Thapar A, Eyre O, Patel V, Brent D. Depression in young people. Lancet. 2022;400(10352):617–31.
Google Scholar
Goldstein BI, Korczak DJ. Links between child and adolescent psychiatric disorders and cardiovascular risk. Can J Cardiol. 2020;36(9):1394–405.
Google Scholar
Johnson D, Dupuis G, Piche J, Clayborne Z, Colman I. Adult mental health outcomes of adolescent depression: A systematic review. Depress Anxiety. 2018;35(8):700–16.
Google Scholar
Liu Y, Yang R, Zhang N, Liu Q. The efficacy and safety of complementary and alternative medicine for depression: an umbrella review. Braz J Psychiatry. 2024;46:e20243705.
Google Scholar
Wright I, Mughal F, Bowers G, Meiser-Stedman R. Dropout from randomised controlled trials of psychological treatments for depression in children and youth: a systematic review and meta-analyses. J Affect Disord. 2021;281:880–90.
Google Scholar
Chen X, Zhang T, Shan X, Yang Q, Zhang P, Zhu H, et al. High-frequency repetitive transcranial magnetic stimulation alleviates the cognitive side effects of electroconvulsive therapy in major depression. Front Psychiatry. 2022;13:1002809.
Google Scholar
WHO guidelines on physical activity and sedentary behaviour. Geneva: World Health Organization. 2020;1–582.
Wu HT, Gan ML, Yin XJ, Wu HP, Shen JB, Ma YY, et al. Correlation of physical activity with depressive symptoms in adolescents. Health Chin Schools. 2023;44(5):672–6.
Milton K, Gomersall SR, Schipperijn J. Let’s get moving: the global status report on physical activity 2022 calls for urgent action. J Sport Health Sci. 2023;12(1):5–6.
Google Scholar
Wang D, Zhang J, Chen J, Li R, Luo Y, Deng W. Exergames improves cognitive functions in adolescents with depression: study protocol of a prospective, assessor-blind, randomized controlled trial. BMC Psychiatry. 2023;23(1):507.
Google Scholar
Kagawa F, Yokoyama S, Takamura M, Takagaki K, Mitsuyama Y, Shimizu A, et al. Decreased physical activity with subjective pleasure is associated with avoidance behaviors. Sci Rep. 2022;12(1):2832.
Google Scholar
Zhou SY. The absolute process of active subject and self-discipline——Research on somatosensory motion games based on switch platform. China Book Rev. 2022(6):10.
Li YQ, Wang RQ, Hou TT, Ji WJ, Liu L, Wang Y. Towards narrative and curriculum: somatosensory games promote the theoretical interpretation and intervention of adolescent physical activity. J Tianjin Univ Sport. 2020;35(03):341–9.
Temlali TY, Lust J, der Wal SK, Steenbergen B. The effectiveness of exergames in improving physical activity behaviour and physical literacy domains in adolescents with developmental coordination disorder and cerebral palsy: A scoping review. Child Care Health Dev. 2024;50(4):e13293.
Google Scholar
Hatfield DP, Must A, Kennedy W, Staiano AE, Slavet J, Sabelli RA, et al. GamerFit-ASD beta test: adapting an evidence-based exergaming and telehealth coaching intervention for autistic youth. Front Pediatr. 2023;11:1198000.
Google Scholar
Mohd Sidek NN, Mat Rosly M, Abd Razak NA. Children’s physiological and perceptual responses to sports exergames when played in different positions. Child (Basel). 2023;10(9):1489.
Meyns P, Blanckaert I, Bras C, Jacobs N, Harlaar J, van de Pol L, et al. Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Disabil Rehabil. 2022;44(20):5990–9.
Google Scholar
Chae SM, Yeo JY, Hwang JH, Kang HS. Effects of school-based we fit weight control programme in adolescents. Nurs Open. 2022;9(1):721–32.
Google Scholar
Yang ZJ, Ju YB. Application value of somatosensory games in remission in children with bronchial asthma. J Clin Pulm Med. 2024;29(05):670–4.
Masoud AE, Shaheen AAM, Algabbani MF, AlEisa E, AlKofide A. Effectiveness of exergaming in reducing cancer-related fatigue among children with acute lymphoblastic leukemia: a randomized controlled trial. Ann Med. 2023;55(1):2224048.
Google Scholar
Vorwerg-Gall S, Stamm O, Haink M. Virtual reality exergame in older patients with hypertension: a preliminary study to determine load intensity and blood pressure. BMC Geriatr. 2023;23(1):527.
Google Scholar
Yun TQ. Progress in the application of somatosensory games in patients with dementia. Chin Nurs Res. 2024;38(04):671–5.
Du Y, Liu Z, Wang K, Lei J, Xiao H, Huo J. Analysis of the effects of exergame rehabilitation training on improving balance dysfunction in stroke patients. Chin J Health Care Med. 2023;25(01):31–4.
Tong A, Sainsbury P, Craig J. Consolidated criteria for reporting qualitative research (COREQ): a 32-item checklist for interviews and focus groups. Int J Qual Health Care. 2007;19(6):349–57.
Google Scholar
Zhang C, Han T, Tan X, Yu C, Li S, Zheng H, et al. Effect of exergame intervention on balance ability of adolescents: a randomized controlled trial. Games Health J. 2023;12(3):249–58.
Google Scholar
Liu M. Colaizzi application of the seven steps in the analysis of the phenomenological research data. J Nurs Sci. 2019;34(11):90–2.
Guthold R, Stevens GA, Riley LM, Bull FC. Global trends in insufficient physical activity among adolescents: a pooled analysis of 298 population-based surveys with 1.6 million participants. Lancet Child Adolesc Health. 2020;4(1):23–35.
Google Scholar
Shen L, Gu X, Zhang T, Lee J. Adolescents’ physical activity and depressive symptoms: A psychosocial mechanism. Int J Environ Res Public Health. 2022;19(3):1276.
Google Scholar
Wang MY. Effect of adolescent motor behavior on depression tendencies: a mediating effect based on motivation and subjective experience. Sports Sci. 2021;42(06):78–85.
Taheri M, Irandoust K. The effect of Game-Based balance training on body composition and psychomotor performance of obese students. Int J School Healt. 2019; In Press(In Press).
Williams WM, Ayres CG. Can active video games improve physical activity in adolescents?? A review of RCT. Int J Environ Res Public Health. 2020;17(2):669.
Google Scholar
Dajime PF, Smith H, Zhang Y. Bespoke exergames for balance improvement and fall risk reduction in Community-Dwelling older adults: A systematic review and Meta-Analysis of randomized controlled trials. IEEE Trans Games. 2020;12(2):213–8.
Yu J, Huang H, Cheng TCE, Wong M, Teng C. Effects of playing exergames on quality of life among young adults: A 12-Week randomized controlled trial. Int J Environ Res Public Health. 2023;20(2):1359.
Google Scholar
Benzing V, Schmidt M. Exergaming for children and adolescents: strengths, weaknesses, opportunities and threats. J Clin Med. 2018;7(11):422.
Google Scholar
Chunmei L. Research on the fear psychology of adolescent female students to sports during the physiological period. Contemp Sports Technol. 2024;14(3):179–82.
Taylor L, Kerse N, Klenk J, Borotkanics R, Maddison R. Exergames to improve the mobility of long-term care residents: a cluster randomized controlled trial. Games Health J. 2018;7(1):37–42.
Google Scholar
Huang K, Zhao Y, He R, Zhong T, Yang H, Chen Y, et al. Exergame-based exercise training for depressive symptoms in adults: A systematic review and meta-analysis. Psychol Sport Exerc. 2022;63:102266.
Carvalho MSD, Carvalho LC, Menezes FDS, Frazin A, Gomes EDC, Iunes DH. Effects of exergames in women with fibromyalgia: a randomized controlled study. Games Health J. 2020;9(5):358–67.
Google Scholar
Rica RL, Shimojo GL, Gomes MC, Alonso AC, Pitta RM, Santa Rosa FA, et al. Effects of a Kinect-based physical training program on body composition, functional fitness and depression in institutionalized older adults. Geriatr Gerontol Int. 2020;20(3):195–200.
Google Scholar
Ozdogar AT, Baba C, Kahraman T, Sagici O, Dastan S, Ertekin O, et al. Effects and safety of exergaming in persons with multiple sclerosis during corticosteroid treatment: a pilot study. Mult Scler Relat Disord. 2022;63:103823.
Google Scholar
Yen HY, Chiu HL. Virtual reality exergames for improving older adults’ cognition and depression: A systematic review and Meta-Analysis of randomized control trials. J Am Med Dir Assoc. 2021;22(5):995–1002.
Google Scholar
Guo MM, Koh KT, Wang XZ. The effects of COVID-19 on the physical activity and recreational screen time among Chinese children and adolescents. J Exerc Sci Fit. 2024;22(4):288–96.
Google Scholar
Corepal R, Best P, O’Neill R, Tully MA, Edwards M, Jago R, et al. Exploring the use of a gamified intervention for encouraging physical activity in adolescents: a qualitative longitudinal study in Northern Ireland. BMJ Open. 2018;8(4):e019663.
Google Scholar
Lai B, Young R, Craig M, Chaviano K, Swanson-Kimani E, Wozow C, et al. Improving social isolation and loneliness among adolescents with physical disabilities through Group-Based virtual reality gaming: feasibility Pre-Post trial study. JMIR Form Res. 2023;7:e47630.
Google Scholar
Cavusoglu I, Tarakci D, Zenginler Yazgan Y, Yavuz S. Comparison of effectiveness of Nintendo Wii-based exergaming and home-based fun video exercises in pediatric patients with chronic kidney disease. Int J Rehabil Res. 2023;46(1):26–34.
Google Scholar
Sayar R, Sinaei E, Daryanoosh F, Koshki M, Sobhani S. Comparing the effects of 30 minutes exergaming versus brisk walking on physiological and psychological measurements of older adults. J Bodyw Mov Ther. 2023;36:69–73.
Google Scholar
Suarez-Villadat B, Sadarangani KP, Villagra A. Effectiveness of exergames programme to modify body composition and health-related physical fitness in adolescents with down syndrome after COVID-19 quarantine. Eur J Sport Sci. 2023;23(11):2210–20.
Google Scholar
Peterman JE, Harber MP, Fleenor BS, Whaley MH, Araújo CG, Kaminsky LA. Cardiorespiratory optimal point is a submaximal exercise test variable and a predictor of mortality risk. J Cardiopulm Rehabil Prev. 2022;42(6):E90–6.
Google Scholar
Rangasamy K, Sharma S, Gopinathan NR, Kumar A, Negi S, Dhillon MS. Risk prediction of injury among recreational badminton players in India. Indian J Orthop. 2022;56(8):1378–84.
Google Scholar