As stated by Remedy’s Communications Director Thomas Puha in an interview with GameSpot, the team is aware of Firebreak’s less-than-stellar performance on Steam, however, while the platform is a “very important part of the business” for Remedy, “it isn’t everything.” “We aren’t naive, we had hoped for a better launch,” Puha said, “but the team here is super-motivated to continue building the game and responding to player feedback.”
Although the game’s SteamDB numbers are currently in double digits, which almost certainly indicates the game failed to capture attention and probably reflects similar trends on other platforms as well, the spokesman noted that “there is a good number of new players coming in every day on consoles,” though what exactly this number is hasn’t been disclosed.
When asked how Remedy plans to change Firebreak’s course and attract new audiences, Puha explained that the team is betting heavily on post-launch content, aiming to expand the experience with new features going forward.