Category: 4. Technology

  • Google Photos upgrades its image-to-video feature with Veo 3

    Google Photos upgrades its image-to-video feature with Veo 3

    Google’s latest video-generation model, Veo 3, is coming to Google Photos. The new model, available on the mobile app’s Create tab, will allow users in the U.S. to turn their still images into video clips.

    Google Photos already offers video generation through its recently added “Photo to video” feature, but the company says the addition of Veo 3 enhances that functionality with higher-quality video. The launch also represents how the company is working to bring its latest AI tech to consumers through its products — Google Photos, for instance, had over 1.5 billion monthly active users as of May 2025.

    Image Credits:Google (screenshot)

    Introduced in May at its I/O developer conference, Google brought Veo 3, which added image-to-video generation, to its Gemini app in July, making it available on its AI Ultra and AI Pro subscription plans. On those plans, users could generate three videos per day, which would carry both visible and invisible watermarks to identify the videos as being AI generated.

    In Google Photos, the company imagines users bringing memories to life, or even animating older photos. The existing image-to-video feature is powered by Veo 2 and lets users select a photo from their gallery and choose one of two prompts for either “subtle movements” or a surprise animation by tapping an “I’m feeling lucky” button. The model then generates a six-second clip you could share with others.

    With Veo 3, the feature will remain free with a limited number of generations available, says Google. AI Pro and AI Ultra subscribers will have access to more generations. However, it won’t support audio and its videos will be four seconds long.

    The new photo-to-video feature is available within the Create hub, a new section in the Google Photos app where users can explore creative tools and features powered by AI. In addition to Veo 3, these include a remix option to change a photo’s style; make a collage; put together montages from your galleries; create moving, 3D photos called “cinematic” photos; and a tool to make GIFs from pics.

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  • iPhone 17 Pro Might Cost $200 More With Additional Storage, New Reporting Hints

    iPhone 17 Pro Might Cost $200 More With Additional Storage, New Reporting Hints

    Less than a week before Apple officially unveils all the details on its iPhone 17 lineup, the rumor mill is buzzing with estimates of what each of the four predicted model types will cost. For those who are anticipating purchasing an iPhone 17 Pro or Pro Max, there may be an increase in price over last year’s model.

    Citing a report from Trendforce, the website Macrumors reports that the base iPhone 17 Pro and Pro Max models will cost $1,199, $200 more than the iPhone 16 Pro, but will include twice as much memory: 256GB instead of the standard 128GB. The iPhone 17 Pro Max will ship with the same base memory, 256GB, but the price will increase $100 to $1,299, according to the report.

    The site also reports that the iPhone 17 Air, a new slimmer model expected to be introduced, will start at $1,099 with 256GB of storage. The iPhone 17 is expected to start at $799 with 128GB storage, the same pricing and capacity as the iPhone 16.

    The Trendforce report also predicts a bump in RAM from 8GB to 12GB for all models except the regular iPhone 17. The iPhone 17 and iPhone 17 Air are expected to use a new Apple A19 processor while the Pro models will use an A19 Pro chip.

    According to Trendforce, all four models will use the same type of screen, a flexible AMOLED display running at 120Hz. Screen sizes vary from 6.2 inches for the iPhone 17 and Pro, 6.6 inches for the Air and 6.8 inches for the Pro Max.

    Apple didn’t respond to a request for comment.


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  • Researchers warn of zero-day vulnerability in SiteCore products

    Researchers warn of zero-day vulnerability in SiteCore products

    Security researchers from Google on Wednesday warned of a zero-day vulnerability they discovered in the SiteCore content management system platform in connection with a ViewState deserialization attack they successfully disrupted.

    The attack involved leveraging exposed ASP.NET keys to perform remote code execution, according to a blog post by Google’s Mandiant Threat Defense. A sample machine key had been exposed in SiteCore deployment guides from 2017 and prior, according to the blog.

    Researchers did not provide any details on the organization targeted in the attack.  

    The vulnerability, tracked as CVE-2025-53690, is linked to deserialization of untrusted data in SiteCore Experience Manager and SiteCore Experience Platform. 

    SiteCore urged users to immediately update their accounts via its security patches and to take additional steps to check their environments for potential compromise, according to a bulletin released Tuesday by the company. The bulletin has since been updated.

    The Cybersecurity and Infrastructure Security Agency on Thursday added the CVE to its Known Exploited Vulnerabilities catalog. 

    Insecure configuration

    Mandiant researchers said in their blog post that while they were not able to observe the entire attack life cycle, the attacker demonstrated “deep understanding of the compromised product.” 

    The attacker behind the exploit was “using a static ASP.NET machine key” that was previously released in product documentation in order to target exposed instances of SiteCore, Caitlin Condon, VP of security research at VulnCheck told Cybersecurity Dive.

    “The zero-day vulnerability arises from both the insecure configuration itself (i.e., use of the static machine key) and the public exposure,” Condon said, “and as we’ve seen plenty of times before, threat actors definitely read documentation.”

    Editor’s note: Updates with additional information from CISA.

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  • Galaxy Tab S11 $150 off, Lenovo Tab One $95, more

    Galaxy Tab S11 $150 off, Lenovo Tab One $95, more

    Today’s 9to5Toys Lunch Break awaits below with the best early deals on the brand new Galaxy Tab S11 and Galaxy S25 FE deals – save up to $800 with trade-ins +  as much $150 in FREE storage upgrades. We also spotted Lenovo’s super-affordable 2025 Tab One Android tablet starting at just $95 shipped today as well as TCL’s 85-inch 144Hz QM7 Google Smart TV at $1,000 off the 2025 launch price. Everything is waiting for you down below.

    Samsung launches new Galaxy Tab S11 with FREE $150 storage upgrade, up to $800 off with trade, more

    At today’s Galaxy Event, Samsung unleashed the new Galaxy Tab S11 series alongside the new, more affordable Galaxy S25 FE. All of the details on both of the new devices are, of course, waiting for you over at 9to5Google, but we are also tracking some notable early deals on both, including FREE double storage upgrades, up to $800 in trade-in credit, and some serious bundle opportunities too. All of this will also stack with your $50 reserve credit if you happened to take advantage there.

    Best Galaxy Tab S11 deals

    The Galaxy Tab comes in two forms/sizes once again: the 11-inch S11 and the 14.6-inch S11 Ultra. Both of models are now available for purchase on the official Samsung site with up to $800 in bonus trade-in value on top double storage upgrades for FREE and as much as $150 in free storage upgrades on the Ultra.

    A screenshot of a phone

    You’ll just need to hit up the listing pages above, and scroll down to the trade-in and “Exclusive offers for the full Galaxy experience” sections to access the bonus savings and bundle options.

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    Galaxy Tab S11 revives 11-inch size as S Pen ditches Bluetooth, copies iPad placement

    A woman with her eyes closed

    Samsung Galaxy S25 FE deals

    The new, more affordable Samsung Galaxy S25 FE is also seeing some early adopter deals here today including a FREE double storage upgrade from the base 128GB model up to the 256GB variant $60 value. This can optionally also be paired up with the as much as $400 in savings with a trade-in.

    On top of that, Samsung also unleashed its new Galaxy Buds 3 FE – you can score these at 30% off when bundled with the new Galaxy S25 FE smartphone purchase as well. They will drop from $150 down to $104.99 shipped when purchased at the same time.

    Samsung’s slimmer, lighter Galaxy S25 FE goes official for $650, available today

    Lenovo’s super-affordable 2025 Tab One Android tablet is down to $95 today, $110 with folio case

    We just spotted a deal at Lenovo that drops it’s latest 2025 Tab One Android tablet down to $94.99 shipped. Don’t forget to enter promo code EXTRAFIVE during checkout to see the discounted price. This particular model hit the scene in May carrying a $130 price tag after debuting at CES earlier this year. Today’s deal shaves $35 off its usual going rate to mark the lowest price we have tracked for it to date. Amazon also the same tablet with a folio case for $109.99 shipped, which is worth grabbing for just an additional $15. We saw this listing with a folio case go for $105 during the recent Prime Day sale, and it’s now within just $5 of that price. Head below for more details.

    Lenovo’s Tab One is among the more budget-friendly Android tablets, making it a solid pick for anyone who just needs a straightforward device for daily use – or even as a starter tablet for kids. It sports an 8.7-inch HD screen and is powered by by the same MediaTek Dimensity G85 octa-core processor as some of its pricier siblings. This tablet comes with 4GB of RAM and 64GB of storage, plus a microSD slot in case you need extra space. Rounding out the package are a 5,100 mAh battery, a USB-C port, and a few other handy features.

    If you’re looking for something more powerful, Lenovo’s 2025 Yoga Tab Plus model is also discounted down to $468 today. This one comes bundled with a keyboard and Tab Pro pen, and it’s down from its usual price of $740.

    Today’s accessories and charging deals:

    FTC: We use income earning auto affiliate links. More.

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  • The best stuff announced at IFA so far

    The best stuff announced at IFA so far

    The doors to IFA 2025 at Messe Berlin don’t officially open to the public until tomorrow, but several companies have already announced new gadgets, tech, features, and upgrades as Europe’s largest consumer tech show gets underway.

    There’s a lot of news to stay on top of, and if you’re struggling to ingest it all, here are some of the best announcements from the show so far including innovative new robovacs, more affordable smart home devices, and even a portable home theater on wheels. You can catch up on all of The Verge’s IFA 2025 coverage right here.

    Image: Eufy

    Anker’s Eufy smart home brand has come up with an alternative to having to buy several robovacs for homes with multiple floors — but it still involves buying another device. The MarsWalker is equipped with tank-like treads and four arms it uses to climb stairs while carrying one of Eufy’s robot vacuums inside. Pricing won’t be known until it launches in early 2026, but the MarsWalker can handle curved or L-shaped staircases and will come with its own self-charging base.

    Two glowing smart light bulbs from Philips Hue’s new Essential lineup.

    Photo by Jennifer Pattison Tuohy / The Verge

    Philips Hue could be the real star of IFA 2025 with the biggest launch in the history of the smart lighting company. It’s introducing its first video doorbell and a completely redesigned Hue Bridge Pro with a faster processor and more memory letting it control 150 lights and 50 accessories and store over 500 custom lighting scenes. The new bridge also enables a new feature called Hue MotionAware that lets the company’s smart lights double as motion sensors. To make the smart home even more accessible, Philips Hue is also introducing a more affordable entry-level Essential line with smart bulbs that start at $25 or as low as $15 each when purchased in multipacks and support for Thread. All new Hue bulbs also support Matter-over-Thread, allowing them to pair directly with Matter ecosystems, including Apple Home, Google Home, and Amazon Alexa, without requiring a Hue Bridge.

    Belkin’s SoundForm USB-C Wired Earbuds in an open hand.

    Image: Belkin

    Belkin’s solution to active noise cancellation reducing your headphones’ battery life is to take the battery out of the equation. As the name implies, the new $34.99 SoundForm USB-C Wired Earbuds with ANC aren’t wireless and instead connect to your smartphone or laptop using a 4-foot-long tangle-resistant USB cable that includes an inline remote with a microphone and volume controls.

    Image: Bluetti

    Bluetti is introducing what is claims is the world’s first portable power station featuring a safe and long-lasting sodium-ion battery that can be drained and recharged over 4,000 times while still maintaining upwards of 70 percent of its original capacity. Pricing will be revealed closer to its October 2025 launch but the Pioneer Na will deliver up to 1,500W of power through multiple AC outlets and USB ports and offer better extreme cold weather performance than other portable power stations.

    An image of the Deebot X11 Omnicyclone

    Image: Ecovacs

    Being able to autonomously return to a dock for a charge more or less solved the battery-life limitations of robot vacuums, but Ecovacs says its new Deebot X11 Omnicyclone won’t need to spend much time out of commission while it tops off its battery. Using GaN-enabled fast charging the $1,499 robovac can quickly recharge every time it returns to its base station to rinse its mopping pads so it spends more time actually vacuuming and cleaning your floors.

    Anker’s new Prime Power Bank sitting on its charging dock on a desk and connected to a laptop.

    Image: Anker

    With a 26,250mAh capacity battery and up to 3ooW of output Anker’s new Prime Power Bank can simultaneously charge two power-hungry laptops and a smartphone, making it a useful companion for those who find themselves working on the road. It includes a charging base that powers it back up at 150W, but if you’re in a real hurry you can connect it to a pair of 140W USB-C PD 3.1 chargers that boost the input to up to 250W, taking the power bank from zero to 80 percent in just 35 minutes.

    TCL Nxtpaper 5G Junior phone shown in two different colored cases

    Image: TCL

    Making a smartphone less enjoyable to look at might be the fastest way to curb a child’s smartphone addiction. Launching in Europe later this year for around $250, TCL’s Nxtpaper 5G Junior is a smartphone designed for kids featuring the company’s E Ink-inspired display technology that includes a monochromatic mode. Even if the e-reader appearance doesn’t discourage kids from spending hours on their phones, the Nxtpaper 5G Junior’s display should at least be easier on their eyes.

    A person wears the Anker Soundcore Work AI voice recorder clipped to their sweater.

    Image: Anker

    AI unsurprisingly has a big presence at IFA 2025, but Anker is leveraging it as a backup for your brain. Roughly the size of a quarter, the small $99.99 Soundcore Work uses a pair of microphones to record important meetings or conversations for up to 32 hours when paired with its charger. The recordings are accessible through Soundcore’s mobile app and are temporarily sent to the cloud for transcription and summarization by OpenAI’s GPT-4.1.

    A hand removing a charger from Aukey’s MagFusion Ark charging station.

    Image: Aukey

    The wireless charger on your desk is probably still tethered to a power cable, but with its new MagFusion Ark, Aukey is introducing a bit more freedom. It will be available in multiple configurations, but the largest features a charging base with three Qi2.2 pads and a trio of battery-powered Qi2.2-compatible spheres you can take with you to wirelessly charge your smartphone at up to 25W without needing access to a power outlet.

    The Anker Soundcore Nebula X1 Pro projector against a simulated gradient background.

    Image: Anker

    It stretches the definition of portable, but Anker has created an all-in-one projector that provides a true surround sound experience by sticking its Nebula X1 into a big rolling box that also includes a 160W subwoofer, a pair of 80W detachable soundbar speakers, and two smaller 40W satellite speakers to place behind you. The Soundcore Nebula X1 Pro weighs almost 73 pounds but even heftier is its price tag which is expected to be around $4,000 to $5,000.

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  • Captions rebrands as Mirage, expands beyond creator tools to AI video research

    Captions rebrands as Mirage, expands beyond creator tools to AI video research

    Captions, an AI-powered video creation and editing app for content creators that has secured over $100 million in venture capital to date at a valuation of $500 million, is rebranding to Mirage, the company announced on Thursday. 

    The new name reflects the company’s broader ambitions to become an AI research lab focused on multimodal foundational models specifically designed for short-form video content for platforms like TikTok, Reels, and Shorts. The company believes this approach will distinguish it from traditional AI models and competitors such as D-ID, Synthesia, and Hour One.

    The rebranding will also unify the company’s offerings under one umbrella, bringing together the flagship creator-focused AI video platform, Captions, and the recently launched Mirage Studio, which caters to brands and ad production.

    “The way we see it, the real race for AI video hasn’t begun. Our new identity, Mirage, reflects our expanded vision and commitment to redefining the video category, starting with short-form video, through frontier AI research and models,” CEO Gaurav Misra told TechCrunch.

    Image Credits:Mirage

    The sales pitch behind Mirage Studio, which launched in June, focuses on enabling brands to create short advertisements without relying on human talent or large budgets. By simply submitting an audio file, the AI generates video content from scratch, with an AI-generated background and custom AI avatars. Users can also upload selfies to create an avatar using their likeness.

    What sets the platform apart, according to the company, is its ability to produce AI avatars that have natural-looking speech, movements, and facial expressions. Additionally, Mirage says it doesn’t rely on existing stock footage, voice cloning, or lip-syncing. 

    Mirage Studio is available under the business plan, which costs $399 per month for 8,000 credits. New users receive 50% off the first month. 

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    While these tools will likely benefit brands wanting to streamline video production and save some money, they also spark concerns around the potential impact on the creative workforce. The growing use of AI in advertisements has prompted backlash, as seen in a recent Guess ad in Vogue’s July print edition that featured an AI-generated model.

    Additionally, as this technology becomes more advanced, distinguishing between real and deepfake videos becomes increasingly difficult. It’s a difficult pill to swallow for many people, especially given how quickly misinformation can spread these days.

    Mirage recently addressed its role in deepfake technology in a blog post. The company acknowledged the genuine risks of misinformation while also expressing optimism about the positive potential of AI video. It mentioned that it has put moderation measures in place to limit misuse, such as preventing impersonation and requiring consent for likeness use. 

    However, the company emphasized that “design isn’t a catch-all” and that the real solution lies in fostering a “new kind of media literacy” where people approach video content with the same critical eye as they do news headlines.

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  • Sony v Datel: IP Law vs Mods, Cheats And Hacks In Video Games – Copyright

    Sony v Datel: IP Law vs Mods, Cheats And Hacks In Video Games – Copyright

    The battle against cheats and hacks is a serious challenge
    for games companies. A recent study as reported in
    GamesIndustry.biz suggests that 80% of players across both the
    UK and the US have experienced cheating in online games. There have
    also been multiple reports of publishers acting against cheating
    activity to protect the integrity of their online
    experience.

    Our article (by Aaron Trebble, Adrian
    Aronsson-Storrier and Jemma Costin) on video game mods, hacks and
    cheats and the Sony v Datel dispute
    has just been
    published in the Interactive Entertainment Law Review (IELR).
    The IELR is the leading academic peer-reviewed journal for legal
    analysis of video games and digital interactive entertainment. This
    blogpost summarises the key takeaways from our article, provides
    guidance on the full range of legal tools that game developers can
    use to address cheats, and updates on recent related legal
    developments in Germany
    .

    Imagine that you are a games developer or publisher. After years
    of hard work and financial investment, your game – complete
    with original animation, music, artwork, code and mechanics –
    is ready for release. It gains traction and grows a loyal player
    base … and then player mods start to alter your designs; and
    cheats and hacks allow players to progress through your game in
    unintended ways or, worse, to disrupt the game’s online
    multiplayer experience.

    Whilst it is not always possible, or commercially desirable, to
    take action in the face of these activities, one option a gaming
    company might consider is intellectual property (IP) enforcement.
    The manufacture, distribution and use of mods, cheats and hacking
    software are likely to involve acts that may infringe copyright and
    will also often involve breach of the contractual terms set out in
    the game’s End-User Licence Agreement (EULA).

    The role of IP protection in addressing the risk of hacks and
    cheats was recently considered in the EU in the Court of Justice
    decision in the long running Sony v Datel dispute. This
    blog post considers the implications of the CJEU decision on the
    protection of video games under the Software Directive, as well as
    the other IP rights than can be used by a developer to protect
    their gameplay. For those who want a deeper dive into these issues,
    including a discussion of the two previous occasions where the UK
    High Court has considered the issue of copyright infringement in
    relation to mods, cheats and hacks, please read our longer article published in the
    IELR.

    Mods, cheats, hacking software … what is the difference?

    Mods, or modifications, are alterations of one or more elements
    of a video game in ways not intended or enabled by the original
    developer. Mods are software add-ons to the base game and can range
    from minor cosmetic changes to extensive overhauls that add new
    content or change the gameplay mechanics. Examples include
    enhancements to lighting or texture, convenience mods such as
    auto-loot, and new content like new characters, skins, quests or,
    famously in the case of Skyrim, a mod that replaces dragon enemies with Thomas the Tank
    Engine. Mods are usually created for personalisation or
    enhancement in a single-player game but are occasionally used in
    multiplayer games either on a private server or with the consent of
    the developer. Many developers actively encourage mods to foster
    community engagement, but only if they comply with a game’s
    EULA. Unauthorized mods that copy or redistribute game assets or
    code could be considered a breach of contract if contrary to the
    EULA and/or copyright infringement under the Copyright, Designs and
    Patents Act 1988 (CDPA 1988).

    Cheats and hacks are activities which interfere with the
    integrity of the video game or the experience of other players.
    This includes tools or software that give a player an unfair
    advantage in the game, often in a multiplayer environment. These
    are distinguished from in-built cheats that are intended for player
    use by the developer of a game, such as the famous Konami Code. Cheating can involve altering
    local files or running unauthorized tools, codes or software to
    provide benefits like unlimited health or resources, auto-aim
    software or revealing hidden items in the game. Cheating may give
    rise to a breach of contract claim if it violates the EULA. It can
    also result in a copyright infringement claim if the software
    copies part of the game’s code or other IP assets.

    Sony v Datel – hacks before the CJEU

    Following almost a decade of litigation in Germany, the CJEU in
    Sony v Datel was recently asked to consider whether, and
    in what circumstances, certain cheat tools can be used to
    circumvent game design without infringing copyright subsisting in
    computer programs under the EU’s Software Directive (which has
    been implemented in the UK in the CDPA 1988). The case concerned
    Datel’s ‘Action Replay’ software, which modified RAM
    variables in the PlayStation Portable console (PSP). The Action
    Replay software unlocked restricted features in PSP games that
    would otherwise only be accessible for players after obtaining a
    certain number of points. Rather than altering or reproducing the
    original game’s source or object code, the Action Replay
    manipulated variables transferred to the console’s RAM during
    gameplay.

    At first instance in Germany, Sony was partially successful in
    its claim for copyright infringement. That decision was reversed on
    appeal and, on further appeal to the Bundesgerichtshof (the German
    Federal Court of Justice), the proceedings were stayed while the
    Court referred questions of legal interpretation of the Software
    Directive to the CJEU. The key question that was referred to the
    CJEU was whether altering the value of a game variable without
    copying or changing the game code infringe copyright in the
    code?

    Under Article 1(3) of the Software Directive, the expression of
    a computer program (but not its underlying ideas and principles) is
    protected as a literary work if it is original in the sense that it
    is the author’s own intellectual creation. The CJEU recited
    previous case law confirming that it is the source code and the
    object code specifically which are protected, as it is the code
    that constitutes the expression of the computer program. Other
    elements of a computer program, such as the functionalities and its
    user interface, are not protected through the Software
    Directive.

    The CJEU decided that altering RAM variables does not involve
    copying or altering original elements of the game’s code and,
    as a result, such modifications fall outside the scope of copyright
    infringement under the Software Directive. As a result, the Action
    Replay tools marketed by Datel did not infringe.

    Implications of the CJEU decision

    While Sony v Datel establishes that copyright in video
    game code protected under the Software Directive may not extend to
    the values of variables, its potential impact on a games
    company’s ability to control hacks and cheats should not be
    overstated. For example, the CJEU did not resolve the question of
    whether a change to the value of variables, which causes copyright
    protected content to be temporarily instantiated in the
    cheater’s game, is infringing under the Copyright Directive
    – something which had arisen in earlier UK litigation in
    Take-Two v. James, discussed in our full article.

    Effective policing of cheats, hacks and mods requires a
    combination of technical, legal and community measures. The most
    successful strategies will involve robust anti-cheat systems,
    active monitoring of player activities to detect signs of
    third-party software, clearly drafted and enforceable EULAs and a
    comprehensive policy for identifying, protecting and enforcing
    intellectual property rights.

    Whilst identifying claims in breach of contract and copyright
    infringement will often be straightforward with cheats, hacks and
    mods (particularly in an online environment), it is important to be
    aware of the various potential claims, which may exist in a given
    case, including in respect of database rights and registered
    intellectual property rights such as patents and trade marks. Such
    rights may be helpful in a case where there is not a clearly
    identifiable infringement of copyright. It is also important to
    consider intellectual property infringement which may have occurred
    during the development of the cheat or hack, and not just that
    which occurs whilst it is being used with the video game.

    Our flowchart exploring the various legal tools available for a
    video game developer to take action against an unauthorised mod,
    hack or cheat is below. The considerations relevant to the
    deployment of each alternate legal remedy to combat hacks and
    cheats are discussed in our full article.

    Recent developments in Germany

    Following the finalisation of our article, the Sony v
    Datel
    dispute returned to the Bundesgerichtshof for further
    hearing and for the Court to apply the interpretation of the
    Software Directive which had been elaborated by the CJEU. In
    applying the CJEU’s decision, the Bundesgerichtshof confirmed
    that the action replay software only altered the values of variable
    data stored in the console’s RAM, and not the program commands
    of the game software. As a consequence the defendant’s
    activities were outside the scope of protection of Article 1 of the
    Software Directive (and domestic German legislation implementing
    the Directive in section 69a of the German Copyright Act),
    and Sony’s appeal was dismissed. This brought to an end the
    long running saga of this litigation, which had been commenced in
    2012.

    Some of the more complex and unresolved questions about the
    implications of the CJEU decision discussed in
    section 2.3.5 of our full article were sadly not addressed by
    the Bundesgerichtshof, and will need to wait to be clarified in a
    future decision. The German Courts may however soon have such an
    opportunity in the Adblocker IV litigation. The
    Bundesgerichtshof handed down a judgement in that dispute on the
    same day as the Sony v Datel dispute, overturning a
    decision of the Hamburg Higher Regional Court and referring the
    dispute back to the lower court to resolve.

    The Adblocker case similarly considers the scope of
    protection available under the Software Directive, and the decision
    explicitly refers to the CJEU decision in Sony v Datel. In
    the Adblocker dispute a German online media company Axel
    Springer brought action against the developer of ad blocker
    software “Adblock Plus”. The publisher claimed that the
    commands in the website HTML files used to give instructions to web
    browser on the display of their news websites are a computer
    programs within the meaning of the Software Directive. They argue
    that the modifications made by the ad blocker software on the data
    structures generated by a user’s browser when parsing the HTML
    code (carried out to prevent adverts from displaying) were unlawful
    modifications of their computer program. The Bundesgerichtshof
    considered that the factual findings previously made by the German
    Court of Appeal were insufficient for resolving the dispute, as it
    was unclear whether the ad blocker merely interfered with the
    execution of the HTML code or whether instead protected program
    commands were blocked and overwritten and the protected computer
    code was actively and directly changed. The eventual resolution of
    the Adblocker dispute may address some of the unresolved
    questions following the Sony v Datel CJEU decision, and
    will have implications for not only games companies, but more
    generally for the providers of cloud-based software.

    Conclusion

    As discussed above, while the CJEU and subsequent
    Bundesgerichtshof decisions in the Sony v Datel dispute
    establish that copyright in video game code protected under the
    Software Directive may not extend to the values of variables, the
    case’s potential impact on a games company’s ability to
    control hacks and cheats should not be overstated, given the range
    of other legal tools that a games developer can use to address
    hacks and cheats.

    A balanced approach to enforcement is also recommended.
    Developers should seek to maintain a dialogue with their player
    communities on modding and cheating issues. Permitting some
    activities, such as controlled modding within suitable
    single-player environments, may encourage a positive relationship
    with the player base that can enhance a game’s longevity and
    reputation. By balancing enforcement and engagement, developers can
    safeguard their IP whilst supporting the community and creativity
    that defines the gaming industry.

    The content of this article is intended to provide a general
    guide to the subject matter. Specialist advice should be sought
    about your specific circumstances.

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  • Frustrated Wall Street analysts want Apple to buy Perplexity. It’s reportedly planning to beef up Siri to beat it instead

    Frustrated Wall Street analysts want Apple to buy Perplexity. It’s reportedly planning to beef up Siri to beat it instead

    Apple finds itself at a critical crossroads in the AI race: The company is working on its own homegrown solutions, using both Siri, its smart assistant, and Apple Intelligence, its attempt to bake AI directly into the entire Apple ecosystem. But with analysts increasingly urging the tech giant to make bold acquisitions, Apple is reportedly working on its own AI-powered search solution for the web, like Perplexity or ChatGPT, that could launch as early as next March.

    According to Bloomberg‘s Mark Gurman, who has deep connections within Apple, the company plans to launch an AI-powered search feature called “World Knowledge Answers,” integrated into Siri, by early next year. This system will function as an “answer engine” similar to ChatGPT and Google’s AI overviews, providing summarized responses to search queries.

    The new Siri architecture represents a complete rebuild using large language models, moving away from the first-generation system that Apple couldn’t make work properly. The company has been testing partnerships with Google for AI models, while keeping its own models for processing user data to maintain privacy standards.

    Apple’s approach differs significantly from competitors who have invested tens of billions in AI cloud infrastructure. Instead, the company maintains its “asset-light strategy,” focusing on on-device processing and selective partnerships rather than massive data-center investments.

    Under (AI) pressure

    Apple’s struggles in AI have become painfully evident to Wall Street observers. While the company’s stock has rebounded recently, only down roughly 2.5% year-to-date, it’s the worst performer among all Magnificent Seven stocks and the only one with a negative return so far this year. This disappointing performance comes as competitors like Nvidia and Microsoft have surged to new highs, capitalizing on the AI boom that Apple has seemingly watched from the sidelines.

    Prominent analysts, led by Wedbush Securities’ Dan Ives, have repeatedly called for Apple to acquire Perplexity, the fast-growing AI search engine that has captured significant market attention. Ives described such a deal as a “no-brainer” that could cost Apple around $30 billion for a company currently valued at approximately $18-20 billion. The acquisition would provide Apple with an immediate AI search capability that could transform both Siri and Safari, giving the company a legitimate competitor to Google’s search dominance. Perplexity even has its own web browser now, called Comet, and it’s mighty impressive in its own right.

    “With the AI revolution, Apple is on the outside looking in,” Ives told Investor’s Business Daily, adding, “This is an F1 race at Monza in Italy, and [CEO Tim] Cook is watching it from the stands.”

    Perplexity has demonstrated remarkable growth, processing 780 million queries as of May with over 20% month-over-month growth. The company now boasts 22 million active users and has achieved $150 million in annual recurring revenue, up from just $35 million a year earlier. This trajectory has attracted significant investor interest, with backing from Nvidia, SoftBank, and Jeff Bezos.

    The broader AI search revolution

    The shift toward AI-powered search represents a fundamental change in how users find information online. Recent surveys indicate that 83% of users prefer AI search tools over traditional Google searches, citing efficiency and the ability to receive comprehensive answers without clicking through multiple links.

    This trend has created opportunities for companies like Perplexity and OpenAI, which recently announced plans to launch its own AI-powered browser to challenge Google Chrome. OpenAI’s browser is expected to leverage ChatGPT’s 500+ million weekly active users to pressure Google’s advertising revenue stream, which accounts for nearly 75% of Alphabet’s income.

    Google’s search market share has begun to show cracks, falling below 90% for the first time since 2015. While multiple factors contribute to this decline, the growing popularity of AI-driven search tools appears to be a significant driver of change.

    Getting Siri-ous about AI

    Apple has historically preferred organic growth and smaller, technology-focused acquisitions rather than large strategic purchases. Its largest acquisition to date remains the $3 billion purchase of Beats in 2014.

    However, the AI revolution may require Apple to abandon this cautious approach. With a market capitalization exceeding $3 trillion and annual share buybacks of $100 billion, the company certainly has the financial resources to make transformative acquisitions.

    The timeline for Apple’s internal AI search solution suggests the company believes it can compete without major acquisitions. If successful, the March 2026 launch of enhanced Siri capabilities could address many investor concerns and demonstrate that Apple’s patient approach to AI development can still yield competitive results.

    Fortune Global Forum returns Oct. 26–27, 2025 in Riyadh. CEOs and global leaders will gather for a dynamic, invitation-only event shaping the future of business. Apply for an invitation.

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  • the Deus Ex Medicina Speakers & Agenda for Sept. 9

    the Deus Ex Medicina Speakers & Agenda for Sept. 9

    Deus Ex Medicina, our first-ever AI health & longevity summit, is just around the corner.

    Founders of startups that have collectively raised over $5 billion will be gathering in San Francisco Tuesday to unpack how artificial intelligence and the longevity movement are rapidly changing healthcare. We’ll also discuss how the MAHA movement spearheaded by Robert F. Kennedy, Jr. and the Trump administration is reimagining American health policy.

    Together, these trends create an unprecedented moment for American healthcare.

    We’ll be looking for answers on stage from 19 of the people transforming the industry through startups, investing, and policy.

    We’re excited to announce three more speakers:

    • Zachary Ziegler, founder and CTO of OpenEvidence

    • Janice Chen, founder and CTO of Mammoth Biosciences

    • Ben Liu, founder and CEO of Formation Bio

    They join a loaded roster:

    • Jim O’Neill, Deputy Secretary of the U.S. Department of Health and Human Services and acting director of the CDC

    • Dr. Shiv Rao, founder and CEO of Abridge

    • Tom Hale, CEO of Oura

    • Vinod Khosla, founder of Khosla Ventures

    • Annie Lamont, founder and managing partner of Oak HC/FT

    • Saeju Jeong, founder and executive chairman of Noom

    • Kate Ryder, founder and CEO of Maven

    • Hon Pak, Head of Digital Health at Samsung

    • Celine Halioua, founder and CEO of Loyal

    • Bob Kocher, Partner at Venrock

    • Munjal Shah, founder and CEO of Hippocratic AI

    • Jake Becraft, founder and CEO of Strand Therapeutics

    • Sajith Wickramasekara, founder and CEO of Benchling

    • Prashant Samant, founder and CEO of Akido Labs

    • Daniel Cahn, founder and CEO of Slingshot AI

    • Dr. Robert Green, Professor of Medicine, Harvard Medical School

    Jim O’Neill will join the summit less than two weeks after being named acting director of the CDC. He’s one of the most senior Trump health officials and a figure in the MAHA movement.

    The full agenda and speaker list are below.

    We have a few spots left for great founders and investors in the space who would like to attend. You’d be joining 175+ of the startup world’s health leaders.

    Email riley@newcomer.co with questions.

    Apply to Attend

    One way we’ll be giving attendees the chance to meet is in curated conversations with the likes of Deena Shakir at Lux Capital, Othman Laraki at Color Health, Cathy O’Hare at NewLimit, Vishal Vasishth at Obvious Ventures, Bobby Samuels at Protege, and Andrei Georgescu at Vivodyne.

    Finally, we’d like to thank our sponsors who have made Deus Ex Medicina possible: Samsung Next, Akido Labs, Generation IM, Morrison Foerster, and Index Ventures.

    This is the last chance to apply. If you’re an elite founder or investor in AI health or biotech, join us on Tuesday by signing up here.

    Apply to Attend

    Check-in and welcome coffee

    11:00-11:05
    Opening Remarks

    11:05-11:25
    Munjal Shah (Hippocratic), Prashant Samant (Akido Labs), and Daniel Cahn (Slingshot) with Nayeema Raza

    11:25-11:45
    Annie Lamont (Oak HC/FT) and Bob Kocher (Venrock) with Eric Newcomer

    11:45-12:05
    Tom Hale (Oura) and Kate Ryder (Maven) with Nayeema Raza

    12:10-12:50
    Curated discussion groups led by health & longevity experts.

    Have thoughtful conversation with other leaders in the space and get to know our hand-picked summit attendees.

    1:45-2:00
    Hon Pak (Samsung) with Eric Newcomer

    2:00-2:20
    Jake Becraft (Strand Therapeutics) and Janice Chen (Mammoth Biosciences) with Nayeema Raza

    2:20-2:30
    A presentation from Dr. Robert Green (Harvard Medical School)

    2:35-2:55
    Sajith Wickramaskara (Benchling) and Ben Liu (Formation Bio) with Eric Newcomer

    2:55-3:10
    Zachary Ziegler (OpenEvidence) with Eric Newcomer

    3:10-3:30
    Vinod Khosla (Khosla Ventures) with Eric Newcomer and Nayeema Raza

    3:35-3:55
    Celine Halioua (Loyal) and Saeju Jeong (Noom) with Nayeema Raza

    3:50-4:20
    Jim O’Neill (U.S. Department of Health and Human Services) with Nayeema Raza

    4:20-4:45
    Shiv Rao (Abridge) with Eric Newcomer

    If you have questions about the event, want to sponsor next year, or are hoping to attend, reach out to newcomer@newcomer.co.

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  • SwitchBot launches three AI-powered smart home products — including a pair of robots

    SwitchBot launches three AI-powered smart home products — including a pair of robots

    It was inevitable that AI would be everywhere at IFA this year, but the smart home is where we’re really seeing action. SwitchBot, known for its quirky and clever home gadgets, launched three new AI-powered products this week: a smart home AI Hub, a colorful E Ink AI Art Frame, and two animated AI pets named Niko and Noa.

    The SwitchBot AI Hub is a souped-up version of SwitchBot’s existing smart home hubs, which are designed to connect and control its Bluetooth devices, such as smart shades, locks, and lights. This model adds both on-device and cloud-based AI, working with SwitchBot’s cameras and sensors to capture, process, and interpret what’s happening in your home.

    The SwitchBot AI Hub is the company’s fourth-gen hub for its Bluetooth-powered smart home system.
    IMAGE: SwitchBot

    For example, SwitchBot says the hub could detect an event like “an elderly person falling” and use that as a trigger for an automation. This “event comprehension” uses a vision language model (VLM), which requires a cloud connection and a subscription. Meanwhile, the on-device AI can identify faces, pets, vehicles, furniture, and more — helping you keep track of things. The company says you can even ask it things like, “Show me where I left my phone,” and it will pull up relevant footage.

    Specs-wise, the AI Hub is a big upgrade over the Hub 3, featuring dual-band Wi-Fi, extended Bluetooth, and 32GB of built-in storage (expandable to 1TB). It can manage up to eight 2K cameras, stream locally via RTSP, and display footage on a monitor. The hub can support more than 100 SwitchBot devices and bridges up to 30 products into a Matter ecosystem. It’s powered by a 6T AI chip.

    The AI Art Frame can display color E-ink photos and artwork.

    The AI Art Frame can display color E-ink photos and artwork.
    IMAGE: SwitchBot

    SwitchBot is also entering a new category with the AI Art Frame, a colorful E Ink Spectra 6 display that blends home decor with AI creativity. You can upload your own photos or generate artwork using prompts in the SwitchBot app, powered by the company’s locally trained AI model.

    Available in 7.3-, 13.3-, and 31.5-inch sizes, the frame fits into standard Ikea frames and runs on battery power, allowing for flexible placement. SwitchBot says it can last up to two years on a single charge.

    And finally, SwitchBot is bringing an actual robot to IFA — well, two.

    Noa and Niko are SwitchBot’s new AI pets, part of its Kata friends series. Described as soft-bodied household robots “designed for companionship,” videos of Noa and Niko show them flapping their arms and blinking their glowy blue eyes. They resemble fluffy penguins and, according to SwitchBot, they feature small wheels that allow them to move independently.

    The company also says that the AI-powered bots can “recognize family members, respond to gestures and emotions, and show feelings such as happiness, sadness, or jealousy,” as well as learn your household routines.

    SwitchBot has not announced pricing or a release date for any of these products. However, given the company’s track record of turning ambitious prototypes — such as its multitasking CES robot — into real products, these gadgets have a high likelihood of making it to market. I’ll be getting hands-on time with all of them at IFA this week.

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