It’s not an exaggeration to say Ludeon Studios’RimWorld was a hit, as the game has nearly 200,000 reviews and a score of 97% Overwhelmingly Positive! So, I think it’s safe to assume players can’t wait to see what’s new in the game’s 1.6 update!
Although the game recently got a new DLC called Odyssey, players don’t need that to enjoy what’s new, which includes a slew of quality-of-life updates as well as flying animals.
So, without further ado, here’s everything that’s new in RimWorld’s update 1.6!
- Massive performance improvements, particularly for late-game colonies.
- A reworked map generation, which aims to make the world feel more organic, such as fertile riverbanks.
- Coasts and mountains are more diverse, and the map shows where caves are through the tile inspection.
- A significant improvement in launch time, going from around 18 seconds to just 4.66 seconds.
- Players can better map out their plans, thanks to the ability to copy and paste them, rotate, name, and the numerous colours available.
- Designator tools can draw different patterns instead of just straight lines or rectangles.
- Caravans have been upgraded; players can now set up camp so colonists may eat, regroup, or heal up.
- Colonists will also leave ASAP during a trip if the player tells them to do so, leaving behind any unpacked items, animals, and even downed colonists.
- Buildings can be upgraded by placing a blueprint on top of them; as an example, players don’t have to destroy a wall to upgrade its materials.
- The search bar has received improvements, too, as it will look at colonists’ gear, containers, saves, and even the world map.
- Chickens, geese, and ducks can now fly! They’re faster and can go over obstacles, such as fences.
- Scaria-infested animals got a visual improvement so players can easier avoid them, as they can infect humans too.
- Rooms have been tweaked a bit. Namely, colonists won’t be so quick to judge mediocre rooms.
- Medical beds contribute less to making hospitals.
- Some production items and buildings (such as the research benches) will get a boost when they’re done in coherent rooms (such as research benches in labs).
- The UI got some upgrades, such as a “Jump to…” option that shows all the colonies, caravans, and quest locations.
- Players can now rename bills and make use of the “make default” for policies.
- Visual improvements, such as the water reflecting the sky and having ripples when walked over.
There have been many, many quality-of-life changes, too!
- Plate armour benefits more from high-end materials.
- Advanced sets don’t slow colonists down as much.
- Flak jackets and pants offer better sharp protection.
- Flak vests no longer cover the shoulders.
- Sniper rifles fire faster and have Charge lances reach further.
- Revolvers and miniguns have better accuracy.
- Pila hit harder and faster.
- Charge rifles deal more damage and have a longer reach.
- LMGs shoot faster and have a small damage boost.
- Quest joiners show their best skill before accepting them.
- Colonists will prioritise burying people in sarcophagi over graves.
- Medical supplies won’tbe burned by default with a burn drugs bill.
- Colonists will move items out of the way before building doors.
- Steam geysers are easy to spot when putting down a geothermal generator.
- Paintable bridges.
- Players can now dress other people (such as prisoners).
- Special trees can be stopped from accidentally being cut through with a new toggle.
- Among other things.
It’s safe to say there are many new changes and improvements added to RimWorld! This also means it’s a great time to pick up the game, especially with the new DLC. Until the 24th of July, the base game is at a 20% discount, and the Anomaly and Biotech DLC at 10% and Ideology and Royalty at 15% on Steam!