Cybersecurity experts are reporting a 19x increase in malicious campaigns being launched from .es domains, making it the third most common, behind only .com and .ru.
The .es top-level domain (TLD) is the domain reserved for the country of Spain, or websites targeting Spanish-speaking audiences.
Cofense said the abuse of the .es TLD started to pick up in January, and as of May, 1,373 subdomains were hosting malicious web pages on 447 .es base domains.
The researchers said that 99 percent of these were focused on credential phishing, while the other 1 percent were devoted to distributing remote access trojans (RATs) such as ConnectWise RAT, Dark Crystal, and XWorm.
The malware was distributed either via a C2 node or a malicious email spoofing a well-known brand (Microsoft in 95 percent of cases, unsurprisingly), so there was nothing overly novel about the campaigns themselves other than the TLD.
Emails seen in the wild tend to be themed around workplace matters such as HR requests or requests for the receipt of documents, for example, and the messages are often well-crafted, rather than low-effort one-liners.
The .es domains that host the malicious content, like the fake Microsoft sign-in portals, are in most cases randomly generated rather than crafted by a human. For potential targets, this potentially makes it easier to spot a lookalike/typosquat-style URL.
Some examples of the types of subdomains hosted on the .es base domains are as follows:
As for why exactly the .es domain was proving so popular, Cofense did not venture any guesses. However, it said that aside from the top two most-abused TLDs (.com and .ru), the remainder tend to fluctuate from quarter-to-quarter.
Regardless, the general nature of the phishing campaigns experts observed over the past six months suggests dodgy .es websites could be here to stay.
Cofense said: “If one threat actor or threat actor group were taking advantage of .es TLD domains then it is likely that the brands spoofed in .es TLD campaigns would indicate certain preferences by the threat actors that would be different from general campaigns delivered by a wide variety of threat actors with varying motives, targets, and campaign quality.
“This was not observed, making it likely that abuse of .es TLD domains is becoming a common technique among a large group of threat actors rather than a few more specialized groups.”
One similarity Cofense saw between almost all of the malicious .es domains was that 99 percent of them were hosted on Cloudflare, and most of the phishing pages used a Cloudflare Turnstile CAPTCHA.
“While Cloudflare has recently made deploying a web page quick and easy via command line with pages hosted on [.]pages[.]dev, it is unclear whether their recent move to making domains hosted by them easy to deploy has attracted threat actors to their hosting services across different platforms or if there are other reasons, such as how strict or lenient Cloudflare is with abuse complaints,” the researchers blogged.
European Union country-code TLDs (ccTLDs) like .es are typically among the least abused, according to the Internet Corporation for Assigned Names and Numbers (ICANN).
They typically come with more restrictions on who can register a ccTLD compared to a generic TLD (gTLD) like .top and .zip, and don’t support bulk registrations, making them less appealing to those who wish to abuse them en masse. ®
Infinix recently unveiled the Hot 60i with the Helio G81 Ultimate chip at the helm, and now it has announced that it will soon launch the Hot 60 5G+ featuring a “One-Tap AI Button.”
The image shared by Infinix with us shows that the One-Tap AI Button will be located on the right side of the Hot 60 5G+ below the volume rocker and power button. Infinix says it’s a “smart and seamless shortcut that redefines user interaction” with the device and is designed for professionals, gamers, students, and regular users alike.
The One-Tap AI Button supports single press, double press, and long press, and can be customized for over 30 apps. Moreover, the AI Button adapts to an individual’s usage patterns to provide relevant, real-time assistance.
The One-Tap AI Button can also be used to summarize articles, trigger Circle to Search, or get explanations of the on-screen content. It can also launch personalized tools based on the content displayed on the phone’s screen.
Infinix hasn’t revealed anything else about the Hot 60 5G+, but said the smartphone will launch in India on July 11 and will be sold online exclusively through Flipkart.
If you’re in the market for a new tablet, now is the time to take the plunge. Even though it’s past the official day, the Fourth of July sales are still in full force and Amazon Prime Day deals are already starting to heat up. Which means it’s a great time to upgrade your tablet for less. Our CNET shopping experts have been scouring all of the sales going on now to find the deepest discounts on top tech, and one of our favorite offers is on the Samsung Galaxy Tab S10 FE Plus.
Right now the 128GB Samsung Galaxy Tab S10 FE Plus with Wi-Fi is down to $600 on Amazon ahead of Prime Day, which saves you $50 over its usual asking price. Best Buy is also matching this deal. If you need more storage, Amazon is selling the 256GB version of this tablet at $50 off, bringing it down to $700.
The Samsung Galaxy S10 FE Plus tablet has a 13.1-inch screen and a stunning QHD display with 2880 by 1800 pixel resolution. That means you’ll get detailed images, brighter colors and better contrast. Samsung equipped this tablet with a battery that lasts up to 21 hours and made the S10 FE Plus waterproof for more durability. Your purchase comes with an S-Pen calibrated to work precisely so you can draw, take notes and work more easily. You’ll also get a USB-C cable for easy charging as well. All S10 FE Plus tablets can seamlessly sync with other Samsung devices, which is a boon if you’re well-integrated into their ecosystem.
If you’re on a budget and need alternatives, the 128GB Samsung Galaxy S10 FE is now just $450 at Best Buy, saving you $50. Amazon also has this same offer. Looking for a new tablet but not sure if this deal is for you? Check out our list of the best Prime Day tablet deals for more ideas.
Save yourself from scrolling through Prime Day tablet deals with the help of our shopping experts, who have rounded up top savings for you right here.
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The Samsung Galaxy S10 FE Plus offers a long-lasting battery, QHD resolution and plenty of memory. This new discount of $50 at both Amazon and Best Buy offers the perfect opportunity to score one of these tablets without paying for full asking price, and S10 FE options are also available for those who want a slightly cheaper option.
Valve has released the latest Deadlock patch notes, as it continues on the road to the full launch. The Half-Life and Team Fortress 2 studio has made a plethora of changes with this update, as a global reduction to gun and ability damage take centre stage. So whether you’re still active or fancy diving back in, these changes to Deadlock make now the ideal time to get playing.
The first change Valve makes to Deadlock in this newest patch is to bullet cycle time, which has been increased by 5% for every single hero. Developer ‘Yoshi’ explains that this will effectively reduce all gun damage per second by 5%. This should put more weight into how and when you use skills, changing the flow of battle ever so slightly and impacting the fight for minion kills.
Yoshi also says “Ability base damage and AP bonus damage [are] reduced by ~8% (spirit power growth unaffected),” which means everyone should also find their abilities to be slightly weaker moving forward. Combined with the changes to DPS, it looks like Valve wants to reduce lethality across the board in the game, which should give you more chance to turn fights around. While Deadlock is already one of our picks for the best MOBAs on PC right now, it’s worth noting that Valve is still deep in development, so a lot of this could change again.
Your overall Spirit gains from leveling have also been reduced from 1.25 to 1.1, while your Spirit bonus based on souls spent in the tree is increased by a whopping 25%, changing the way we power up throughout a match. Speaking of which, the team is also increasing Ultimate cooldowns by 10%, which it says “affects base and upgrades, so the total CD with AP is 10% longer.”
While we don’t know when the next Deadlock patch could be, I’d expect some big stuff on the horizon. Earlier this year the studio completely reworked the shop, introduced new items, and made some major visual changes, all of which almost made Deadlock feel like an entirely new game. With the Deadlock release date still on the horizon, I can’t wait to see what comes next.
Valve has now released the Friday July 4 Deadlock update. You can go through all the changes right here.
As you dive into all of these changes, make sure you check out our tier list of all the Deadlock characters. We’ve also got a very useful look at Deadlock crosshairs, which will help your shooting.
You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.
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Street Fighter 6 Years 1-2 Edition marks the fighting game’s availability on Nintendo Switch 2 – as a launch title for the console no less. Back in 2023, I scored Street Fighter 6 five stars in my review, praising everything from its world class visuals to its intense one-on-one battles – backed up by the incredible Drive gauge system that allows for a high skill ceiling.
Review information
Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PS5, Xbox Series X|S, PC
Release date: June 6, 2025 (originally released on June 2, 2023)
On Nintendo Switch 2, that high-quality experience has been replicated for the most part. Seemingly gone are the days of heavily compromised fighting game ports (looking at you, Mortal Kombat 1), as Capcom’s highly scalable RE Engine shows that even the best looking fighting games can still run and play great on a handheld machine.
Now, okay, you’re not quite getting the crystalline image quality of Street Fighter 6 on PlayStation 5, Xbox Series X and Series S or indeed PC. The Switch 2 version does look slightly worse, with noticeable graining and overall lower resolution – exacerbated when blown up on a 4K display. But honestly, it’s not a million miles away from those other versions, and the game is still perfectly readable and maintains a solid 60fps performance where it matters: in those intense online matches as well as most offline modes.
Perhaps obviously, it’s the single-player World Tour mode that suffers the most. Granted, it’s far from perfect on other systems, but you’ll really feel the compromises on Switch 2, with noticeable animation frame limiting on distant non-player characters (NPCs) and a hard 30fps lock during battles – far from ideal.
Still, everything else in the package is comparable. And with full crossplay support and a complete character roster at the time of writing, you can hop into one of the best fighting games on Nintendo Switch 2 and start ranking up just as well as you can on other consoles. Well, so long as you’re using a Nintendo Switch 2 Pro Controller for Classic motion inputs, of course. But more on that later.
So first off, what’s included in Street Fighter 6 Years 1-2 Edition on Switch 2? As mentioned, you’re getting the entire roster of fighters. That’s 18 from the launch version, in addition to the four DLC characters from Year 1 (Rashid, A.K.I., Ed, and Akuma) and four from Year 2 (M. Bison, Terry Bogard, Mai Shiranui, and Elena). You’re also getting four DLC stages and a decent amount of Drive Tickets to spend in the game’s shop. Sadly, additional character outfits aren’t included in this package – you’ll have to buy those separately.
Otherwise, this is a feature-complete version of Street Fighter 6. All three main content hubs are here, including the single-player World Tour mode. You’ll also find the Battle Hub for hanging out with player-created avatars and engaging in casual online matches, as well as Fighting Ground where you have access to the bulk of the game’s modes. That includes ranked and unranked online matches, Arcade mode, training, and combo trials for every character.
There are also a couple of modes exclusive to the Switch 2 version of Street Fighter 6, but these are unfortunately novelties that wore off after a couple of tries. Gyro Battle uses the Joy-Con 2’s motion controls for special move inputs, while Calorie Contest also applies those motion inputs to a gimmicky fitness-based mode. Both are inoffensive inclusions, but you likely won’t look at them twice unless you want to get your grandma into Street Fighter, or something.
How I feel about Street Fighter 6 now hasn’t changed much over the last couple of years. It’s still one of the best fighting games available today, with plenty of content for both casual and hardcore players to sink their teeth into.
That being said, there may be some growing pains for those jumping over to the Switch 2 version, or playing the game for the first time on the new hardware. While the Nintendo Switch 2 Pro Controller is a fine fit for Street Fighter 6’s Classic control scheme (which grants full access to characters’ moves and full motion inputs), the Joy-Con 2 certainly isn’t.
That’s because it’s almost impossible to reliably input directional special moves – especially the likes of the Dragon Punch motion and Zangief’s full-circle Spinning Pile Driver – on the Joy-Con 2’s button-styled d-pad.
However, if you prefer the Modern control scheme, which simplifies special moves to a single direction, you’ll have a much easier time if all you can play with is the Joy-Con 2. And it still helps that Modern is an incredibly well-designed control scheme that’s even preferred by no shortage of professional Street Fighter 6 players, so you absolutely can hop online and learn the game efficiently in this way.
As for World Tour, Street Fighter 6’s marquee single-player mode, it’s certainly something I’ve still got a soft spot for – but it’s definitely not at its best on Switch 2. In case you’re unaware, World Tour has your player-created avatar exploring 3D environments, getting into fights, and meeting legendary Street Fighter characters in order to level up and learn new moves – all in aid of winning tournaments and becoming the strongest fighter in the world. It’s not without its faults, with plenty of incredibly tanky enemies who love employing cheap tactics like lobbing wrenches from across the screen, but it is a fun diversion from the chaos of the online suites.
While it was never a top performer even on PS5, Xbox, and PC, World Tour on Switch 2 does suffer from some compromises. Draw distance is quite poor, and there’s plenty of choppy animation on distant NPCs. Overworld exploration targets 60fps and does get there frequently, but actual battles are strictly locked to 30fps, which simply feels horrible in a fighting game – even in a more casual-friendly environment.
I’d still say World Tour is worth a playthrough if you haven’t tried it before, as the experience here is far from unplayable. Just be prepared for a massive disconnect in performance between it and the rest of the package, which manages to be incredibly stable on Switch 2.
Street Fighter 6’s accessibility suite is just as impressive on Switch 2 as it is on other consoles and PC. For one, the Modern control scheme is an excellent onboarding tool for players intimidated by the complicated Classic layout. Modern doesn’t give access to a character’s full move list, but it does greatly simplify special move inputs and provides easy combo routes, allowing you to hop online and see success almost right away.
In terms of other accessibility options, there are plenty. Audio options are particularly impressive, with the ability to enable a ‘distance to opponent’ sound to aid players with vision impairments. You can also enable unique sound effects for high, mid, and low attacks, as well as ones for remaining health and Super Art gauge levels.
Sadly, there are no colorblind settings to speak of, and on Switch 2, there are fewer graphical and visual options in general than on other systems.
I played Street Fighter 6 Years 1-2 Edition on Nintendo Switch 2 for around 28 hours for this review. That included significant progress in World Tour mode, as well as several rounds of Arcade mode, combo trials, and online matches, both ranked and casual.
In docked mode, playing on an LG CX OLED TV, my controller of choice was the Nintendo Switch 2 Pro Controller. I also tested the game in handheld mode using the Joy-Con 2 controllers.
As a huge fighting game fan, I also reviewed the original Street Fighter 6 release on PS5. I’ve also provided reviews for Granblue Fantasy Versus: Rising and Fatal Fury: City of the Wolves, so I feel confident in delivering a review of the Switch 2 port of Street Fighter 6 that’s fair and coming from a standpoint of whether or not it’s worth your time and money.
Google Wallet is more than Google’s tap-to-pay app. Over the years, Wallet has expanded into a sort of all-in-one digital document manager for anything and everything you might keep in a real wallet — transit passes, event tickets, store loyalty cards, and more.
Last August, Wallet got support to create custom passes for pretty much anything, and more recently, Google rolled out the ability to edit those passes without having to completely recreate them from scratch. If you haven’t interacted with this Wallet’s custom pass functionality much, there’s quite a bit to wrap your head around. Here’s everything you need to know.
Google Wallet’s got bespoke onboarding for payment cards, transit passes, loyalty cards, gift cards, and IDs. For anything else, you can use an Everything else option to create a custom pass.
When you add a pass through this method, Wallet will do its best to automatically detect the type of document you’re uploading to give the resulting digital pass relevant artwork. It can detect event tickets, insurance cards of multiple types, loyalty cards, student IDs, business cards, and more. Any document that doesn’t fall into one of Wallet’s predefined buckets will be added as “Other.”
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Creating a custom pass only takes a few steps, and Google Wallet does most of the work for you. The main thing you have to do manually is scan the document using your phone’s camera. Here’s how it works.
Additional information fields added in the Edit view in step 7 above aren’t displayed on the custom pass graphic. To view any information added manually, tap the three-dot icon in the top right corner when viewing your pass.
Google just recently introduced the option to edit custom passes after adding them to Wallet, saving you the hassle of reuploading a pass if you spot an error or omission. Here’s how to do that.
You’re also able to add additional information fields in the edit view, in case the initial upload missed a detail like your vehicle identification number on a car insurance card.
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Google Wallet’s custom pass functionality makes the app infinitely more useful, and Google’s recent decision to allow users to edit documents after uploading them makes it even more convenient still. It’s a great way to keep documents you might occasionally need at hand without actually needing to carry around all that paper.
This study is the first to examine the psychometric properties and factor structure of the sexual empowerment sub-scale of the WGE-SRH Index across ten culturally diverse settings. Overall, results suggest the scale is a reliable tool for understanding how women frame and act on sexual decisions across diverse cultures in sub-Saharan Africa. After dropping two items, psychometric properties were strong in most sites, except Rajasthan, India, where item fit remained slightly below desired thresholds.
Findings confirm a two-factor structure of sexual empowerment (existence of choice and exercise of choice), similar to that originally identified by Moreau and colleagues [17]. Notably, however, some items performed differently across contexts. In Rajasthan, India, in particular, full models showed that the item,“If I show my husband/partner that I want to have sex, he may consider me promiscuous” loaded strongly onto the existence of choice domain, while the item, “If I do not want to have sex, I am capable of avoiding it with my husband/partner” loaded strongly onto exercise of choice. In contrast, factor loadings for these two items showed considerable variability in sub-Saharan African settings, with the promiscuity item underperforming in the majority of contexts. Similarly, the “avoid” item did not meet desired thresholds in several sites. As such, both items were dropped from final models to ensure consistency across sub-Saharan African sites, however, these items may still have relevance and be considered as critical aspects of sexual empowerment within the context of research in Asia, where commonality of extramarital relationships and implications of promiscuity may differ [32,33]. Combining the sexual existence of choice and sexual exercise of choice domains into a single measure resulted in a multidimensional index of sexual empowerment with moderate to good internal reliability (alpha range 0.59 in Kongo Central, DRC to 0.69 in Niger), along with evidence of goodness of fit across sites, withstanding Rajasthan, India.
Understanding cross-site differences in existence vs. exercise of choice is relevant for the implementation of interventions and programs seeking to counteract harmful gender norms. Marked variations were seen across sites in women’s perceptions of their partners’ responses to refusing sex, as well as their own confidence in voicing when and when not to have sex. Niger, specifically, stood out as a site with overall low exercise of choice; however, this setting was comparable to other sites for existence of choice items. Such contrast between existence and exercise of choice may be indicative of where a population lies on the empowerment pathway [15]. Of note, Niger has the highest prevalence of child marriage globally [27]. While many contexts have overcome gender and power barriers related to existence of choice surrounding sex, many women still may not feel comfortable exercising this choice. In such contexts, programs and interventions should focus on supporting women’s ability to communicate and negotiate their sexual choices, rather than normative factors prohibiting women’s sexual needs in the first place. Community dialogues, such as those implemented for intimate partner violence, may be useful to support communication and negotiation, while concurrently working with men and the broader community [34,35,36]. As opposed to contraceptive empowerment, where women can exercise their choice to use contraception via covert contraceptive use without first having the existence of choice [30,37], sex requires an interaction between sexual partners and, therefore, both existence and exercise of choice must co-exist for women to achieve volitional sex. These results point to the importance of disentangling the domains of existence vs. exercise of choice for sexual empowerment.
Identifying within-site variation is also necessary to determine where empowerment interventions are needed or may have fallen short. Some items were particularly polarizing within contexts—specifically, the “promiscuous” item had the majority responses concentrating in strongly agree or strongly disagree categories, with few women indicating neutral empowerment (i.e., neither agreeing nor disagreeing). These polarized responses persisted for exercise of choice items across contexts and were particularly pronounced for items focusing on women’s desire to have sex rather than not to have sex. Such results highlight the sexual double standards between men and women reported in previous studies [15,38,39,40] and speak to the undervaluing of women’s sexual pleasure as a key component of their sexual health [41].
These cross-cultural findings further elucidate that sexual empowerment is largely constrained—when examining our overall sexual empowerment scores, less than half of the sites reported the majority of women with high or highest empowerment scores (Lagos, Nigeria: 74.5%, Kenya: 58.4%, Kinshasa, DRC: 57.7%, and Rajasthan, India: 54.7%). In sites where existence and exercise of choice were in opposition (i.e., Niger, Kano, Nigeria, and Kongo Central, DRC), overall empowerment concentrated in the neutral category. Notably, these lower empowerment sites likely represent different stages of gender norms programs (i.e., focus on existence of choice rather than exercise of choice) and should continue to be examined.
This study has several strengths, including distinguishing between sexual existence and exercise of choice and its use of ten population-based samples to validate a sexual empowerment sub-scale and compare sexual empowerment levels across sites. Nonetheless, findings should be considered in light of some limitations. Specifically, item wording pertains to a woman’s current husband/partner, precluding understanding of how these items apply within concurrent partner relationships. Women may feel empowered sexually with some partners, but not with others. Within-site variation in sexual empowerment was not examined to afford fuller exploration of sexual empowerment across populations, however, given cultural heterogeneity in practices within many study sites, this should be examined in future studies. Reasons for sexual empowerment within and across sites, as well as an understanding of who is empowered, as additionally needed. Lastly, it is noted that only one small site within Asia was included in this study (Rajasthan, India) and is not generalizable to the whole of Asia nor the whole of India.