Whether itβs a movie or a game, a good horror experience is almost entirely driven by sound. Audiences react to jump scares, body horror, and skin-crawling nightmarish imagery, but all work in tandem with audio β or the intentional lack…

Whether itβs a movie or a game, a good horror experience is almost entirely driven by sound. Audiences react to jump scares, body horror, and skin-crawling nightmarish imagery, but all work in tandem with audio β or the intentional lack…