Call of Duty Developer Offers Flimsy Justification for its AI Usage

Speaking to IGN, Leslie said, “We live in a world now where there are AI tools,” reiterating Treyarch’s earlier statement that “everything that goes into the game is touched by the team a hundred percent.” He explained that generative AI tools are used to help the team, but “none of that goes in-game.”

But wait, what about the many obvious/highly likely examples of AI-made assets mentioned in the first paragraph? Well, according to Leslie, those were added by accident and were never intended to be part of the release. “We’ve come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game,” he said. “So everything you play: human-created and touched. AI tools in the world we live in: it’s how do we streamline it? That’s really the goal. Not replace, but streamline.”

When pressed on why those “accidental” assets remain in the game, Leslie dodged the question by claiming it wasn’t his department’s responsibility and offering a vague reassurance that “the team is actively looking at that stuff, making sure that it is not shipped, and how we fix it.”

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