Now You Can Walk Inside VR Games Using GO-OZ Sandals!

Tired of clunky handheld controllers and artificial teleporting? The GO-OZ offers a compelling new way to navigate virtual worlds, turning natural foot movements into seamless in game locomotion.

Unveiled as a prototype at the Tokyo Game Show 2025, this wearable VR controller, shaped like a sturdy sandal, translates subtle weight shifts, foot pressure, and steps into intuitive, real time movement. It promises a significant leap forward in VR immersion, particularly for users with limited physical space.

GO-OZ At Tokyo Game Show 2025

Now You Can Walk Inside Vr Games Using Go Oz Sandals

At the Tokyo Game Show, attendees experienced the GO-OZ firsthand, finding the controls surprisingly intuitive. Users simply leaned forward to walk, shifted back to reverse, and tilted their feet to navigate, all without physically moving around the room. This control scheme makes the GO-OZ a powerful option for users in small rooms or crowded areas, enabling full motion VR without the need for large, open spaces.

GO-OZ: What Makes It Unique

What makes the GO-OZ stand out from existing VR movement systems is its hypersensitive tracking. Unlike simple step counters, the GO-OZ’s chunky, soft sole is packed with advanced sensors that precisely detect foot pressure, step length, rhythm, and weight shifts. This allows for a level of nuanced control that surpasses joystick input or teleportation.

The adjustable strap system fits over standard footwear, while the cushioned, foam like bottom provides both comfort and ample space for the sensor housing. This wear over design is a major user experience improvement, allowing for immersive movement without disrupting the user’s physical stance.

By allowing users to simulate movement through subtle shifts and tilts, the GO-OZ reduces the physical strain and potential fatigue associated with other movement methods. It creates a practical balance between immersive movement and physical effort, making it appealing for longer VR sessions.

Challenges and Hurdles

As an early prototype, however, the GO-OZ faces several significant hurdles before it can become a viable commercial product. For natural movement to feel seamless, the system’s latency must be near perfect. Any delay or misinterpretation of subtle foot movements could break immersion or cause motion sickness. The product will also need to withstand the varied pressures of daily use, different shoe types, and environmental factors. Long term durability and consistent performance across a wide user base remain critical concerns.

There is no confirmed release date or pricing yet, and the final design details largely remain unconfirmed. Integration with the broader VR ecosystem is another challenge. It is because ensuring universal compatibility with existing headsets, games, and engines will be a complex but necessary step for widespread adoption.

GO-OZ holds an Industrial Invention patent (No. 102018000003863) for a wearable device that enables movement in virtual reality (locomotion) using feet. The three partners jointly own the patent, which is filed in Italy, the EU, the USA, and the People’s Republic of China.

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