- Brooklyn and Nicola Peltz-Beckham have renewed their wedding vows Vogue Australia
- Brooklyn Beckham Talks Vow Renewal with Wife Nicola Peltz (Exclusive) People.com
- David and Victoria Beckham Didn’t Attend Brooklyn, Nicola’s Vow Renewal Us Weekly
- Nicola Peltz Beckham Rewears Her Mom’s Vintage Wedding Dress for Vow Renewal With Brooklyn Beckham instyle.com
- Brooklyn Beckham and Nicola Peltz Share First Photos of Their Intimate Vow Renewal Ceremony: ‘This Day Meant So Much to Us’ AOL.com
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Brooklyn and Nicola Peltz-Beckham have renewed their wedding vows – Vogue Australia
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SIGGRAPH’s Advances in Real-Time Rendering in Games Turns 20
Now Entering Its Third Decade, SIGGRAPH’s Advances in Real-Time Rendering in Games Course has Become the Premier Forum for Unveiling Cutting-edge Rendering Techniques That Power the Real-time Experiences of Today and Tomorrow.
VANCOUVER, BC, Aug. 11, 2025 /PRNewswire/ — SIGGRAPH 2025, taking place 10-14 August at the Vancouver Convention Centre, marks a milestone in the world of computer graphics with the 20th anniversary of the Advances in Real-Time Rendering in Games course, one of the most enduring and influential innovation forums in computer graphics. Since its debut in 2006, the course has served as a launchpad for groundbreaking rendering techniques that have fundamentally reshaped how artists, rendering engineers, and game developers simulate lighting, geometry, and motion in real-time applications, especially in video games.
Advances in Real-Time Rendering in Games at SIGGRAPH 2024. Photo by Vib Soundrarajah © 2024 ACM SIGGRAPH
What began as a grassroots effort to bring together rendering engineers, game developers, and technical artists, has evolved into a global forum that bridges latest research insight with industry innovation and execution. The program has consistently spotlighted state-of-the-art techniques shaping the evolution of video games, virtual productions, architectural visualization, and interactive experiences at scale.
“Advances in Real-Time Rendering in Games endures because it’s more than a technical session, it’s a living time capsule of the state of real-time rendering,” said Natalya Tatarchuk, CTO of Activision, the longtime program organizer. “Every year, we bring together the visionaries, the tinkerers, the optimists who believe that you can push one more millisecond, one more polygon, one more texture. That culture of shared exploration is what makes it meaningful. It’s a celebration of curiosity made concrete.”
A Legacy of Innovation
Initially created to fill a gap in knowledge-sharing for game developers and real-time rendering practitioners, Advances in Real-Time Rendering in Games now influences the pipelines of top studios and game engines alike. The program has introduced many of the field’s most transformative techniques, from screen-space ambient occlusion and physically based lighting to GPU-driven pipelines and neural-based global illumination, often years before they became mainstream.Key moments include the introduction of screen-space ambient occlusion by Crytek, which has become a foundational technique across real-time graphics, the debut of temporal anti-aliasing, the early exploration of compute-based rendering pipelines by Alex Evans, and groundbreaking GPU-driven pipeline talks from AMD and Ubisoft. More recently, innovations in global illumination (including using machine learning and neural compression) from Activision, along with production insights from technical artists at studios like Naughty Dog, just to name a few presented at the forum, have highlighted the course’s consistent focus: showcasing not just novel techniques, but production-tested solutions shaped by real-world constraints.
“Advances in Real-Time Rendering in Games doesn’t just spotlight the victories of innovation, the program dives deeper,” Tatarchuk explained. “We explore the limitations, we surface the intuition behind the techniques, and share the tradeoffs behind the choices made, talking openly about what didn’t work and why. That culture of shared exploration is what makes Advances in Real-Time Rendering in Games meaningful, it’s a place where we all learn together, not just from success, but from the honest, hard-earned lessons, too.”
2025 Lineup
This year’s two-part course, held on Tuesday, 12 August, in the morning and afternoon, will feature a special 20-year retrospective by Tatarchuk, along with the following cutting-edge presentations:- Activision will present a novel solution for order-independent transparency developed for “Call of Duty®”, addressing a longstanding challenge in real-time graphics with a scalable and performant algorithm tailored for unpredictable player-driven scenes.
- Ubisoft will share technical insights from “Assassin’s Creed Shadows”, where the team successfully merged ray tracing and global illumination techniques within a complex open-world pipeline, showcasing the intersection of cinematic quality and expansive interactivity.
- MachineGames will reveal how it achieved film-quality rendering at 60+ frames per second across platforms in “Indiana Jones and the Great Circle” using strand-based hair as the sole solution for human hair, leveraging GPU optimizations to deliver film-quality visuals across a wide range of hardware.
- id Software will showcase how idTech 8’s real-time global illumination replaced pre-baked lighting to accelerate workflows, boost artistic flexibility, and power “DOOM: The Dark Age” at 60Hz or higher on all platforms.
- HypeHype will present a novel stochastic tile-based lighting algorithm that enables fully dynamic, fixed-cost local lighting with shadows, even on low-end mobile GPUs, empowering user-generated content across devices by delivering high-performance, scalable lighting with minimal technical overhead for creators.
- NVIDIA will unveil a hybrid real-time subsurface scattering technique that combines volumetric path tracing and a new physically based diffusion model, enhanced with ReSTIR sampling, to deliver near path-traced quality for lifelike skin and translucent materials at interactive frame rates.
- Epic Games will showcase MegaLights, a new stochastic direct lighting system in Unreal Engine 5 that enables artists to place vastly more dynamic, shadowed area lights while maintaining performance and realism on ray-tracing-enabled platforms and current-gen consoles through a fully scalable, hardware-conscious pipeline.
Looking Forward: The Next Era of Real-Time
As the Advances in Real-Time Rendering in Games course enters its third decade, the field faces both complexity and opportunity. “We are at a significant inflection point. We haven’t yet exhausted the potential of traditional GPU pipelines, and we’re still learning how to better parallelize and scale real-time systems for truly dynamic content,” said Tatarchuk. “At the same time, we’re facing increasing platform fragmentation, which means we need rendering solutions that are deeply scalable, capable of delivering consistent fidelity across a vast range of hardware generations. And then there’s generative AI, which is the wild card.”With advancements in generative AI, real-time pipelines could be poised for disruption. Meanwhile, real-time methods originally forged for gaming are increasingly influencing film, virtual production, and simulation, a cross-pollination first envisioned in the program’s earliest days.
“The one thing that hasn’t changed, and for Advances in Real-Time Rendering in Games it is non-negotiable, is that every frame is still built under a promise that it will respond to the player; that their interaction matters, and it isn’t predetermined,” Tatarchuk explained. “That is the core of what we mean by real-time. And that is why the field, in my opinion, remains so creatively and technically exciting and challenging.”
To dive deeper into the evolution and future of real-time rendering in games, listen to “SIGGRAPH Spotlight: Episode 76 – Creating a Lasting Impact With Real-Time Rendering”, featuring program organizer Natalya Tatarchuk, and explore the full Advances in Real-Time Rendering in Games schedule at advances.realtimerendering.com/s2025.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2025
The Association for Computing Machinery (ACM) is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2025, the 52nd annual conference hosted by ACM SIGGRAPH, will take place live 10–14 August at the Vancouver Convention Centre, along with a Virtual Access option.SOURCE SIGGRAPH 2025
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Final rosters confirmed on the eve of the 2025 AfroBasket
LUANDA – MOCAMEDES (Angola) – The final rosters for the 2025 FIBA AfroBasket were finalised on Monday evening in Luanda and Mocamedes following a FIBA technical meeting.
Sixteen teams split into Groups A, B, C and D will play 36 games from Tuesday, August 12 through Sunday, August 24 in Luanda and Moçâmedes.
The final rosters are as follows:
Angola I Cameroon I Cape Verde I DR Congo I Côte d’Ivoire I Egypt I Guinea I Libya I Madagascar I Mali I Nigeria I Rwanda I Senegal I South Sudan I Tunisia I Uganda.
FIBA
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‘Glee’ Cast Says Rewatching Show Was ‘Healing’ After Costar Deaths
After rewatching Glee in its entirety, Kevin McHale and Jenna Ushkowitz are sharing what it was like to see their late costars, Cory Monteith and Naya Rivera, on screen again.
While guesting on a recent episode of How Rude, Tanneritos! hosted by Full House stars Jodie Sweetin and Andrea Barber, McHale and Ushkowitz — who played Artie and Tina on Glee, respectively — agreed that rewatching Ryan Murphy’s musical dramedy series for their own And That’s What You REALLY Missed podcast was unexpectedly “healing and therapeutic” when it came to revisiting their friends’ performances. Monteith died from an overdose in 2013 in the middle of filming for season 4, while Rivera died seven years afterward in an accidental drowning.
“I just appreciate their talent more in addition to loving the humans that they were,” Ushkowitz said of the pair. “For Cory, especially, we had to mourn all of that in the show, while we were filming it, and move on without him in the show.”
“Some moments it’s hard, especially with the storylines or the songs they’re singing,” added McHale. “It really is a gift that we get to watch this, and we got so many moments of how great they are as people [that] shine through.”
The actor also explained that he and Ushkowitz had previously decided to rewatch Glee years ago on a different podcast called Showmance, but they scrapped the project after Rivera died at the age of 33 while on a boating trip with then-4-year-old son Josey. Shortly afterward, authorities concluded that the vocalist, who played Santana Lopez on Glee, likely used her last moments to get Josey safely back on their boat after taking a swim before she disappeared beneath the water.
Even before that happened, however, McHale said it was difficult to take in Monteith’s scenes as lovable jock-turned-show-choir-geek Finn Hudson. “It was hard for me to even watch Cory,” he recalled. “Up to that point, I couldn’t really listen to the songs he was singing on, but watching it really helped [us] get through it.”
“When Naya passed away, we were like, ‘We can’t do this anymore,’” McHale added. “We just ended the show.”
When it came time to revisit the idea of a Glee rewatch podcast, McHale noted that he and Ushkowitz decided that they wanted And That’s What You REALLY Missed — which premiered in September 2022 — to be a “celebration” of their friends’ lives and talents. The actress also noted that going back through the episodes allowed her to give their cast and crew more “grace” when it came to how “off the rails” the show’s plot went almost immediately after losing Monteith, to whom they paid tribute in a season 4 episode titled “The Quarterback.”
Listen to McHale and Ushkowitz’s full How Rude, Tanneritos! episode below.
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Dana White On How UFC Landed A $7.7 Billion Streaming Deal With Paramount
The lord of the Octagon reveals why he wanted David Ellison’s muscle behind his MMA giant, why pay-per-view events no longer work, and what a potential UFC fight at the White House would look like on CBS.
When David Ellison sat in the front row at a pair of UFC events in April and June, just a few seats away from Donald Trump, media analysts wondered whether the 42-year-old CEO of Skydance Media—and son of the world’s second-richest man, Larry Ellison—was using the opportunity to smooth over any political concerns about his $8 billion acquisition of Paramount. The deal, which was held up by Trump’s FCC for months, officially closed last week—but it appears the merger wasn’t the only multibillion-dollar deal Ellison was working on in those ringside seats.
On Monday, the Las Vegas-based UFC announced a seven-year, $7.7 billion media rights deal with Paramount to stream all of its fights on Paramount+ in the United States, with select events to be simulcast on CBS.
UFC CEO Dana White tells Forbes he had a preexisting relationship with Larry Ellison and spoke with David, one of many network executives who were looking to land the MMA behemoth, at each of those events. Ellison then swooped in and knocked out the competition just days after the merger between his Skydance and Paramount was approved.
“These guys came in aggressive with an all-or-nothing approach and said, ‘We want the whole thing,’” White says. “The Ellisons are brilliant businessmen and have a whole game plan behind this thing. I can’t wait to be in business with them.”
At $1.1 billion per year in average annual value, the UFC will now earn nearly as much in media rights fees as MLB ($1.8 billion), the Olympics ($1.3 billion), March Madness ($1.1 billion) and Nascar ($1.1 billion), dwarfing the likes of the NHL ($635 million) and the PGA Tour ($700 million). And that figure covers only the United States. The UFC will continue to sell its international rights territory by territory through IMG, a category worth an estimated $250 million per year.
Unlike other sports leagues, however, the UFC funds its own broadcast productions to maintain control over the look and feel of its events. Any talk of offloading those costs to a partner, and thus ceding control, was a non-starter. “It’s going to be like that until I leave,” says the 56-year-old White.
Paramount’s annual payouts will nearly double the UFC’s current media rights revenue from ESPN, the promotion’s partner since 2019. The existing deal will continue through the end of 2025, and pays the UFC an estimated $350 million per year to distribute 30 UFC Fight Nights per year on ESPN+. Additionally, under the most recent extension signed in 2023, ESPN pays an estimated $250 million per year upfront for the UFC’s 13 “numbered” events, which the network then offers to ESPN+ subscribers for an additional pay-per-view fee, keeping all of the PPV sales revenue.
The major change in this new deal is the elimination of the pay-per-view model that has been a bedrock of UFC programming since its inception in 1993.
Mark Shapiro, president and chief operating officer of UFC parent company TKO Holdings, says UFC has wanted to ditch the PPV model since the beginning of negotiations with potential partners in February. At nearly $100 per month for fans to access both tiers of UFC events, the model had gotten too expensive for many fans, leading to a massive spike in pirated streams during the biggest events, he says.
“That’s when we really knew the price point or the double paywall had gotten out of control,” says Shapiro, who was previously head of programming and production at ESPN. “We were seeing piracy number up tenfold, which is what you see for big boxing pay-per-views.”
As negotiations continued this summer, White and Shapiro assumed the UFC would need to divide its media rights package among several partners. At one point, they considered using as many as five different distributors, with Netflix and Warner Bros. Discovery reportedly included among the suitors.
The Fight Stuff: David Ellison (seated, black suit) had a ringside seat with Donald Trump and Elon Musk at UFC 314 in April, and was seated near the president again at UFC 316 in July.
X.com
Over time, Paramount emerged as the likely partner for Fight Nights, but conversations with multiple networks and streamers continued for the premium event rights until Ellison’s Skydance officially took over Paramount on Thursday and hammered out a deal for the entire package within 48 hours.
“Every time we do a media rights deal, it’s monumental—one, because obviously the money goes up,” White says. “And two, because you start looking at all the different things we can do with leveraging the assets they have and what their plan is for their business over the next five years.”
Paramount stock was down slightly on Monday following news of the new streaming deal while TKO’s stock was up more than 10%.
White and Shapiro are confident that UFC fans will move en masse to the Paramount+ platform next year, showing the same loyalty to the brand that they did in 2012 when the UFC moved from Spike to Fox, and then again in 2019 with the move to ESPN.
The incoming Paramount leadership is no doubt counting on the bump. As of July 31, the company reported 77.7 million subscribers for its Paramount+ streaming service, trailing major competitors including Netflix (300 million), Amazon Prime Video (200 million), Disney+ (150 million) and HBO Max (125 million). According to Nielsen, Paramount+ accounts for just 2% of all TV viewing on a monthly basis.
In an effort to boost those figures, Ellison has already signed a $1.5 billion agreement to bring South Park to Paramount+, a deal that made the show’s creators, Matt Parker and Trey Stone, billionaires. But the UFC deal is a far bigger bet that a year-round global sport can drive new viewers to the platform, slow subscriber churn and increase engagement.
With the streamer now the exclusive home of the UFC, Ellison has made the MMA promotion a pillar of the new Paramount. The political implications of such an association—given Trump’s affinity for combat sports and personal friendship with White—cannot be ignored.
White confirms plans to host a UFC event at the White House around July 4, 2026, a “one of one” experience similar to the UFC’s event at the Sphere in Las Vegas last fall, which he says would almost certainly be broadcast on CBS. White, who has long had the president on speed dial, says he has yet to hear from Trump regarding the new deal.
“Not yet,” White says with a laugh. “But I’m sure he will. He always does.”
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NASA Spaceline Current Awareness List #1,161 8 August 2025 (Space Life Science Research Results)
The abstract in PubMed or at the publisher’s site is linked when available and will open in a new window.
- Balasubrahmaniam N, Nastasi N, Hegarty B, Horack JM, Meyer ME, Haines SR, Dannemiller KC.Exposure to elevated relative humidity in laboratory chambers alters fungal gene expression in dust from the International Space Station (ISS).Sci Rep. 2025 Aug 4;15:28366.PI: K.C. DannemillerNote: ISS results. This article may be obtained online without charge.
Journal Impact Factor: 3.9
Funding: The authors would like to thank Dr. Mark Ott, staff at the NASA Microbiology Laboratory, and staff at the Toxicology and Environmental Chemistry (TEC) for help in obtaining dust from the International Space Station. The authors would like to thank Dr. Ashleigh Bope for assistance with writing the initial draft and implementing the bioinformatics pipeline. The authors would also like to acknowledge National Aeronautics and Space Administration (NASA) grant 80NSSC19K0429 and National Science Foundation (NSF) grant 1942501 to support the work.”
- Khan F, Ansingkar K, Dongre R, Mehdi Z, Dhanda AK, Powell K, Syed T, Razmi SE, Somawardana I, Vrabec JT, Hilmers D, Ahmed OG, Takashima M.Congestion and sinonasal illness in outer space: A study on the International Space Station.Laryngoscope Investig Otolaryngol. 2025 Aug;10(4):e70229.Note: ISS results. This article may be obtained online without charge.
Journal Impact Factor: 1.7
Funding: “The inflight ENT data was provided by Wafa Taiym of the Lifetime Surveillance of Astronaut Health (LSAH) Program, NASA Johnson Space Center.”
- Buras WR, Hilmers DC.Developing artificially intelligent agents to support Earth independent medical capabilities during human exploration-class space missions.npj Microgravity. 2025 Aug 2;11:51.Note: From the abstract: “Artificially-intelligent agents are in development to support NASA crewmembers during exploration missions where earth-based medical support is unfeasible. We describe the need for such agents, provide a functional overview, and present a concept of operations demonstrating how they could support crew health. We list desirable characteristics to support crew medical officers. We suggest that this technology can also be applied in remote terrestrial environments where expert consultation is inaccessible.” This article may be obtained online without charge.
Journal Impact Factor: 5.1
Funding: “We would like to thank NASA and TRISH for their past and ongoing research support of these technologies. This work was supported by NASA SBIR funding under grant numbers NNX16CC522P, NNX17CC12C, 80NSSC120C0541, 80NSSC21C0578, 80NSSC23PB612.”
- Mokhtari M, Reinsch SS, Barcenilla BB, Ziyaei K, Barker RJ.Space-driven ROS in cells: A hidden danger to astronaut health and food safety.npj Microgravity. 2025 Aug 4;11(1):52. Review.Note: This article may be obtained online without charge.
Journal Impact Factor: 5.1
Funding: S.S. Reinsch and R.J. Barker are affiliated with NASA Ames Research Center.
- Opdensteinen P, Affonso de Oliveira JF, Jung S, Steinmetz NF.Toward translation of cowpea mosaic virus intratumoral immunotherapy with a scalable production process.Plant Biotechnology Journal. 2025 Jul 29. Online ahead of print.PI: P. OpdensteinenNote: This article may be obtained online without charge.
Journal Impact Factor: 10.5
Funding: “This work was supported by the Translational Research Institute for Space Health through Cooperative Agreement NNX16AO69A and National Institutes of Health (R01-CA274640).”
- Poignant F, Huff JL, Kunkel SR, Plante I, Slaba TC.Effect of fluorescence in situ hybridization detection threshold on chromosome aberration counting: A simulation study.Life Sci Space Res. 2025 Aug 1;46:154-68.Note: From the abstract: “In this work, we introduced a new chromosome aberration classification approach in the simulation code RITCARD (Radiation induced tracks, chromosome aberrations, repair, and damage), that accounts for FISH detection threshold and the use of different chromosome painting probes. We also modified our 3D nuclear architecture model using Hi-C data to generate the DNA distribution within cell nuclei with the tool G-NOME. This new approach allowed the discrimination of true simple and complex exchanges from apparently simple exchanges (complex exchanges detected as simple), as well as undetected exchanges.”
Journal Impact Factor: 2.8
Funding: “This work was supported by the NASA Langley Research Center contract 80LARC22R0003 (F.P.); the Human Research Program under the Space Operations Mission Directorate at NASA (J.H., T.S.); and the NASA Human Health and Performance contract NNJ15HK11B (I.P.).”
- Drew KL, Fedorov VB, Duddleston KN, Tøien Ø.Harnessing hibernation: Unlocking nature’s secrets for advances in healthy aging, critical care, and space exploration.Ann N Y Acad Sci. 2025 Aug 4. Online ahead of print.Note: This article may be obtained online without charge.
Journal Impact Factor: 4.8
Funding: “NASA EPSCoR Program; P20GM103395/NH/NIH HHS/United States; P20GM130443/NH/NIH HHS/United States.”
- Sparks JA, Sun L, Chin S, Ramanjulu N, Wen J, Gilroy S, Blancaflor EB, Khan BR.Mutations adjacent to the nucleotide-binding cleft of Arabidopsis thaliana ACTIN7 confer resistance to the actin-disrupting compound latrunculin B.J Exp Bot. 2025 Aug 1. Online ahead of print.PI: S. Gilroy, E.B. BlancaflorJournal Impact Factor: 5.7
Funding: “This work was supported by the National Aeronautics and Space Administration (NASA) Biological and Physical Sciences Division grants 80NSSC19K0129 to EBB and 80NSSC18K1462 to SG, and start-up funds from the Biology Department, University of Scranton to BRK.”
- Zhou D, López-Valiente RE, Mattar SG, Guan D.Noncanonical clock regulators control stress responses in digestive diseases.Trends Endocrin Met. Aug 1. Online ahead of print.Journal Impact Factor: 12.6
Funding: “This work was supported by CPRIT Scholar in Cancer Research (RR210029), V Foundation (V2022-026), and National Institutes of Health R37CA296577, DK056338, P30-CA125123, TRISH NNX16AO69A and H-NORC to D.G.”
- Davila AF, Hoehler T, Parenteau N, Neveu M, Shkolyar S, Des Marais DJ, Cady SL, Rios AC, Bebout L, Lau G, Jahnke L, Perl S, Eigenbrode JL, Pohorille A, Quinn R.Life detection knowledge base: Taxonomy of potential biosignatures.Astrobiology. 2025 Jul 17;25(7):464-73.Note: This article may be obtained online without charge.
Journal Impact Factor: 4.8
Funding: NASA Task Book project “Center for Life Detection Research and Service (CLD-RS) — Computational Systems Biology at the Ecosystem Scale” funding.
- Nanda V, Siess J, Jagilinki BP, Hazen RM, Kamerlin SCL, Koder R, Noy D, Silberg J, Tezcan FA, Ulijn R, Yee N, Falkowski P.On the emergence of metabolism: The evolution of proteins that powered life.Philos Trans R Soc Lond B Biol Sci. 2025 Aug 7;380(1931):20240090. Review.Note: This article may be obtained online without charge.
Journal Impact Factor: 4.7
Funding: “We received funding from NASA Astrobiology Institute (80NSSC18M0093).”
Astrobiology, space biology, space life science, space medicine, Microgravity, ISS,
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- Balasubrahmaniam N, Nastasi N, Hegarty B, Horack JM, Meyer ME, Haines SR, Dannemiller KC.Exposure to elevated relative humidity in laboratory chambers alters fungal gene expression in dust from the International Space Station (ISS).Sci Rep. 2025 Aug 4;15:28366.PI: K.C. DannemillerNote: ISS results. This article may be obtained online without charge.
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Giants unveil state of the art aquatic facility designed by Populous
The opening of the aquatic facility represents phase one of the club’s broader Centre of Excellence project, which is being delivered in partnership with the NSW Government’s Office of Sport and the Australian Football League.
The program is focused on creating elite sporting infrastructure that not only supports high-performance outcomes but also delivers broader benefits to the community, particularly in the areas of talent development, inclusion, and community access.
Purpose-built in conjunction with FDC Construction, the aquatic centre represents a major milestone in the evolution of the GIANTS’ elite sport training environment and is a significant investment in the future of high-performance sport and community engagement in Western Sydney.
It is integrated as part of the club’s headquarters that was also designed by Populous and opened in 2013, providing a Training and Administration facility that strengthens the status and identity of the GIANTS Football Club and inspires players and staff.
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Drake Tells Adin Ross He Stays Up All Night Recording ‘Iceman’
Drake is hard at work finishing his ninth solo album Iceman — even if everyone around him isn’t working at all.
During a Kick stream with Adin Ross, the Toronto rapper said he planned to burn the midnight oil to work on his upcoming project while there was some sort of party outside of where he was recording.
“I’ll stay up all night f—ing recording for Iceman,” he told Ross. “They’re having a full-blown party outside. I can hear a thousand people, them having a street festival all day. I’ll f—ing run out there. I’ll turn up with them, do shots, come back — like, I just want a little, you know, I wanna feel it.”
Elsewhere on the stream, Adin revealed he’s had the privilege of already listening to the highly anticipated project, but Drake wasn’t exactly enamored with the way he delivered the news.
“I’ve already listened to the whole Iceman album. I already listened to everything, he sent me the whole album early… Great album,” the popular streamer told the chat before Drake responded with, “Now people are gonna say that you’re underwhelmed by it when you f—ing talking about it like that.”
“It was f—ing amazing,” Adin then answered.
This wasn’t the first time Drake worked on new music while a party was happening near where he was recording. A few months back, OVO signee Smiley said he noticed his label boss working on new music during parties and while filming the “Nokia” music video.
“We’re at a party and he was in the other room by himself eating pasta with wired headphones writing music while we have a whole f—ing party going on,” Smiley said in a clip shared on social media. “He’s on a different mode right now. Even at the ‘Nokia’ video shoot…in the breaks, he had a bunch of producers and was just recording. So, he’s in that crazy mode right now. You see his captions…the man’s talkin’ his sh– because he’s in that mode right now.”
Iceman does not have an official release date yet.
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Deepika Padukone quits Amitabh Bachchan’s ‘The Intern’
(Web Desk) – Deepika Padukone will no longer play the female lead in the Hindi adaptation of the 2015 Hollywood film The Intern.
After remaining attached to the project for nearly five years, she has decided to step back from acting entirely.
Instead, Deepika will focus solely on producing the remake under her KA Productions banner, overseeing its creative and logistical execution.
The Hindi version was initially planned with Deepika Padukone starring alongside Rishi Kapoor, but his passing altered the casting process significantly.
Following his death, Amitabh Bachchan was brought on board.
Now, according to reports, a fresh search is underway to cast a new leading lady.
It is believed that The Intern will be the first of five films Deepika Padukone aims to produce in 2025.
She has reportedly expressed an interest in backing stories with themes she believes can resonate with audiences worldwide.
The actress was last seen in the 2024 Diwali release Singham Again, which marked her return to the big screen after motherhood.
Her decision comes months after she walked away from Sandeep Reddy Vanga’s Spirit, starring Prabhas, over reported creative differences.
Her exit from Spirit was allegedly linked to conditions including an eight-hour workday, profit sharing, and substantial pay.
Reports also claimed she declined to speak her lines in Telugu for the film, leading to her replacement by Triptii Dimri.
Speculation later emerged suggesting Deepika might also step back from the Kalki 2898 AD sequel due to similar scheduling and workload preferences.
These rumours hinted that her reduced availability after becoming a mother might result in her role being cut or recast.
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Kylie Kelce reveals surprising stance on daughters’ two-piece swimwear
Kylie Kelce shares unexpected reason her daughters don’t wear two-piece Kylie Kelce revealed some relatable reasons why she is not a fan of letting her daughter wear two-piece swimsuits.
In a recent chat with Today, the mom of four shared that she never dresses her daughters in two-piece swimwear when they go to the beach.
Sharing the reason, which moms around the world can relate to, Kylie admitted, “I have to be honest, I’m against the bikinis because I don’t want to have to sunscreen that many spots.”
The former Hockey player went on to say, “I’m a big proponent of the long-sleeve swimsuits, specifically on the beach because even when we have a two-piece with the long-sleeve sun shirt, I still have to like re-sunscreen their belly and back.”
Another reason Kylie noted was that when kids move around and play in sand, this can make their swimsuit move, so it becomes a “hassle” to reapply sunscreen all over again.
“You know how much their swimsuits move while they’re digging in the sand and playing in the waves,” Kylie said, noting, “It is a hassle and a half.”
“I mean, modesty is great for kids, but ultimately I don’t want to have to screen you any more than I already do,” Kylie remarked.
“It’s torture,” she added jokingly.
It is pertinent to mention that Kylie shares daughters Finnley, 4 months, Bennett, 2, Wyatt, 5, and Elliotte, 4, with her husband, Jason Kelce.
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