Category: 4. Technology

  • Buenavista doubles down on geospatial AI with €10.5m investment in Xoople

    Buenavista doubles down on geospatial AI with €10.5m investment in Xoople

    Buenavista Equity Partners has deepened its commitment to geospatial artificial intelligence pioneer Xoople, investing a total of €10.5m through its Ventures and Infrastructure funds.

    The capital was committed as part of a €34m round led by Spain’s CDTI and AXIS, the venture capital arm of the state-owned ICO.

    This latest funding round, which closed on 18 June, brings Xoople’s total financing to €115m. The company is developing EarthAI, an integrated system that merges satellite constellations with AI-powered analytics to monitor physical changes on the Earth’s surface. It aims to deliver global, AI-ready datasets to help solve large-scale, real-world challenges.

    Buenavista was Xoople’s first private investor in 2021 and has since continued backing the business across multiple strategies. “We are very pleased to strengthen our position and support Xoople in this new phase, convinced that their proposal has a highly promising future,” said Francisco Marín, Senior Advisor and Partner at Buenavista Ventures and a member of Xoople’s board.

    Marín added that Xoople is a strategic partner in Microsoft’s Planetary Computing initiative, which combines satellite infrastructure with Microsoft’s Planetary Computer Pro platform. This collaboration enables large-scale processing of geospatial data using AI to generate actionable insights for sectors including climate, infrastructure, and urban development.

    Founded in Spain with global ambitions, Xoople is building the next generation of Earth observation technology, offering continuous data streams for pattern recognition, change detection, and predictive analysis. Its mission is to empower organisations and communities to make faster, safer, and more informed decisions.

    The investment underscores Buenavista’s active presence in Spain’s lower mid-market segment. The firm’s Ventures portfolio now includes 19 companies, including Omniscope, acquired earlier this year.

    If you think we missed any important news, please do not hesitate to contact us at news@pe-insights.com.

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  • Best MacBook deal: Best-ever price on 15-inch Apple MacBook Air M4

    Best MacBook deal: Best-ever price on 15-inch Apple MacBook Air M4

    SAVE $150: The 15-inch MacBook Air (M4, 16GB RAM, 256GB SSD) is on sale for $1,049 at Amazon. That’s $150 offf and matches the lowest price we’ve ever seen.


    We’re just a few days away from the longest Prime Day event ever. Amazon went all-in this year by doubling the sale length from 48 hours to four days. If you’ve been on the lookout for a discounted MacBook, you might be wondering if this’ll be your moment. Wee we’ve got some good news, because Amazon has the 15-inch MacBook Air back at its lowest-ever price.

    As of July 3, the 15-inch MacBook Air (M4, 16GB RAM, 256GB SSD) is on sale for $1,049, marked down from the usual price of $1,199. That’s a $150 saving on list price. This sale price matches the lowest price we’ve ever seen at Amazon and it applies to all colorways.

    You have options if you’re looking for a new MacBook before Prime Day. Not only is the 15-inch model on sale today, the 13-inch MacBook Air is also $150 off. That brings it down to just $849, but if you’re interested in the larger 15-inch, today’s deal is here for you. For many of us, the larger display is well worth the price.

    SEE ALSO:

    Best Prime Day Apple deals: Watches, AirPods, and iPads dropped super low

    The new M4 chip is a welcomed upgrade and both the 13 and 15-inch sales are on the significantly better 16GB RAM machines, double what previous generations came with. Mashable Senior Editor Stan Schroeder reviewed the new MacBook Air M4 in March and concluded that it’s the best laptop Apple has ever put out. “The new MacBook Air is great. It’s powerful, silent, and comes with a couple of much-needed upgrades. It’s also cheaper than before, making it the best-buy Apple laptop, period,” he wrote in the review.

    Mashable Deals

    If you don’t feel like waiting around until Prime Day officially kicks off, the 15-inch MacBook Air is already down to its record-low price. You’ll be taking $150 off what Mashable considers to be Apple’s best laptop yet.

    The best early Prime Day deals to shop this week

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  • The Elder Scrolls Online Dev’s Unannounced MMO Was Doing Well and Even Scaling Up as Xbox Cancelation Blindsided Staff, Sources Say

    The Elder Scrolls Online Dev’s Unannounced MMO Was Doing Well and Even Scaling Up as Xbox Cancelation Blindsided Staff, Sources Say

    Yesterday, amid the layoffs of around 9,100 staff at Microsoft including thousands from its Xbox Gaming Divisions, we learned that one of the impacted projects was an unannounced MMO from ZeniMax Online Studios.

    Now, IGN has learned that the entire team for the MMO, codenamed “Blackbird,” has been cut, amid layoffs that impacted several hundred individuals across the Cockeysville, MD-based ZeniMax Online Studios.

    Speaking to multiple sources familiar with the project, IGN has learned that Blackbird was to be a new, sci-fi IP. Though it had been in development since 2018, the length of time it was taking to make the game was expected, as ZeniMax was building an entirely new game engine for it.

    In the last year, sources tell IGN that pre-production was going well, and the team was actively ramping up in the hope of moving into full production soon. Xbox had approved the scaling up, and some individuals were being moved onto the project from other teams such as The Elder Scrolls Online, as well as some people absorbed from the shuttering last year of Arkane Austin.

    One source recalled being told last year by head of Xbox Game Studios Matt Booty in a meeting that Xbox’s closures of Arkane Austin, Tango Gameworks, and Alpha Dog Games were done for the purpose of justifying increased headcount for other game studios that needed it, including ZeniMax Online Studios.

    But now, every person working on Blackbird is gone. The project has been cancelled, and ZeniMax Online Studios head Matt Firor has stepped down. Sources IGN spoke to said that those within ZeniMax only knew that layoffs were coming due to ongoing news reports leading up to yesterday, but even today are still in the dark as to how widespread the cuts actually are. They also confirmed reports that a number of people’s Slack access was deactivated before they were told by HR that they were impacted, resulting in confusion and distress.

    Microsoft’s mass layoffs have devastated its games division, and our understanding of the impact is still evolving. IGN was told that Candy Crush developer King was hit hard, and we learned yesterday that Perfect Dark has been canceled and The Initiative is no more. Meanwhile, Everwild has been canceled at Rare and veteran Rare designer Gregg Mayles is leaving the company, and Blizzard’s Warcraft Rumble is winding down. Brenda and John Romero also announced this morning that Xbox has pulled funding from their project, leaving its future uncertain. A number of other games and teams are rumored to be impacted as well, though the full scope is still unknown.

    This comes on the heels of Microsoft’s laying off 1,900 staff in January 2024, closing Redfall developer Arkane Austin and Hi-Fi Rush developer Tango Gameworks months later, laying off 650 more individuals in gaming the following September, and then in May of this year Microsoft laying off an additional 6,000 people.

    Image credit: zenimaxonline.com.

    Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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  • Embrace the Freedom of the Open Road in GTA Online This Independence Day Weekend – Rockstar Games

    Embrace the Freedom of the Open Road in GTA Online This Independence Day Weekend – Rockstar Games

    1. Embrace the Freedom of the Open Road in GTA Online This Independence Day Weekend  Rockstar Games
    2. GTA Online: Independence Day 2025 Free Rewards and Bonuses  Game Rant
    3. GTA Online: Independence Day Weekly Update Brings 4x Money and RP on Land Races, Along With Vehicle Discounts, and More  IGN India
    4. GTA Online Content Event Week July 3rd-9th  RockstarINTEL
    5. How to complete GTA Online Safeguard deliveries  GamesRadar+

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  • iOS 26 can freeze your FaceTime video if it detects nudity

    iOS 26 can freeze your FaceTime video if it detects nudity

    The developer beta for iOS 26 has been out for a few weeks, and as always,tech sleuths are uncovering that weren’t explained during . Among the latest discoveries stirring up conversation online is a safety and privacy feature for FaceTime that blurs your feed when it detects you in a state of undress. Should FaceTime detect nudity, it will display a message reading “Audio and video are paused because you may be showing something sensitive. If you feel uncomfortable, you should end the call.”

    Originally discovered by , the feature is off by default and can be enabled in FaceTime settings under “Sensitive Content Warning.” The feature reads, “Detect nude photos and videos before they are viewed on your device, and receive guidance to help make a safe choice. Apple does not have access to the photos or videos.”It seems the feature is intended for child accounts, though it can currently be enabled in the beta for adults as well.

    The Apple support page for the company’s “Communication Safety” features reads, “Communication Safety uses on-device machine learning to analyze photo and video attachments and determine if a photo or video appears to contain nudity. Because the photos and videos are analyzed on your child’s device, Apple doesn’t receive an indication that nudity was detected and doesn’t get access to the photos or videos as a result.”

    Features in beta come and go, as testing and feedback are partly the point of the beta system, so this may or may not see broader adoption. The is slated for July.

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  • Everything you need to know about Flashes, the Bluesky-based Instagram alternative

    Everything you need to know about Flashes, the Bluesky-based Instagram alternative

    Flashes this year launched an Instagram alternative built on top of the Bluesky social network. Now available on the App Store, the app offers a different way to browse the visual posts on Bluesky. Instead of viewing them in a timeline-like feed, similar to X, the app draws inspiration from photo-based social networks, like Instagram.

    What you can post

    The app, built by Berlin-based developer Sebastian Vogelsang, runs on the same underlying protocol that powers Bluesky, the AT Protocol (or atproto for short). That means it will have the same requirements around posting images and videos as you’d find on Bluesky directly.

    Originally, that meant support for posting up to four images and videos of one minute in length, but as of the Bluesky version 1.99 update released on March 10, users have been able to upload videos up to 3 minutes in length.

    Image Credits:Flashes

    How Flashes is like Instagram — and how it’s different

    Flashes is somewhat similar to Instagram, as it offers a scrollable feed of photos and videos, user profiles, and even photo filters to enhance your images when posting.

    Instead of having to start your network from scratch, Flashes’ users are immediately tapped into the wider Bluesky community, which now has over 37 million users. Even if not all of Bluesky’s users are on Flashes, their images and videos will be displayed in the app, as it essentially filters the Bluesky feed for visual content.

    When you post on Flashes, it creates a post that appears on Bluesky as well. (For that reason, you may want to make a secondary Bluesky account if you want to keep the two networks separate.)

    Image Credits:Flashes

    In addition, the app lets you browse your own Bluesky feeds and choose from Bluesky’s over 50,000 custom feeds, including those that focus on particular topics — like art, birds, gardening, or cat pics, for example — or those dedicated to specific formats, like Bluesky’s video feed.

    As you browse through the posts in Flashes, you can like, repost, and reply to them, just as you could on Bluesky itself. Those interactions will also appear in Bluesky’s app, while Bluesky users’ interactions will show up in Flashes.

    Photographers looking for a place to showcase their work will appreciate Flashes’ “Portfolio” feature.

    To toggle this setting on, you’ll head to the “Advanced” tab on your user profile, then tap on “Flashes profile.” Here, there will be an option to enable Portfolio, which lets you curate which images should appear on your Flashes user profile.

    You can also customize your user profile further by opting to show or hide likes, lists, and feeds, or using other media filtering options.

    How to get started

    To use Flashes, you’ll first need a Bluesky account. If you already have one, you can sign in with those credentials.

    If not, you can choose to sign up for a Bluesky account from within the Flashes app. The app defaults to setting up your account on the main Bluesky server, bluesky.social, but more technical users can opt to set up a custom hosting provider instead.

    To create your account, you’ll need to provide an email address, password, and date of birth, then accept the terms of use, which means you agree to Bluesky’s Community Guidelines and Terms.

    Once signed in, you can immediately start browsing the images and videos shared on your Bluesky timeline or any other Bluesky feed, or post your own media.

    A subscription may be coming

    Vogelsang hopes that Flashes will help pull in more users to the Bluesky community, including those who aren’t as interested in a Twitter/X-like experience. Instead, the app appeals more to people looking for open alternatives to Meta’s Instagram.

    It’s not the only app building in this space, however. Another app working on similar experiences is Pinksky. Meanwhile, users of Mastodon’s social network may prefer Pixelfed, which uses the fediverse’s ActivityPub protocol under the hood instead of Bluesky’s atproto.

    Image Credits:Flashes

    Over time, Vogelsang wants to add more features to Flashes, like push notifications, support for multiple accounts, bookmarks, and more editing options.

    Plans to add subscriptions with premium features are in the works, which would help fund Android and web development. These paid tiers could also provide premium access to Vogelsang’s third-party Bluesky app, Skeets, and his video-focused app, Bluescreen.

    Other planned features include iPad layout improvements, support for longer videos, posts that are only visible for a limited time (like Stories), albums, and batched image transfer from other platforms. Eventually, the developer would like to evolve Flashes to be its own AT Protocol-based platform, while still being compatible with Bluesky’s network.

    The app is a free download from the App Store and requires iOS 17 or higher to run.

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  • The effect of eave and window modifications on house entry behavior of Anopheles gambiae | Parasites & Vectors

    The effect of eave and window modifications on house entry behavior of Anopheles gambiae | Parasites & Vectors

    Mosquito colony

    All mosquitoes used in this study were colony-reared An. gambiae (Kisumu strain). Eggs to establish the colony were initially obtained from the Malaria Alert Centre, Blantyre, Malawi, and the colony was maintained in the laboratory facilities at Majete Wildlife Park in Chikwawa District, Malawi. The colony rearing facility was not climate controlled, and the temperature and relative humidity in this facility ranged from 24 °C to 36 °C and from 62% to 85%, respectively. Mosquitoes were allowed to blood-feed twice per week on a human arm, and eggs were distributed over larval rearing trays (46 × 30 × 9 cm) filled with water from a well near the laboratory facility or from a tap at the nearby Kapichira Power Station. Each tray held 300–400 larvae, fed on ground pellets of Marltons koi and pond fish food (Marltons Pet Care Pty Ltd, Westmead, South Africa). Pupae were collected daily and placed in cages for emergence to adults. All cages with adult mosquitoes were provided a 10% sucrose solution via a piece of soaked cotton wool. Cages with experimental mosquitoes were not provided with a blood meal prior to the experiments.

    Experimental set-up

    Experiments were performed in a semi-field screened enclosure measuring 12.0 × 12.0 × 2.1–4.0 m (length, width, height) at the Majete Wildlife Park in Chikwawa District, Malawi. The walls of the screened enclosure were made from fiber glass, mosquito-proof screening (Phifer Inc, Tuscaloosa, AL, USA), and the roof was a waterproof tarpaulin. Within this enclosure, we built an experimental house measuring 5.0 × 3.0 × 2.2–2.7 m (length × width × height) (Fig. 1). The walls of the experimental house were constructed from locally produced bricks and plastered with cement, and the roof was made of corrugated iron sheets, including a 20-cm overhang. The front wall of the experimental house was fitted with a door (inner dimensions 197 × 60 cm) in the middle, two windows (30 × 30 cm) and four removable eave frames (inner dimensions 90 × 10 cm per frame). The back wall of the house was also fitted with two windows and four eave frames, but no door. The wooden door, window frames and eave frames were painted black with water-based chalkboard paint.

    Fig. 1

    The experimental set-up for studying house-entry behavior of female malaria mosquitoes. a Schematic top view of the screened enclosure (12 × 12 m) including the experimental house (brown rectangle 3 × 5 m), the 4 high-speed cameras (labeled C1a, C2a, C1b, C2b), the infra-red lights for camera illumination (IR) and the mosquito release point (R). b Picture of the experimental setup, showing the large screened enclosure and within it the experimental house with door, window and metal roof with eave, and the 4 high-speed cameras and infra-red lights. c Example showing an overlay of all mosquito flight tracks within 1 experimental night with eaves and windows screened. A blue line was drawn each time a single mosquito entered the view. Orange to red colors are used to indicate when more individuals were tracked at the same time. d The three-dimensional (3D) coordinate system and volume in front of the house in which the mosquitoes could be tracked using our videography system. The X-axis and Y-axis are oriented normal and parallel to the front wall of the house, and the Z-axis is oriented vertically. The 3D trackable volume is highlighted in white and projected on the floor, house and the house symmetry plane. The location of the eave and window are indicated in red, with an eave height of between 2.12 and 2.31 m and a window height of between 1.48 and 1.97 m. e, f To study the flight activity near the eave and window, we defined corresponding volumes-of-interest near these structures, as defined by the blue boxes.

    The windows and eave frames could be left completely open, fitted with insect screens or closed completely with wooden shutters. The screens were made of charcoal-colored fiber glass (Wire Weaving Co. Dinxperlo, The Netherlands), and the shutters were made of plywood painted black with water-based chalkboard paint. Using this system, we were able to systematically investigate the effect of window and eave closure and screening on mosquito house-entry behavior. The door remained closed overnight for all experimental treatments.

    Two beds were positioned inside the house, one along each outside wall, and each bed was covered with an untreated bednet. During experimental nights, one adult man slept in each bed, under the bednets, to act as a bait for mosquitoes. Three pairs of adult men volunteered to sleep in the house for 10 experimental nights each. Written informed consent was obtained from the volunteer sleepers. The College of Medicine Research and Ethics Committee (COMREC) in Malawi approved the study (Proposal Number P.02/19/2598). A US Centers for Disease Prevention and Control (CDC) light trap (John W. Hock Ltd, Gainesville FL, USA) was placed near each bed to collect a sample of the mosquitoes that entered the house [28, 29].

    Camera and real-time mosquito tracking set-up

    A multi-camera videography system was used to track the three-dimensional (3D) flight kinematics of An. gambiae mosquitoes around the experimental house. The videography system consisted of four synchronized machine-vision cameras (Basler acA2040-90umNIR, USB 3.0; Basler AG, Ahrensburg, Germany), equipped with 16-mm f1.4 wide-angle lenses (Kowa LM16HC; Kowa Optical Products Co., Ltd., Nagoya, Japan), with lens aperture set at f2.8. The cameras were operating at 50 frames per second (fps), with a 1-ms exposure time. To improve the light sensitivity of the cameras, pixels within each 2 × 2-megapixel camera image were binned 2 × 2. Binning combines the charge from adjacent pixels (in this case, 2 × 2-pixel bins), resulting in increased light sensitivity but a reduced spatial resolution (in this case, reduced to 1 × 1 megapixel). Image capture on the cameras was synchronized by means of an external trigger pulse, generated by an Arduino Uno microcontroller board (Arduino, Monza, Lombardy, Italy) (https://github.com/strawlab/triggerbox.git).

    To protect the cameras and lenses from water, heat and dust, each set was placed in a camera housing (Transpac THP 4000; Basler AG, Ahrensburg, Germany). These camera housings were mounted onto an aluminum frame (MayTec Aluminium Systemtechnik GmbH, Olching, Germany) that was fixed to the concrete floor on which the house was built (Fig. 1b). The cameras were placed at an approximate distance of 2.5 m from the front wall of the house, at heights between 0.8 and 1.3 m. As a result, the camera system imaged the front, right side of the experimental house, including half the door and one window. The cameras were oriented slightly upwards to film the volume below the roof near the eave area. The dimensions of the area in front of the house where mosquitoes could be tracked were approximately 2.5 × 1.0 × 1.5 m (Fig. 1d).

    The filming volume was illuminated with eight near-infrared light-emitting-diode (NIR-LED) lights (two ABUS TVAC71000-60° lights and six ABUS TVAC71070-95° lights; ABUS, Volmarstein, Germany). The NIR-LED lights were mounted on a frame placed on the concrete slab directly below the area of interest (Fig. 1b), and the lights were directed upwards and arranged to uniformly light the filming volume near the eave and window, aiming for optimal contrast between the illuminated mosquitoes and the dark background of the house.

    We used an automated tracking software [30] to track in real-time the positions of multiple mosquitoes flying in the four camera views, and from these we reconstructed the 3D flight tracks. The tracking software ran on a single laptop (Lenovo ThinkPad P51; Lenovo, Beijing, China) with an Intel Xeon E3-v6 processor and Ubuntu Linux operating system, which performed the real-time image analysis and object tracking for all four cameras, as well as the 3D flight track reconstruction. Based on pilot recordings, sensor gain was set to 1.0 for all cameras, and the maximum number of simultaneously tracked mosquitoes was set to 10. Tracks were reconstructed only when the mosquito was visible in at least two of the four camera views. A dynamic background model was used with update intervals for each 100 frames and a 1% weight factor to compensate for slow changes in illumination conditions.

    Cameras were calibrated with the multi camera self-calibration routine [31] by tracking a single moving LED light with each of the four cameras (Cree SunBright 535 nm Green LED; CreeLED Inc, Durham, NC, USA). This calibration was aligned to world reference points based on landmarks on the experimental house. The resulting coordinate system in the world reference frame was defined as X, Y, Z, with the X-axis oriented perpendicular to the house front wall, the Y-axis oriented parallel to the house front wall along the ground and the Z-axis oriented vertically. We defined values within this coordinate system as {x, y, z}, with the origin {x, y, z} = {0,0,0} located against the house front wall (x = 0), on the ground in front of the house (z = 0) and (y = 0) at the right side of the door frame as observed from the cameras.

    The calibration procedure was repeated every experimental day to correct any inadvertent change in camera position. A correction for lens distortions was generated for each camera at the start of the experiment, using a 6 × 10 checkerboard pattern with 90-mm squares. Distortion parameters were computed using openCV procedures (https://docs.opencv.org). Tracking results were corrected for lens distortions.

    Videography experiments were performed from 20:00 to 04:00 h. If volunteers briefly left the experimental house during the night, a 5-min buffer period was marked prior to leaving and post re-entering the experimental house. Tracking data within those time slots were removed from further analyses.

    Eave and window modifications

    We evaluated five experimental house modifications (Fig. 2). For our control condition, both the eaves and windows were fully open (eaves open – windows open [EO-WO]). We used two treatments to test the effect of window modifications on mosquito house entry behavior. In the first treatment, we screened the windows and left the eaves open (EO-WS), and in the second treatment we closed the windows while leaving the eaves open (EO-WC). To test the effect of eave modifications on mosquito house entry behavior, we used treatments in which we screened or closed the eaves while, in each case, screening the windows (ES-WS and EC-WS, respectively).

    Fig. 2
    figure 2

    Overview of the five different experimental treatments, in which we systematically closed or screened the window and eave. In the overview, the three rows show the different window treatment conditions (from bottom to top: open, closed and screened), and the three columns show the eave treatments (from left to right: open, closed and screened). Each condition was defined using a four-letter code, where E, W, O, C, and S stand for Eave, Window, Open, Closed and Screened, respectively. The door was closed during all experiments. Eave and window treatments were changed using removable frames, as shown in the inset image. The inset image shows the back of the experimental house, where the eave and window treatments were the same as the front.

    Experimental procedure

    Before each experiment, the house was prepared by closing, screening or leaving open the eaves and windows, as randomly assigned for each replicate night of the study (Fig. 2). Each treatment was in place for 6 replicate nights (see experimental treatment schedule in Additional file 1: Table S1).

    On the day of each experimental replicate, 500 female mosquitoes (5–8 days old and not previously blood-fed), were selected before 12:00 h and set aside in the insectary in a release bucket (diameter 12.5 cm, height 12.5 cm), covered with a mesh and provided with water-soaked cotton wool. Two volunteers slept inside the house under untreated bednets, starting at 19:30 h. The volunteers’ heads were positioned towards the front (door) side of the house, and each pair of volunteers shifted beds (to the left or right side of the house) after each replicate. At 19:30 h, the two CDC light traps at the end of each bed were turned on, with their lights switched off, and the bucket with mosquitoes was placed in the screened enclosure, 5.8 m in front of the experimental house.

    At 20:00 h, mosquitoes were released from the bucket by lifting the mesh using a fishing line operated from outside the screened enclosure. Mosquito flight was tracked until 04:00 h, after which the CDC light traps were turned off, and the volunteers could leave the house. Any temporary absence of volunteers during the recording period was recorded in a logbook. A Prokopack aspirator (John W. Hock Company) was used to collect mosquitoes from inside the experimental house at 04:00 h. Together with these Prokopack catches, CDC light trap catches were briefly frozen, and the collected mosquitoes were then counted. Mosquitoes remaining in the release bucket were also counted, and the number of responding mosquitoes for each replicate night was defined by subtracting the number remaining in the release bucket from the initial 500 mosquitoes. Remaining mosquitoes found inside the screened enclosure later that day were removed with the Prokopack and discarded after freezing. Experimental replicates were carried out no more frequently than every other day to ensure proper preparation and to allow any uncaught mosquitoes remaining in the screened enclosure to die before the next experimental replicate.

    Data analysis

    The real-time tracking algorithm used a Kalman predictor to reconstruct 3D flight paths from stereoscopic videography data [30], and thus the output data consisted of Kalman-filtered flight paths defined by location, flight velocity and the Kalman covariance error e(t). In post-processing, we filtered the resulting database of flight tracks in two steps. First, to remove potential extrapolation errors from the Kalman predictor, we deleted the end of tracks if either the estimated flight speed exceeded 1.5 m/s or the Kalman covariance error was > 0.01. Second, we then discarded all tracks that were shorter than 10 cm or less than 0.2 s (10 video frames at 50 fps). These settings were based on a sensitivity analysis and the assumption that flying Anopheles mosquitoes have a maximum flight speed of < 1.5 m/s. The resulting flight paths consisted of the temporal dynamics of the 3D location {x(t), y(t), z(t)} and velocity {u(t), v(t), w(t)} of each flying mosquito; these were used for our subsequent analyses.

    We used all combined flight tracks per treatment to calculate average mosquito density distributions and flight velocity distributions around the house. For this, we divided the filming volume into 40 × 40 × 40 voxels (spatial bins), resulting in an approximate voxel size of 5 cm in the X- and Z-direction, and 7.5 cm in the Y-direction. In each voxel we estimated the mosquito density as the relative proportion of time mosquitoes spent in that voxel, defined as T* = Ti/Ttotal, where Ti is the time spent in voxel i, and Ttotal is the total flight time. We visualized these density distributions as heat maps projected on three two-dimensional (2D) planes (X–Y, X–Z and Y–Z). We determined the flight velocity vector in each voxel as the mean flight velocity of all mosquitoes that passed through that voxel. We visualized the velocity distributions using streamline plots derived from these velocity fields, projected on the same set of 2D planes as for the density distributions (X–Y, X–Z and Y–Z).

    For measuring and comparing flight activities near the eave and window area, we defined volumes-of-interest around the eave and window (Fig. 1e, f, respectively). These volumes had the same rectangular or square shape as the eave or window, respectively, but extended 10 cm on each side (in the Y- and Z-direction). The volumes started at the wall and extended 30 cm outward in the direction perpendicular to the wall (in the X-direction). We then identified all flight tracks that intersected these volumes around the eave and window. Based on these, we quantified flight activity around the window and eave using the time that mosquitoes spent in the corresponding volumes. We determined this time spent in each volume by summing all durations that flight tracks remained in the defined volume; this was done for each experimental night and for an array of time bins with a temporal resolution of 10 min.

    Next, we used the flight tracks around the window and eave to study when and how mosquitoes visited the window and eave, and when and how they arrived, departed, remained in and returned to these volumes. ‘Arrivals’ were defined as flight tracks that started at least 10 cm outside the volume-of-interest and ended within the volume. ‘Departures’ started within the volume-of-interest and ended at least 10 cm outside the volume. ‘Visitors’ started outside the volume-of-interest, entered the volume, left the volume and finally ended outside the volume. ‘Returnees’ started inside the volume-of-interest, left the volume, re-entered the volume and finally ended inside the volume. ‘Remainers’ started and ended inside the volume-of-interest, without moving outside the volume. It should be noted that if a flight track ended within the window or eave volume, the mosquito might have entered the house or might have landed on the house, because the tracking algorithm only tracked mosquitoes flying outside the house.

    Based on these data, we determined the number of mosquitoes that showed each type of flight behavior (visiting, arriving, departing, remaining and returning). We then used the flight kinematics data to determine the behavior-specific flight dynamics around the eave and window. Specifically, we constructed streamline plots, both per treatment and across all 30 replicates, for all mosquitoes that arrived at the volumes around the eave and window. To focus on the approach kinematics only, we removed the parts of the tracks after arrival.

    We used analysis of variance (ANOVA) to test for differences among treatments in various flight kinematics and house entry parameters. The dependent parameters were the number of responding mosquitoes, the percentage of responding mosquitoes collected inside the experimental house, flight track duration (time spent) and the number of flight tracks. We used Tukey’s HSD for pairwise comparisons when the ANOVA test showed a significant difference between treatments. We also used ANOVA to test for differences in house entry rates among the three pairs of volunteer sleepers. We defined P < 0.05 as significant, 0.05 ≤ P < 0.10 as marginal, and P ≥ 0.10 as non-significant.

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  • [UPDATE] Romero Games Employee Says ‘Whole Studio’ Subject to Layoffs After Microsoft Pulls Funding for New Shooter from Doom Co-Creator John Romero

    [UPDATE] Romero Games Employee Says ‘Whole Studio’ Subject to Layoffs After Microsoft Pulls Funding for New Shooter from Doom Co-Creator John Romero

    UPDATE: A Romero Games employee has claimed that Microsoft’s decision to pull funding from the studio’s in-development project has led to the entirety of the studio being laid off.

    “Today I found out our whole studio is being let go because of the layoffs at Microsoft,” the staff member wrote via a post on LinkedIn.

    “A very sad day,” wrote another employee impacted by layoffs. “It breaks my heart to say that Romero Games fell victim to the 9,100 Microsoft layoffs today. The best team I’ve ever worked with and my dream job gone just like that. It really was a great project and it’s hard to process that it’s over. It’s nothing less than tragic.”

    More than a dozen Romero Games employees have now publicly stated they have been impacted by the layoffs and are now looking for work, according to LinkedIn profiles reviewed by IGN. Romero Games formally announced its funding had been pulled just hours ago, as detailed below.

    ORIGINAL STORY: Romero Games, the studio founded by Doom co-creator John Romero and Brenda Romero, has said it has been left “heartbroken” after discovering that funding for its next project has been pulled, reportedly as part of Microsoft’s latest cuts, leaving the game and its team at risk.

    In a statement, studio director Brenda Romero said the company’s publisher and financial partner confirmed last night it was walking away from the project “along with several other unannounced projects at other studios.”

    Brenda and John Romero. Image credit: Shane Anthony Sinclair/BAFTA/Getty Images for BAFTA.

    A separate post on social media, a now-former Romero Games employee stated that they are now out of work at the developer “due to the recent Xbox layoffs.” IGN has contacted Microsoft for comment.

    The news comes just hours after Microsoft’s latest round of mass layoffs impacted numerous internal Xbox studios, resulting in the cancellation of multiple projects including Everwild and Perfect Dark, as well as other, unannounced titles that Microsoft had been funding.

    “This was a strategic decision made at a high level within the publisher, well above our visibility or control,” Romero stated. “We deeply wish there had been something, anything, we could have done to prevent this outcome.”

    Romero suggested that the publisher’s decision had come as a surprise, as Romero Games had “hit every milestone on time, every time, consistently received high priase, and easily passed all our internal gates”.

    For now, Romero Games said it was “currently evaluating next steps and working quickly to support our team”, and asked for anyone with “any opportunities or ways you can help our incredible team” to “please reach out.”

    “These people are the best people I’ve ever worked with,” John Romero himself said, sharing the news via social media. “I’m sorry to say that our game and our studio were also affected.”

    Romero Games’ recent projects include 2019’s Sigil and its 2023 sequel Sigil 2, as well as mafia strategy game Empire of Sin, launched in 2020.

    Little is known of what Romero Games had been working on for the past few years, other than it was a new first-person shooter made with Unreal Engine 5. Back in July 2022, the company said it was expanding to work on the project after securing funding.

    “It’s a new dawn for Romero Games,” the studio said at the time. “We’re working with a major publisher to develop John Romero’s next shooter: an all-new FPS with an original, new IP.”

    Image credit: Shane Anthony Sinclair/BAFTA/Getty Images for BAFTA.

    Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


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  • PlayStation’s ‘Helldivers 2’ Coming to Xbox in August

    PlayStation’s ‘Helldivers 2’ Coming to Xbox in August

    The crossplatform walls are slowly but surely coming down more and more, as Sony Interactive Entertainment’s “Helldivers 2” makes its way to Microsoft’s Xbox gaming console this August.

    Formerly a PlayStation and PC exclusive title, the third-person co-op shooter developed by Arrowhead Game Studios and published by PlayStation will launch for Xbox Series X and S on Aug. 26.

    “Helldivers 2” is a described as a “cooperative, third-person feast of destruction where players and up to three squadmates step into the boots of an elite class of soldiers whose mission is to spread peace, liberty, and Managed Democracy using the biggest, baddest, and most explosive tools in the galaxy.”

    The game launched for PlayStation and PC in February 2024 and was a critical and commercial hit.

    “We know gamers have been asking for this for some time and we are so excited to bring more Helldivers into our game,” “Helldivers 2” game director Mikeal Eriksson said in a statement Thursday. “We have so much more in store for the future months and years – and the more players we have the more stories we can tell! The fight for Super Earth has only just begun.”

    “Helldivers 2” is coming to Xbox on the heels of Xbox’s releasing one of its current hottest titles on PlayStation: “Indiana Jones and the Great Circle.” Microsoft really kicked off industry-wide conversations surrounding breaking down the barriers for console-exclusive titles early last year and has continued to tease future developments with PlayStation and Switch 2 since. But we have yet to see much movement from the PlayStation and Nintendo direction, with the “Helldivers 2” release on Xbox marking a significant moment.

    Watch Thursday’s announcement trailer revealing “Helldivers 2” will be coming to Xbox in the video below.

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  • Apple Inc. (AAPL) Opens State-of-the-Art Studio in Los Angeles to Bolster Apple Music

    Apple Inc. (AAPL) Opens State-of-the-Art Studio in Los Angeles to Bolster Apple Music

    Apple Inc. (NASDAQ:AAPL) is one of the 13 best blue-chip stocks to buy according to analysts. On June 30, the company confirmed the opening of a new, state-of-the-art studio facility in Los Angeles. The studio features two advanced radio studios and Spatial Audio capabilities dedicated to audio mixing and production spaces.

    Apple Inc. (AAPL) Opens State-of-the-Art Studio in Los Angeles to Bolster Apple Music

    A wide view of an Apple store, showing the range of products the company offers.

    The new state-of-the-art studio is part of Apple’s push to support artist-driven content creation, audio innovation, and fan connections. The studio is to serve as the anchor of the company’s Apple Music global network of creative hubs.

    “With this new studio we are furthering our commitment to creating a space for artists to create, connect, and share their vision,” said Rachel Newman, Apple Music’s co-head.

    Apple Music is part of Apple’s vast service network, offering a catalog of over 100 million songs available in more than 167 countries.

    Apple Inc. (NASDAQ:AAPL) is a technology company that designs, manufactures, and markets a range of consumer electronics, computer software, and online services. Its product categories include iPhones, iPads, Macs, Apple Watches, and Apple TVs. Apple also offers various services, including the App Store, Apple Music, Apple TV+, Apple Arcade, and Apple Fitness.

    While we acknowledge the potential of AAPL as an investment, we believe certain AI stocks offer greater upside potential and carry less downside risk. If you’re looking for an extremely undervalued AI stock that also stands to benefit significantly from Trump-era tariffs and the onshoring trend, see our free report on the best short-term AI stock.

    READ NEXT: 10 Most Undervalued Gold Stocks to Buy According To Analysts and 10 Undervalued Tech Stocks Flying Under Wall Street’s Radar.

    Disclosure: None.

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