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  • 3 powerful solar flares erupt in less than 24 hours, ending weeks of calm on the sun (video)

    3 powerful solar flares erupt in less than 24 hours, ending weeks of calm on the sun (video)

    After more than three weeks without a powerful solar flare, the sun has suddenly ramped up its activity, firing off three M-class solar flares in less than 24 hours.

    While the sun has been popping off plenty of smaller C-class flares lately, Sunday’s M2.9 eruption at 10:01 a.m. EDT (1401 GMT) on Aug. 3 was the first M-class flare since July 12, according to space weather website SolarHam.com’s post on X. The flare marked the end of a 22-day lull in moderate solar flare activity.

    Two more followed in rapid succession: an M2 flare at 1:05 a.m. EDT (0505) on Aug. 4 and an M1.4 peaked just 16 minutes later at 1:21 a.m. EDT (0521 GMT). All three eruptions came from sunspot region AR 4168, which rapidly developed a more complex magnetic structure over the weekend.

    Space weather forecasters are watching for faint CMEs that could reach Earth later this week. (Image credit: Sun image captured by Daisy Dobrijevic using the Vaonis Vespera Pro. Inset image credit: NASA / SDO and the AIA, EVE, and HMI science teams, helioviewer.org)

    Solar flares are powerful bursts of radiation from the sun’s atmosphere, caused by sudden releases of magnetic energy near sunspots. They’re classified by strength into five categories: A, B, C, M, and X. Each level represents a tenfold increase in energy output. While C-class flares are generally minor, M-class flares are moderate and can sometimes disrupt radio communications. The most intense, X-class flares, have the potential to trigger widespread radio blackouts and even impact satellites and power grids on Earth.

    A view of the sun captured on Aug. 3, from the U.K using Vaonis Vespera Pro. (Image credit: Daisy Dobrijevic)

    According to Spaceweather.com, both active regions 4168 and 4167 now harbor unstable “delta-class” magnetic fields, an arrangement known to power strong solar eruptions, including potential X-class flares and Earth-directed coronal mass ejections (CMEs).


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  • Nanophotonic devices rewrite the rules of light manipulation

    Nanophotonic devices rewrite the rules of light manipulation

    Nanophotonics focuses on controlling how light moves through tiny structures. Usually, these structures have fixed optical properties set during manufacturing. But quantum materials, because of their complex internal behaviors, could allow us to adjust how light behaves in these devices without changing their physical design.

    In a leap toward smarter, smaller light-controlling tech, MIT scientists have developed a new nanophotonics platform that bends the rules of modern optics. By manipulating light at the scale of billionths of a meter, they’ve created ultracompact optical devices that are not only tiny and energy-efficient but also flexible, able to switch between different light modes on demand.

    This kind of dynamic tunability has long been a missing piece in nanophotonics. Now, thanks to clever engineering and quantum materials, it’s becoming a reality.

    This breakthrough brings us closer to a future where light-based devices are not just tiny and mighty, but also smart. Imagine optical components that can reprogram themselves on the fly, adapting to changes in their environment without needing to be rebuilt.

    The nanophotonics orchestra presents: Twisting to the light of nanoparticles

    That’s the promise of combining quantum materials, which have rich and tunable properties, with the precision of nanophotonics, the science of sculpting light at the nanoscale.

    Nanophotonics primarily utilizes materials such as silicon to construct tiny structures that control light. These materials work well but have two significant limits: they don’t bend light very strongly, and once the device is made, its behavior can’t be changed without rebuilding it. Tunability is the secret sauce behind tomorrow’s photonics. It enables devices to adapt in real time, altering their imaging, sensing, light emission, and even learning capabilities, much like neural networks composed of photons.

    Chromium sulfide bromide (CrSBr) is a quantum material that solves key problems in nanophotonics. It interacts strongly with light thanks to excitons, tiny light-sensitive particles, and responds to magnetic fields, making it easy to control. Its high refractive index lets scientists build ultra-thin optical structures, far slimmer than those made with traditional materials.

    MIT researchers showed that by applying a small magnetic field, they could smoothly and reversibly change how light moves through CrSBr, without needing moving parts or temperature changes. This works because CrSBr’s refractive index shifts dramatically under magnetism, far more than in typical materials.

    Electronics at the speed of light

    CrSBr also creates polaritons, hybrid particles made of light and matter, that unlock new behaviors like stronger light interactions and quantum-level control. Unlike other systems, CrSBr does this naturally, without needing bulky optical cavities.

    Even better, CrSBr can be added to existing photonic circuits, making it a practical tool for building smarter, tunable optical devices.

    MIT’s results with CrSBr were achieved at very cold temperatures, around 132 kelvins. While that’s below room temperature, the material’s exceptional tunability makes it ideal for advanced applications like quantum simulation and reconfigurable light systems, where cryogenic setups are acceptable. According to researchers, CrSBr is so special that the cold is worth it. Still, the team is looking into similar materials that work at warmer, more practical temperatures.

    Journal Reference

    1. Demir, A.K., Nessi, L., Vaidya, S. et al. Tunable nanophotonic devices and cavities based on a two-dimensional magnet. Nat. Photon. (2025). DOI: 10.1038/s41566-025-01712-2

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  • Entrylist Barum Czech Rally Zlín 2025

    Entrylist Barum Czech Rally Zlín 2025

    It follows the publication of the entry list for the legendary sealed-surface event, which is scheduled from 15 – 17 August and is set to be contested by 47 ERC-registered crews.

    Among them are 11-time Barum Czech Rally Zlín winner Jan Kopecký, the 2013 ERC champion, overall ERC podium finishers Erik Cais and Filip Mareš, plus Domink Stříteský, who claimed his breakthrough Barum Czech Rally Zlín victory 12 months ago.

    Also preparing for Czech Tarmac time are ERC title contenders Miko Marczyk – the Michelin-equipped championship leader after five rounds – Pirelli-shod Andrea Mabellini, Mads Østberg, Jon Armstrong, Hankook runner and 2024 Junior ERC champion Mille Johansson, and MRF-supplied Simone Tempestini.

    Other expected frontrunners include Simon Wagner, who has finished on the Zlín podium at his last three attempts and secured his fifth Austrian title last month, 2019 ERC champion Chris Ingram, Czech rising talent Adam Březík and 2024 ERC3 title winner Filip Kohn.

    Philip Allen, Stéphane Lefebvre, Jakub Matulka and Max McRae also appear on the talent-packed, 26-car Rally2 entry, as do Master ERC contenders Dariusz Biedrzyński, Martin László and Martin Vlček, ERC regular Jarosław Kołtun, former Zlín winner Václav Pech, plus Czech competitors Ján Kundlák, Tomáš Kurka and David Tomek.

    Leader Abramowski tops ERC3 line-up

    Championship pacesetter Tymek Abramowski (Ford Fiesta Rally3) heads the ERC3 entry from Renault Clio Rally3-driving Poles Hubert Kowalczyk and Błażej Gazda. Also contesting the ERC’s established second tier are Sebastian Butyński, Casey Jay Coleman, Martin Ravenščak and Adrian Rzeżnik. Local ace Daniel Polášek will make his first start at ERC3 level having competed impressed in ERC4 and Junior ERC in the past. Róbert Kolčák makes his second ERC3 start following his debut last season.

    Talented 12 for Junior ERC action

    Twelve young talents will chase Junior ERC success on Barum Czech Rally Zlín, which hosts the penultimate event of the season. With three successive wins under his belt, Opel Corsa Rally4-driving Calle Carlberg is the top seed ahead of Peugeot 208 Rally4-powered Ioan Lloyd and Lancia Ypsilon HF Rally4 runner Jaspar Vaher. Motorsport Ireland Rally Academy’s Craig Rahill switches to a new-for-2025 Lancia, while his compatriots Aoife Raftery and Keelan Grogan continue to rely on Peugeot power. Leevi Lassila, Francesco Dei Ceci, Luca Pröglhöf will also chase Junior ERC points, as will Tomasso Sandrin, who is back in action after missing Rally di Roma Capitale. Austria’s Maximilian Lichtenegger and Norwegian Karl Peder Nordstrand are preparing to compete in the Hankook-supplied category for the first time.

    Event Info Barum Czech Rally Zlín 2025

    Photos ERC Barum Czech Rally Zlín 2024

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  • Programmable Chromosome Engineering systems enable precise DNA manipulations

    Programmable Chromosome Engineering systems enable precise DNA manipulations

    A team of Chinese researchers led by Prof. GAO Caixia from the Institute of Genetics and Developmental Biology of the Chinese Academy of Sciences has developed two new genome editing technologies, known collectively as Programmable Chromosome Engineering (PCE) systems.

    The study, published online in Cell on August 4, achieves multiple types of precise DNA manipulations ranging from kilobase to megabase scale in higher organisms, especially plants.

    Extensive research has demonstrated the immense potential of the site-specific recombinase Cre-Lox system for precise chromosomal manipulation. However, its broader application has been hindered by three critical limitations: (1) reversible recombination reactions-stemming from the inherent symmetry of Lox sites-can negate desired edits; (2) the tetrameric nature of Cre recombinase complicates engineering efforts, hindering activity optimization; and (3) residual Lox sites after recombination may compromise editing precision.

    The research team addressed each of these challenges and developed novel methods to advance the state of this technology. First, they built a high-throughput platform for rapid recombination site modification and proposed an asymmetric Lox site design. This led to the development of novel Lox variants that reduce reversible recombination activity by over 10-fold (approaching the background level of negative controls) while retaining high-efficiency forward recombination.

    They then leveraged their recently developed AiCE (AI-informed Constraints for protein Engineering), model-a protein-directed evolution system integrating general inverse folding models with structural and evolutionary constraints-to develop AiCErec, a recombinase engineering method. This approach enabled precise optimization of Cre’s multimerization interface, yielding an engineered variant with a recombination efficiency 3.5 times that of wild-type Cre.

    Lastly, they designed and refined a scarless editing strategy for recombinases. By harnessing the high editing efficiency of prime editors, they developed Re-pegRNA, a method that uses specifically designed pegRNAs to perform re-prime editing on residual Lox sites, precisely replacing them with the original genomic sequence, thereby ensuring seamless genome modifications.

    The integration of these three innovations led to the creation of two programmable platforms, PCE and RePCE. These platforms allow flexible programming of insertion positions and orientations for different Lox sites, enabling precise, scarless manipulation of DNA fragments ranging from kilobase to megabase scale in both plant and animal cells. Key achievements include: targeted integration of large DNA fragments up to 18.8 kb, complete replacement of 5-kb DNA sequences, chromosomal inversions spanning 12 Mb, chromosomal deletions of 4 Mb, and whole-chromosome translocations.

    As a proof of concept, the researchers used this technology to create herbicide-resistant rice germplasm with a 315-kb precise inversion, showcasing its transformative potential for genetic engineering and crop improvement.

    This pioneering work not only overcomes the historical limitations of the Cre-Lox system but also opens new avenues for precise genome engineering in a variety of organisms.

    Source:

    Chinese Academy of Sciences

    Journal reference:

    Sun, C., et al. (2025). Iterative recombinase technologies for efficient and precise genome engineering across kilobase to megabase scales. Cell. doi.org/10.1016/j.cell.2025.07.011.

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  • ALS patient controls iPad by thought using Synchron and Apple BCI tech

    ALS patient controls iPad by thought using Synchron and Apple BCI tech













    ALS patient controls iPad by thought using Synchron and Apple BCI tech | Mobi Health News


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  • TechCrunch Mobility: Tesla’s ride-hailing gambit

    TechCrunch Mobility: Tesla’s ride-hailing gambit

    default | Image Credits:Justin Sullivan / Getty Images

    Welcome back to TechCrunch Mobility — your central hub for news and insights on the future of transportation. Sign up here for free — just click TechCrunch Mobility!

    Tesla CEO Elon Musk is in what one might describe a suboptimal position. He’s pushed hard to get shareholders to view Tesla as an AI and robotics company, not a maker of EVs. And yet, the company’s most visible products, which generate the bulk of its revenues, are its electric cars.

    Yes, Tesla EVs are advanced, particularly when it comes to its underlying vehicle architecture and software. And its driver-assistance system known as Full Self-Driving Supervised, which can be used on highways and city streets and requires hands on the wheel and the driver to be ready to take over, is considered among the most capable on the market today. But to Musk, the ultimate illustration of an AI and robotics company is self-driving cars and humanoid robots. And today, neither of them exist at any scale.

    Tesla’s first notable step toward that goal was in June when it launched a limited robotaxi service in Austin, Texas. Those Robotaxi-branded vehicles, which invited customers can hail via an app, have a Tesla employee sitting in the front passenger seat. But it’s still far from Musk’s original vision of a “general solution” that would allow a Tesla owner to earn money by renting out their vehicle as a robotaxi service.

    The clock is ticking and Musk needs to show more progress — or at the very least tease upcoming launches to keep antsy shareholders content. Which is perhaps why Tesla is embarking on this ride-hailing gambit in California.

    Earlier this month, Musk noted that Tesla would be launching a robotaxi service in the Bay Area “in a month or two” — regulatory approvals being the primary hang-up.

    The problem? Tesla hasn’t even applied for the permits that would allow it to operate a robotaxi service. I checked Friday morning with the California DMV, which regulates driverless testing, and Tesla has not yet applied for the necessary permits. (A spokesperson did tell me the DMV met with Tesla to discuss the company’s plans to test autonomous vehicles in the state.)

    So, instead Tesla has launched a ride-hailing service in the Bay Area. And yeah, users keep calling these robotaxis.

    To be clear, while folks — including Musk’s brother and Tesla board member Kimbal Musk — may refer to these as robotaxis, they are not driving autonomously. (And if they are, it would be a violation of current regulations.) Again, Tesla does not currently have the permits to do anything beyond pay its own employees to use its fleet of EVs to drive people around the Bay Area. No autonomous driving in any way, shape, or form. You can read a recent explainer here that will take you through all of the various permits Tesla needs.

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  • AWS European Sovereign Cloud to be operated by EU citizens

    AWS European Sovereign Cloud to be operated by EU citizens

    The AWS European Sovereign Cloud will be the only fully-featured, independently operated sovereign cloud, backed by strong technical controls, sovereign assurances and legal protections. It will have no critical dependencies on non-EU infrastructure, and the AWS European Sovereign Cloud is operated only by personnel who are European Union (EU) residents located in the EU, subject to EU law.

    Based on evolving customer requirements for digital sovereignty in Europe, we are adding EU citizenship to our hiring requirements for AWS European Sovereign Cloud employees operating the cloud. Our EU citizen personnel will work from EU locations subject to EU law, as before. We continue to offer customers more choice and control, so that they don’t have to compromise on the full power of AWS to spark innovation, drive economic growth, and strengthen cybersecurity protection.

    The AWS European Sovereign Cloud is designed to provide customers with an autonomous cloud that operates independently in Europe and for Europe. Replicating a broadly practiced mitigation mechanism that is established in EU institution and government hiring practices, operational control and access will be restricted to EU citizens located in the EU to ensure that all operators have enduring ties to the EU and to meet the needs of our customers and partners.

    To assure independent operation of the AWS European Sovereign Cloud, these new hiring requirements will apply to personnel who will have control of day-to-day operations, including access to data centers, technical support, and customer service.

    As we make this change, we will continue to work as a blended team of EU residents and EU citizens, with all personnel working from EU locations, before gradually completing our transition to EU citizen operations for the AWS European Sovereign Cloud. We are committed to supporting any employees impacted by this transition, and redeploying builders who do not meet the EU citizen eligibility requirement into other roles within Amazon.

    We remain on track to launch the AWS European Sovereign Cloud by the end of 2025. This initiative, which is backed by a €7.8 billion investment through 2040, represents our deep commitment to meeting Europe’s evolving digital sovereignty needs.

    You can learn more about the AWS European Sovereign Cloud on aws.eu.


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  • Who are the dark horses to watch at FIBA EuroBasket 2025?

    Who are the dark horses to watch at FIBA EuroBasket 2025?

    The official EuroBasket app

    RIGA (Latvia) – Some of the most unforgettable moments in sports come from teams flying under the radar and FIBA EuroBasket is no exception.

    Heads turned when North Macedonia reached the Semi-Finals in 2011, and few predicted Poland would do the same in 2022. Will there be another underdog who defies expectations and steals the spotlight at FIBA EuroBasket 2025?

    Who is playing at FIBA EuroBasket 2025?

    Roster tracker: Who is playing at FIBA EuroBasket 2025?

    Tracker: Preparation games for FIBA EuroBasket 2025

    We’ve shortlisted 14 national teams who have not medalled at the tournament in the 21st century and currently rank outside the top 10 in the FIBA World Ranking Men, presented by Nike.

    Vote below and tell us: who are your dark horse picks for this year’s event?

    FIBA

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  • How ‘The Simpsons’ changed TV

    How ‘The Simpsons’ changed TV

    The Simpsons is the longest-running sitcom on television, but some of its self-proclaimed biggest fans stopped watching decades ago. The show’s first several seasons revolutionized primetime TV, blazed a trail for animated comedy, and embiggened our lexicon with endlessly quotable episodes.

    What made those early years so special?

    Here & Now‘s Peter O’Dowd speaks with Alan Siegel about his new book, “Stupid TV, Be More Funny: How the Golden Era of The Simpsons Changed Television — and America — Forever.”

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  • Lyrical Media Launches Indie Video Game Publisher With Blake Rochkind

    Lyrical Media Launches Indie Video Game Publisher With Blake Rochkind

    Alexander Black’s production company Lyrical Media has launched privately funded indie video game publisher Lyrical Games.

    The newly founded studio, which will be led by Private Division and UTA alum Blake Rochkind, already has three projects in production with developers, including a new title from “Hardspace: Shipbreaker” maker Blackbird Interactive.

    This new entity launches out of Lyrical Media, which had already been dabbling in gaming alongside its many upcoming film and TV projects, including: Adam Wingard’s “Onslaught” and Michael Sarnoski’s “The Death of Robin Hood” starring Hugh Jackman, Jodie Comer, and Bill Skarsgård, both of which will be distributed by A24, as well as adaptations of Emily Henry’s “Funny Story,” Brynne Weaver’s “Butcher & Blackbird,” and Lauren Roberts’ “Powerless.”

    Per Lyrical Media, its indie gaming company “aims to support imaginative and high-caliber games that live between the extremes of smaller indies and massive AAA productions. With traditional publishers increasingly backing safe bets and dodging risk, Lyrical Games is stepping up to fund bold developers with vision, polish, and a clear path toward breaking through in an ever-competitive marketplace.”

    Most recently head of business development at indie publisher Private Division (which was then owned by Take-Two Interactive) and previously a video game agent at UTA, Rochkind is joined at Lyrical Games by fellow Private Division vet Roger Kurtz (former head of production) and a team of four other employees with backgrounds in games publishing at Devolver Digital, Humble Games, Microsoft and more.

    Rochkind says Lyrical Media has put “many millions of dollars in investment” into Lyrical Games already and has its sights set on “making a big splash” at a tumultuous time for the gaming industry. In fact, Lyrical will be releasing its first games next year.

    “Obviously, there was a super cycle in the games business and many, many people are exiting or canceling projects,” Rochkind said. “So a huge part of our philosophy was that this is a really unique moment in time. I want to be very clear, some things we do will be projects that are paper pitches that are not releasing for three years. However, there were some things that came about because of when we started this company, and because we were able to pick up some opportunistic things, we have some games that will be announced very, very soon and will be coming out in 2026. So this is not the type of thing where we are announcing something and you won’t hear from us until 2028. It’s exciting and also somewhat stressful, but we’re hitting the ground running and we will announce games this year and we will release games next year.”

    The team says it is “looking to partner with a wide spectrum of developers, from seasoned veterans with years of experience to newer studios looking to push the envelope with fresh ideas.”

    “From the very beginning of Lyrical Media, we set out to be a premier home for amazing storytelling regardless of medium,” Black said. “We want to empower fiercely passionate game creators by bridging the gap between their art and the players who stand to be moved by it. Lyrical Games has the experience to know that we are nothing without our partners and their vision.”

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