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  • Has Scarlett Johansson rescued the Jurassic Park movies? – The Times

    Has Scarlett Johansson rescued the Jurassic Park movies? – The Times

    1. Has Scarlett Johansson rescued the Jurassic Park movies?  The Times
    2. Is ‘Jurassic World Rebirth’ Streaming? Here’s What We Know About Watching It Online  Good Housekeeping
    3. Scarlett Johansson, Jonathan Bailey on performing in demanding stunt gear  The News International
    4. Scarlett Johansson Says ‘Years Of Weapons Training’ Helped In Jurassic World Rebirth | Exclusive  News18
    5. How Scarlett Johansson Faced Her Greatest Fear on Jurassic World Rebirth: “Cockroaches!”  NBC

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  • ‘The Bear’ Sound Team Breaks Down Anxiety-Inducing Restaurant Noises

    ‘The Bear’ Sound Team Breaks Down Anxiety-Inducing Restaurant Noises

    Since its start, “The Bear” has been lauded by restaurant workers for its realistic portrayal of kitchen chaos.

    The show relays how frenetic back-of-house operations can get, often through the sensory overload created by the Emmy-winning sound team: shouting voices, objects slamming onto countertops, food sizzling on stovetops.

    Most recently, Season 4 (released June 25) serves up some of that typical, immersive kitchen soundscape, except on a more mellowed level than usual. As Carmy (Jeremy Allen White), Sydney (Ayo Edebiri), Richie (Ebon Moss-Bachrach) and the rest of the staff try to push The Bear restaurant onto an upward trajectory, the sounds are less abrasive. “It’s still chaotic, but it’s less shouting and it’s more measured. There’s like a metronome, a beat to the whole thing,” Steve “Major” Giammaria, supervising sound editor and re-recording mixer, tells Variety.

    Giammaria says Season 4 features “horizontal sounds,” like “simmering and bubbling and dishwashing.” Background noise is less in-your-face. “If they’re in the office, it’s Sugar and Richie talking about something in the office, it’s maybe not as chaotic outside the door as it would have been in Season 3 or especially Season Two during construction,” he says.

    Compare that to Season 3’s “vertical sounds,” which is what Giammaria calls percussive noises such as “forks clinking, pots clanging.”

    But this season still contains fast-paced montages that can elevate your blood pressure. Take, for example, the montage in the first episode when The Bear staff begin their attempt to speed up operations in order to keep their restaurant functioning as efficiently as possible — and financially above water.

    “The structure of that comes from the picture department, because obviously, we have to follow the picture,” Giammaria says. “We have a conversation of like, ‘Okay, are we in hyperreal, stylized mode, or is somebody just setting down a cutting board?’”

    The sound team has anxiety-heightening tricks. “Whether it’s some repetitive sound that starts speeding up, like some chopping or whatever. Just adding, adding, adding, adding,” Giammaria says. “Usually, with those scenes, there’s tensions building, building, building, and then something happens. A plate crashes, or whatever. So it’s all about tension and release there in terms of number of sounds, volume of sounds, abrasiveness of sounds.”

    The Episode 1 montage progresses to a point when Marcus (Lionel Boyce) slides a tray across the counter, which pushes a plate over the edge — spiking viewers’ stress — until Tina (Liza Colón-Zayas) catches it.

    The team also intensifies peripheral noise. “Everything’s getting louder. Everything’s getting more reverb, less reverb, just some sort of change that builds up over time that you don’t necessarily realize,” Giammaria says.

    Of course, the dialogue is a huge part of the show since the characters come into frequent conflict with one another.

    Production mixer Scott D. Smith captures those exchanges on set. “It’s pretty much about as chaotic as you see it on screen. We seldom rehearse. If we do rehearse, it’s more blocking rehearsals than it is dialogue. We almost never do a dialogue rehearsal, and if we do…they’re just running off the lines. It’s nowhere near the level that they’d actually be doing when we film,” Smith says.

    Smith says that by Season 3, the team learned to anticipate actors’ patterns during these fraught scenes. “We know that that Ebon [Moss-Bachrach] might start out soft, but then get very loud. So we try to accommodate that,” he says. “The dialogue overlaps are not particularly challenging for us, but they’re really challenging for post,” he adds.

    Those overlapping conversations go to dialogue editor Evan Benjamin to be cleaned up. “Scott records all this stuff beautifully, but you’re left with a ton of data. There’s a lot of microphones. Every actor has a microphone. There’s booms, there’s multiple booms,” Benjamin says.

    The goal is to “make it sound like it was all shot with somebody’s phone all in one take,” Benjamin says. “Because it’s cut take to take to take, and because of what they’re doing and they’re shouting over each other, or the rhythm is so quick that it’s by its nature, when you get it, it’s very jagged sounding. And we’re trying to make it sound like it all happened at once.”

    The sound team tries to avoid the actors having to re-record dialogue, according to Benjamin.

    One of Giammaria’s favorite sound moments from this season doesn’t involve any loud clashes. In Episode 5, Carmy tries one of Marcus’s new desserts. It’s a delicate green pudding with some crispy textures on top, presented in a scalloped white bowl. And in a delightful reveal, Marcus uses a spoon to fracture the bowl, showing that it’s also edible.

    Putting that scene together involved working with a foley team at Alchemy. Assistant sound editor Craig LoGiudice recorded the breaking of chocolate bars.

    “There’s probably about 10 or 15 layers to just that simple crunch of that thing going through that first initial bite, and then when he cracks open the surprise of the bowl, that the bowl is edible too. Those are the kind of things I really like digging into because you want to make sure all those layers are specific,” Giammaria says.

    “It sounds delicious,” he adds. “It sounds fancy.”

    As sets are bustling and noisy places, the team typically isn’t able to incorporate actual cooking sounds from set into the sound design. At most, the on-set recorded material might be used for reference to check what something should sound like.

    “What you’re actually hearing when you watch TV has nothing to do with what actually was recorded on set,” Benjamin says.

    And it was a battle to get the kitchen set up exactly the way the sound team needed.

    “Since that’s a working kitchen on set that they built with working stoves and everything, it was a big issue to try and actually make that functional and still get dialogue. A lot of discussions with the HVAC people, the studio, because they had to punch a hole in the top of the stage to exhaust it. A lot of effort went into that just so that we could try and get some usable dialogue hopefully during the scenes that they’re actually doing cooking in,” Smith says.

    Even scenes with a lot of silence prove to be difficult for the artisans. “They’re paradoxically harder,” Benjamin says. He names an emotional discussion between Carmy and Donna toward the end of this season as an example: “It’s just a hard scene for some reason because they’re both moving around a lot, they’re both using props a lot.” There’s also a tense conversation with Carmy and Bob Odenkirk’s Uncle Lee. “Carmy has this gum wrapper thing that he can’t stop playing with,” Benjamin notes.

    That’s a key process in itself: choosing which sounds to keep and get rid of. Each sound contains an “emotional valence,” Benjamin says. “Everything means something, and it might mean something that you don’t want,” he explains. “Each one of those decisions is a tiny decision, but I feel like when you add them all up, you’re changing the emotional content of a scene in one way or another.”

    The precision that goes into creating the show’s atmosphere is likely why it’s able to get such a visceral reaction from people, including those who have worked in restaurants.

    “I’ve had other people tell me that it’s just an unbelievably stressful environment and that the show captures it pretty perfectly,” Benjamin says.

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  • Turkey detains three opposition mayors as crackdown widens beyond Istanbul

    Turkey detains three opposition mayors as crackdown widens beyond Istanbul

    Listen to article

    Turkish authorities detained three more mayors from the main opposition party on Saturday, according to a prosecutor’s statement and media reports, expanding a months-long legal crackdown that has expanded beyond its origins in Istanbul.

    The mayors of the big southern cities of Adana and Adiyaman were detained on allegations of extortion, the Istanbul chief prosecutor’s office said, along with some eight other people.

    Broadcaster NTV said Antalya’s mayor and the deputy mayor of Istanbul’s Buyukcekmece district were also detained as part of the broader investigation in which hundreds of members of the Republic People’s Party (CHP), including 11 mayors previously, have been targeted since October last year.

    The CHP broadly denies the charges and calls the probe politically driven, charges the government denies.

    In March Istanbul Mayor Ekrem Imamoglu, the main political rival of President Tayyip Erdogan, was jailed pending trial on corruption charges, which he denies. That sparked the largest street protests in a decade and a sharp selloff in Turkish assets.

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  • Oh mama! Galaxy’s Joseph Paintsil scores brace with mother in attendance

    Oh mama! Galaxy’s Joseph Paintsil scores brace with mother in attendance

    “As you can see I was also doing everything for my mom today and my kid, and I was putting more effort, running everywhere to defend, and I knew that it’s going to happen, it’s really going to happen” Paintsil said after the match, the first his mother has been to in more than a decade.

    “She was in Belgium when I came to LA, so she couldn’t also see me play, so I think it’s an amazing moment for me and for my family that I just had these two goals, and I really thank God for everything.”

    Paintsil enjoyed a breakout inaugural season in MLS last season. He had 10g/10a during the regular season, and scored another four goals in the Audi MLS Cup Playoffs, helping the Galaxy win MLS Cup 2024.

    But that form hasn’t carried over to this season, with Paintsil scoring just once in his first 13 matches. But a pair of goals against the Whitecaps could be the jumping-off point he needed.

    “I think with anybody, whether it’s a goal scorer or shooter in basketball, with anybody, once you find your rhythm, and you get the confidence and you get that flow, you hope things start to drop for you,” LA Galaxy coach Greg Vanney said. “I feel like with Joe, I feel like tonight was a good night, and we’ll see if we can start to build some momentum with him. It’s a good thing for him for sure.”

    Reus instrumental again

    Matheus Nascimento got the party started early with his second goal of the season before Paintsil doubled the Galaxy’s lead on the hour mark and added his second from the penalty spot in the 77th minute to secure what Vanney called “our most complete game on the year.”

    Marco Reus was again instrumental in the win, setting up Paintsil with a no-look pass to make it 2-0. The German veteran now has 11 goal contributions (4g/7a) in his last 11 matches played.

    “He’s smarter than everybody else. That’s what it comes down to. He sees the game. He knows what’s happening in the game. He knows what the next play looks like. He knows what you should be doing, the next guy should be doing, the defender,” Vanney said.

    “The game is already flowing through his brain. So he can play in anticipation when the rest of the players are playing in the moment. He’s already played out what’s going to happen next, next and next, right? So he can kind of play at his own rhythm and his own rhythm is faster still than everybody else’s. It’s a joy to watch.”

    The Galaxy remain at the bottom of the Western Conference with 12 points from 21 matches, but they’ve secured eight points from their last five matches (2W-1L-2D) ahead of hosting D.C. United on July 12 (10:30 pm ET | MLS Season Pass).

    And Paintsil’s mother is staying in LA for the next four months.

    “Tonight is a little bit of an exclamation point on what we’re capable of doing,” Vanney said. “But we have a lot of things to do from us to continue to build momentum with this group of players.”


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  • The Best Deals Today: Samsung Gaming Monitors, Crucial 2TB SSD for PS5, and More

    The Best Deals Today: Samsung Gaming Monitors, Crucial 2TB SSD for PS5, and More

    We’ve rounded up the best deals for Saturday, July 5, below, so don’t miss out on these limited-time offers.

    Save Big on Samsung Gaming Monitors

    SAMSUNG 32” Odyssey QD-OLED G8 (G80SD) Series 4K UHD Smart Gaming Monitor

    SAMSUNG 49-Inch Odyssey G9 (G95SD) Series OLED Curved Gaming Monitor

    SAMSUNG 49-Inch Odyssey G9 (G95SD) Series OLED Curved Gaming Monitor

    Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

    Crucial T500 2TB Gen4 SSD for $124.99

    Crucial T500 2TB Gen4 NVMe M.2 Internal Gaming SSD with Heatsink

    Crucial T500 2TB Gen4 NVMe M.2 Internal Gaming SSD with Heatsink

    Everyone always needs more storage, whether for PC or PlayStation 5. This Crucial T500 2TB SSD is perfect for either, as it comes equipped with a Heatsink and supports sequential speeds of up to 7,400/7,000MB/s. 2TB of storage is more than enough to hold all the PS5 games you need, especially with the internal storage.

    Assassin’s Creed Shadows for $49.99

    Assassin’s Creed Shadows - Limited Edition (Amazon Exclusive), Xbox Series X

    Assassin’s Creed Shadows – Limited Edition (Amazon Exclusive), Xbox Series X

    Assassin’s Creed Shadows - Limited Edition (Amazon Exclusive), PlayStation 5

    Assassin’s Creed Shadows – Limited Edition (Amazon Exclusive), PlayStation 5

    You can take home Assassin’s Creed Shadows this weekend for just $49.99. This is still one of the biggest games of the year, and you are guaranteed to keep occupied for hours. In our 8/10 review, we wrote, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

    Save on Borderlands 3 Ultimate Edition for Switch

    Borderlands 3 Ultimate Edition - Nintendo Switch

    Borderlands 3 Ultimate Edition – Nintendo Switch

    If you’re excited for Borderlands 4 later this year, now is the time to catch up on Borderlands 3. This weekend, you can take home Borderlands 3 Ultimate Edition on Switch for just $17.97, which packs in the base game, Moxxi’s Heist of the Handsome Jackpot, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck, Designer’s Cut, Director’s Cut, and 30+ cosmetic items.

    Metaphor: ReFantazio Official Strategy Guide for $43.56

    Metaphor: ReFantazio Official Strategy Guide

    Metaphor: ReFantazio Official Strategy Guide

    The Metaphor: ReFantazio Official Strategy Guide is the ultimate resource for any player, as it packs in almost 600 pages of tips and guides for you to use while on your journey. This guide includes a perfect walkthrough you can follow to ensure you do not miss anything in the game, and there’s even a guide for Archetypes, Bonds, and much more.

    Steam Summer Sale – The Best Deals Today

    The Steam Summer Sale is almost over, and this is easily one of the best times of the year to score deals on PC games. Many of the biggest RPGs to release on PC in 2025 are discounted, including Final Fantasy VII Rebirth, The Elder Scrolls IV: Oblivion Remastered, and more. Plus, you can score incredible games like Marvel’s Guardians of the Galaxy or Crash Bandicoot N. Sane Trilogy for under $6.

    Donkey Kong Bananza Now Available to Pre-Order

    Donkey Kong Bananza - Nintendo Switch 2

    Donkey Kong Bananza – Nintendo Switch 2

    June’s Donkey Kong Bananza Direct was absolutely bananas, and if you weren’t interested in the game before, you probably are now. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.

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  • Will There Be a Third?

    Will There Be a Third?

    In 2020, the pandemic wreaked havoc on all walks of life, and while it pales in comparison to the millions of loved ones lost around the world, the summer movie season was also a casualty of that devastating time period.

    Direct-to-consumer releases were still happening, but event movies, for the most part, were not. Fortunately, Netflix still had its summer slate intact, and through an early screening and an effusive tweet, filmmaker Victoria Mahoney signaled that Gina Prince-Bythewood’s The Old Guard would be a sight for sore eyes upon its July release. Having seen the soulful action drama early myself, I remember agreeing wholeheartedly with Mahoney’s assessment about one of the only sizable summer movies we received that year.

    It turns out that Mahoney kept rewatching The Old Guard throughout the ongoing pandemic. And she wasn’t alone, as the film soon became one of Netflix’s most viewed films at the time. Skydance CCO Dana Goldberg then nominated Mahoney to take the reins of the sequel once Prince-Bythewood exited for The Woman King. It was a logical hire given Mahoney’s enthusiasm for the property, but also because she had just made history as the first woman to direct on a Star Wars movie. Mahoney’s tenure as second unit director on J.J. Abrams’ The Rise of Skywalker (2019) meant that she was prepared for the scale of her second feature film and first action movie as a full-fledged director.

    “J.J. [Abrams] and Kathleen Kennedy, in their wisdom, essentially handed me a professional, creative, collaborative experience that would allow me to go anywhere and function at a high level without nerves,” Mahoney tells The Hollywood Reporter in support of The Old Guard 2’s July 2 release on Netflix. “I’m not afraid in a way that people might think I should be. I don’t have that fear.”

    The Old Guard 2 picks up months after the first film, as Andromache/Andy (Charlize Theron) and her team of immortal warriors known as the Old Guard continue to operate with renewed vigor in order to better the world. That stride is interrupted by the sudden return of Andy’s long lost immortal lover, Quỳnh (Veronica Ngô), as well as the introduction of a mysterious immortal known as Discord (Uma Thurman).

    The second installment, which is currently reigning atop Netflix’s top ten movie chart, ultimately ends on a massive cliffhanger involving a forthcoming rescue mission, and Mahoney reveals that she’s awaiting closure just like the rest of the audience.

    “I can tell you that I am not in the room for any of those discussions, but I hope for audiences to have it. I hope for the cast and crew to have it. But I will be long gone,” Mahoney shares. “I have three different films that I’m trying to balance, and however it goes, I hope that it works out in a really fun way whenever the decision is made. It would obviously be exciting to see what happens when they run out that door [at the end]. Who isn’t curious to see where they’re going?”

    Below, during a recent conversation with THR, Mahoney also discusses Theron’s character’s practical walk through time, before revisiting an indelible memory of Daisy Ridley’s “Dark Rey.”

    *** 

    So I thought I knew your backstory, but I found out some cool trivia recently. Your Sundance Lab advisor was the man they call “McQ,” and that relationship continued to the point where you were giving valuable notes on Angela Bassett’s character in Mission: Impossible — Fallout. Given that you both stress how important emotion is to action, is Christopher McQuarrie one of the people who helped ingrain that philosophy in you?

    First of all, I love that you did your homework in this capacity. That particular piece of trivia is dear to my heart; McQ is a very dear friend. I will say that I am a child of Korean action movies, so my connection to emotion and action comes from the amount of Korean films that I watch. Korean filmmakers and stunt teams do it so well and so honestly and so plausibly and so feverishly that it is just ingrained. So I actually didn’t know we shouldn’t be doing that. 

    What McQ did for me — by way of our geeky spitball discussions that are endless year upon year — is [making sure] you preserve the emotionality in action as much as any other aspect of the drama surrounding the action. One of the things I enjoy most about action-drama is having a little bit of drama buck right up against action and have them both stand on their own. 

    Charlize Theron as Andy and Uma Thurman as Discord in Victoria Mahoney’s The Old Guard 2

    Eli Joshua Ade/Netflix

    Both of your movies shared the same helicopter pilot, Fred North, but did you actually reference Fallout’s helicopter sequence in preparation for Old Guard 2’s helicopter sequence? 

    No, Charlize really wanted to play with the helicopter bit, and Fred North [helped brainstorm]. Our building [that serves as the backdrop for the sequence] is false, but it’s based on a Zaha Hadid design that I found. So the area allowed for only certain movements, and what we did was constructed based on the area that we had to play in and the parameters of the story. Dan Bradley, who’s our second unit [director], was a fun champion on that sequence.

    I remember you tweeting a glowing reaction to the first Old Guard well before it came out, so it made perfect sense to me when you were hired for the sequel. Did Gina Prince-Bythewood nominate you to take over once she committed to The Woman King?

    You’re endearing yourself to me in a thousand ways because I completely forgot about that. I [reacted] raw and real in the moment, so I love that you saw that. Dana Goldberg at Skydance put my name in the hat, and then Gina and I talked before, during and after. I sought her regard in respect to character aspects and the laws of immortality that she had set up in a wonderful way. So I wanted to make sure that I didn’t betray any of the laws, and the opening sequence, which was great fun, was a template for us to run on [in that regard]. So I talked to Gina throughout to make sure that I was staying true to the DNA of the first.

    (L-R) Uma Thurman and Director Victoria Mahoney on the set of The Old Guard 2.

    Eli Joshua Adé/Netflix

    There’s a really impressive sequence where Andy (Theron) walks through time to confront her past. How did you achieve that?

    It was really fun, and just so you know, that was two takes. We rehearsed it on the day; there was no rehearsal prior. The goal was to achieve a sequence that allowed the audience to experience what it could potentially feel like for an individual who’s been alive for thousands of years to move through a city or a town [that they’ve frequented an untold amount of times]. When I go to any city where I’ve traveled to many times, I have a memory every time I go back. When I turn a corner, a thought or a person or a thing comes up. So I felt that Andy would have memories of her dear ones in that place.

    The sequence was scripted to be heavier with battles and war, and while the structure of that was fun, it was a bit repetitive to what the audience already saw in the first film. I was aiming to reinforce the relationships and the lightness of her life, and this was a great place to have a reflection of her friends in this lighter, joyful space. I love Andy’s face when she’s walking and the way she receives light; the memories are palpable. We did that all in-camera. It’s all practical. The only thing we did was color correction, of course, but before the bit at the end, the whole thing is in-camera. [DP] Barry Aykroyd and I rehearsed it with some of the PAs on the backlot at Cinecittà Studios [in Rome] with just our little pocket cameras.

    Everyone got to participate in that sequence, and so I really enjoy that you brought it up because it’s proof of what happens when all hands are on deck. Every single person who worked on the film caressed and massaged this sequence, including through post. So she really walks through those practical changes: the wardrobe, the people, the props.

    Then she approaches Quỳnh in a place they’ve met before, and this beautiful figure-eight [shot] returns us back to real time. It was one of the places in the movie that we, as filmmakers, got to play in a way that was challenging and exciting. We were like, “Will it work? Will it all come together?” So I’m proud of how everyone came together to make that scene really lovely.

    I last spoke to you for Star Wars: The Rise of Skywalker, and you likely picked up a ton of filmmaking hacks on that set. Did any of those tips and tricks come in handy here?

    Yes, J.J. [Abrams] and Kathleen Kennedy, in their wisdom, essentially handed me a professional, creative, collaborative experience that would allow me to go anywhere and function at a high level without nerves. No matter how big a production I go on to do is, it’s always going to be smaller than The Rise of Skywalker. In the battle sequence on the ship, I was shooting horses and fires; it was insane. 

    So the hack is that I really approach each sequence on every job I’ve done subsequently with a great sense of clarity, efficiency, communication, joy, interest and openness. I’m not afraid in a way that people might think I should be. I’m more afraid of not capturing the truth of a sequence, but I’m not afraid that we won’t all come together with form, functionality, communication and preparation to do whatever it is before us. I don’t have that fear.

    Mahoney (right) with Lucasfilm president Kathleen Kennedy

    John Wilson/Lucasfilm Ltd.

    You also gifted me the mental picture of Dark Rey (Daisy Ridley) dancing to Prince in between takes. 

    (Laughs.) Oh my God, that’s so funny. I just watched her movie the other day, and I was texting her. But I think about that all the time. I didn’t dare record a video. I was very careful about not doing that. But I wish I ‘d been able to do it for Daisy and for me because her dancing [as Dark Rey] was unbelievable.

    Did you continue the dance parties on The Old Guard 2

    Yes, music is a great tool for when there’s a lot of noise on set, and the actors have to stay still for something weather-related or for something to be fixed or for a thousand other reasons. So the music allows people to just breathe and not feel the chaos. It’s a tool so that the individual on camera will not feel the chaos that’s happening around them. It’s also a tool for crew when they feel high-pressure. Rightly so, at a certain portion of each day, we have a boot on our neck, and playing music in those moments allows people to return to the fun of their jobs. I defy anyone to put a Prince song on and not have people smile and move. Something just happens, and so I use it as a tool to prevent chaos.

    You already knew the stunt community’s value, but now that you’ve made your own action movie, are you relieved that they’ll finally be amongst their peers at the Oscars in 2028?

    Beyond! It’s been gut-wrenching for all of us who’ve watched the films of the last few years, and we could even take it back to the ‘70s. There are projects that everyone borrows from today. More recently, I see sequences from [South Korea’s] The Villainess borrowed in American films. So, for the individuals who made something so specific that it’s carried through time, it’s heartbreaking that they weren’t honored.

    Then there are people right now who won’t be honored this year. Cruise is going to get one, but between Cruise and Keanu, you kind of wish that one of them gets the very first one the year that it’s handed out. And it’s a global discussion. Stunt teams all around the world have shaped this. So I’m excited to see them honored, and it’s long overdue. And just imagine the events and the parties with their energy involved. (Laughs.) It’s a win for everyone.

    You wrapped principal photography on The Old Guard 2 nearly three years ago, and the prolonged wait has been excruciating for fans. Did any silver linings emerge from the delay and the extended post-production process? 

    Yes, there’s a silver lining in everything. At the end of every day, I enjoy taking a couple of minutes to try to evaluate what we learned and what we’d do differently. I do that during pre-production, principal [photography] and post-production. 

    This is a tricky sentence because there were so many great people who worked on the movie, but when we resumed [post-production after the strike], we had access to a lot of people who would’ve otherwise been busy. They were now available. So the team that came on to bring us through post is a murderers’ row of talent. We ended up with this top-tier, unbelievably talented team on the backside that we didn’t have access to earlier on because everyone was busy. [Composer] Lorne Balfe was with us at the beginning, and while we lost him to Mission, we kept him [as a score producer] and his team. So the silver lining is that the movie was finished, and it releases on July 2. (Laughs.) 

    (L-R) Henry Golding’s Tuah, Luca Marinelli’s Nicky, Marwan Kenzari’s Joe, Charlize Theron’s Andy and KiKi Layne’s Nile in Victoria Mahoney’s The Old Guard 2.

    Eli Joshua Ade/Netflix

    The Old Guard 2 ends on a torturous cliffhanger, and I keep telling myself that Netflix wouldn’t let that happen unless they were already interested in a third movie. What can you say at this juncture regarding a third movie?

    I can tell you that I am not in the room for any of those discussions, but I hope for audiences to have it. I hope for the cast and crew to have it. I hope for the producers at Netflix to have it. But I will be long gone. I have three different films that I’m trying to balance, and however it goes, I hope that it works out in a really fun way whenever the decision is made. It would obviously be exciting to see what happens when they run out that door [at the end]. Who isn’t curious to see where they’re going? We know what they’re chasing, but where will they land?

    ***
    The Old Guard 2 is now streaming on Netflix

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  • picdance iPhone case adds screen at the back for pixel animations

    picdance iPhone case adds screen at the back for pixel animations

    LED display that projects moving images behind device

     

    The Picdance iPhone case has an LED screen at the back so users can project pixelated animations and moving images on it. A collaboration between Kiwidesign and Picdance, the case is only 3.6 millimeters thick, including the screen that can show pictures, lights, and even music. iPhone users can change the image on the back, make their own pixelated pictures, and even see the lights get animated to the beat of the song their phone is playing.

     

    They can also set up their custom button for apps like camera, flashlight, or wallet. When they get call and message alerts, the Picdance iPhone case with screen flashes the icon of the app being used during that call or message, still in their pixel forms. Adding a moving and customizable display at the back is a way for the design team to let the users change the case’s style without needing to replace their entire cover.

    all images courtesy of Kiwidesign

     

     

    Picdance iphone case with screen has hotkey

     

    There’s a dedicated app for the Picdance iPhone case with a rear screen where the users can design their own pixel images, share them, and download others. It doubles as a creative community, like a social platform, where people can talk, share, and generate new ideas. Users can upload their own photos or choose one from their iPhone’s album, and the app will turn and flash it behind into a pixel-style icon.

     

    The Picdance iPhone case with a rear screen comes with an orange button on the side, and the users can program this for a specific function, including opening the camera and turning on the flashlight. The cover also features a microphone, and this is where the music light mode comes in: the case listens to the external playing, and the LED screen lights move with the rhythm. The Picdance iPhone case with a rear screen is made of tempered glass, diffusion film, LED lights, and a heat-resistant glue, and so far, the cover is only available for iPhone 15 users. 

    picdance iPhone case screen
    Picdance iPhone case has an LED screen at the back for pixelated animations

    picdance iPhone case screen
    it is suitable for iPhone 15 at the moment

    picdance iPhone case screen
    the case is only 3.6 millimeters thick, including the screen

    the cover flashes the icon of the app being used during that call or message
    the cover flashes the icon of the app being used during the call or message

    the lights get animated to the beat of the song the phone is playing
    the lights get animated to the beat of the song the phone is playing

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  • Honda CD 70, CG 125, and Pridor New Installment Plans after Price Increase – Pakistan Observer

    Honda CD 70, CG 125, and Pridor New Installment Plans after Price Increase – Pakistan Observer

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  • Ancient sloth bone from Uruguay shows signs of possible human-inflicted trauma 33,000 years ago

    Ancient sloth bone from Uruguay shows signs of possible human-inflicted trauma 33,000 years ago

    Researchers have discovered evidence of human interaction with megafauna considerably earlier than the widely accepted arrival of humans in South America. A 33,000-year-old right calcaneus (heel bone) of the giant ground sloth Lestodon armatus, discovered in Arroyo del Vizcaíno in southern Uruguay, shows a deep indentation that may have been created by a human-made weapon.

    Bone showing indentation: a bone with impact zone shown in white box; b detail of impact zone. Credit: R.A. Fariña et al., Swiss Journal of Palaeontology (2025)

    The fossil is dated to around 33,000 calibrated years ago and is from an intensely dense bone bed of more than 2,000 megafaunal remains dominated by L. armatus. The bone, CAV 45, has a circular, cone-shaped depression approximately 21 mm in diameter and almost 41 mm deep. Its characteristics include smooth entry edges and conchoidal fractures—an indicator of forceful penetration into thick, cortical bone.

    Through CT scanning and silicone casting, the researchers were able to map the wound structure. Microscopic inspection showed fine parallel striations within the cavity, which revealed that the penetrating object rotated and shifted laterally during insertion.

    Organic fiber residue tests also showed that plant materials are still lodged in the indentation. This suggests not only trauma, but also possible transfer of tool-making residues like wood or whisker-hardened tips.

    Ancient sloth bone from Uruguay shows signs of possible human-inflicted trauma 33,000 years ago
    Microscopic impact wear and residues documented on and around the indentation: a organic fibre (indicated by black arrows), cf. collagen (detail of b); b conchoidal fractures with cortical bone fragments pressed into the conical wound channel; c bundle of organic fibres pressed into the wound channel (fibres indicated by white arrows); d circumferential cracks on the opposite side of the conical wound channel; e organic fibre (indicated by white arrow) (detail of b). Credit: R.A. Fariña et al., Swiss Journal of Palaeontology (2025)

    To determine if the indentation was caused by human or natural forces, alternative causes—carnivore bites, erosion, and accidental impacts—were considered by the researchers. Carnivores such as saber-toothed cats and giant bears make specific tooth marks, none of which match this circular bore. The same applies to accidental rock impacts or trampling, where one would expect irregular fractures, not the clean, cone-shaped hole observed. The mark’s extent and uniqueness argue against involvement by natural agents.

    The shape of the indentation shows that the tip must have been rounded, not sharp, so the authors suggest that it could be a hardened wooden shaft with a bone, ivory, or hardwood point being driven in with enough force and rotation to pierce thick bone.

    Ancient sloth bone from Uruguay shows signs of possible human-inflicted trauma 33,000 years ago
    Lestodon armatus, Harvard Museum of Natural History. Credit: Chensiyuan / CC BY-SA 4.0

    The angle of penetration—about 60° relative to the ground—fits a possible close-range hunting scenario. It would be in line with a thrusting action, possibly aimed at immobilizing the large animal rather than butchering it.

    This evidence of potential bone trauma suggests that humans were probably hunting megafauna in southern South America well before the Last Glacial Maximum (~26,500–19,000 years ago). This pushes back the earliest solid evidence of human–megafauna interaction in South America. Consensus has it that humans arrived around 23,000 cal yr BP (as at White Sands, New Mexico), but this finding supports the evidence of earlier human presence in the Americas.

    While compelling, the hypothesis is still tentative. More study is required on the sloth’s cut-marked bones, which have been found at Arroyo del Vizcaíno, as well as lithic fragments and other specimens before the case can be strengthened. The site already contains more than 40 bones with cut marks, some similar to the heel bone gap, and indicates more human–megafauna contacts.

    Whether this millennia-long record of hunting marks constitutes human hunting ingenuity or natural accident, it is a fascinating addition to the prehistory of the Americas. The study, published in the Swiss Journal of Palaeontology, encourages further exploration of artifacts, bones, and landscape to reveal early human activity and strategies in megafaunal environments.

    More information: Fariña, R.A., Hayes, E., Lemoine, L.A. et al. (2025). An indentation in a 33,000-year-old right calcaneus of the ground sloth Lestodon (Xenarthra, Folivora) from Uruguay and its possible human agency. Swiss J Palaeontol 144, 31. doi:10.1186/s13358-025-00379-0


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  • Hüberli/Kernen and Anouk/Zoé take Switzerland to the semis – Volleyball World

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