Sega president and COO Shuji Utsumi recently spoke about the company’s push for making its Games as a Service (GAAS) business model global, as it’s a sign of a company’s “good record.”
In an interview with The Game Business, Utsumi said that game companies with “a good record tend to have a strong [global] GAAS business.” In regards to Sega, while the console and PC standalone business is “getting better,” the publisher and developer is still working on making its GAAS business global. “That’s one of the biggest challenges,” he added.
Currently, Sega’s GAAS focus is on free-to-play mobile games, including the likes of Sonic Rumble, which is free to play but offers in-app purchases. In a 2024 interview with Automaton, which was translated from Japanese, game director Makoto Tase said that “monetization models that use gacha mechanics have not been very successful when it comes to games targeted towards worldwide audiences of all ages,” and that these mechanics “tend to be shunned overseas,” leading to ultimately deciding not to include them in Rumble.
While Utsumi didn’t specifically mentioned gacha mechanics, he sees developer Rovio, which Sega acquired back in August 2023, as the candidate for this business push. “Rovio has deep knowledge of the global mobile business, and very strong IP with Angry Birds,” Utsumi said. “We feel like the fit between Rovio and Sega is good. We are working closely with Rovio to have a Sonic mobile game, and we are giving them access to IPs, including Sonic, to come up with nice, welcoming GAAS titles.”
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Sega’s plans of expansion also include developing properties beyond games, with Utsumi referencing the success of the Sonic movies, which topped $1 billion at the global box office on January of this year. According to the president, the films have had a major impact on the franchise, leading to a significant boost to Sonic game sales.
“When I started to get involved in the video game business, I picked up Crash Bandicoot and started asking some of the movie studios if they were interested in turning that property into a movie,” he said. “But I was treated like… ‘hey, video games is like a toy business’. They didn’t really take it seriously.”
Live service games aren’t going through a healthy phase
Even though Utsumi said that game companies with strong GAAS business show a good record, studios have been struggling around live service launches.
Sony reportedly poured $200 million into live service shooter Concord, which was released late last year and pulled from sale within weeks, shuttering the studio behind it in the process. In January of this year, it canceled two first-party live service titles in development at Bluepoint Games and Bend Studio. Weeks later, contractors were reportedly cut at the latter.
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Mere weeks later, Warner Bros. Games announced it would be shutting down free-to-play brawler Multiversus on May 30. There’s still an interest around live-service models—Pragma, a backend engine for live-service games like Spectre Divide and Predecessor, secured a $12.75 million investment in March. Despite the decisions in the preceding months, previous PlayStation Studios boss Hermen Hulst said that Bungie’s upcoming live-service shooter, Marathon, won’t be making the same mistakes as Concord.
“I think that some really good work went into that title,” Hulst said during a fireside chat aimed at investors. “Some really big efforts. But ultimately that title entered into a hyper-competitive segment of the market. I think it was insufficiently differentiated to be able to resonate with players. So we have reviewed our processes in light of this to deeply understand how and why that title failed to meet expectations—and to ensure that we are not going to make the same mistakes again.”
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Mohali: Three men involved in a brazen robbery case in which they threw chilli powder into a woman’s eyes to incapacitate her before snatching a bag containing cash have been arrested. The crime, which triggered panic in the city, occurred near Mohali’s Kamla Market in Phase 1. Those arrested have been identified as Parvinder Singh, Chandan Gupta and Sachin Kumar. Police have recovered Rs 1.6 lakh from the three, SSP Harmandeep Singh Hans said.Deputy Superintendent of Police (City-1) Prithvi Singh Chahal, while addressing the media, said that under the directions of the SSP, Mohali Police launched a special drive to clamp down on thefts and snatching incidents in the city. As part of this initiative, Police Station Phase-1 cracked the high-profile chilli powder robbery case within days of its occurrence.The incident took place when Jamuna Devi was returning home after helping her niece, Anjala Sarma, close their confectionery shop in Kamla Market. While they were walking near the Mechanic Market area in village Mohali, three unidentified men on a motorcycle attacked them. One of them threw chilli powder in Anjala’s eyes, after which they snatched the cash bag and fled.Based on Jamuna Devi’s complaint, Police Station Phase-1 initially registered a case under Section 304 of the Bharatiya Nyaya Sanhita (BNS) against unknown persons. The case caused widespread fear among residents, especially women.Inspector Sukhbir Singh, SHO of Police Station Phase-1, led the team that traced and arrested the accused. During interrogation, the trio confessed to their involvement and revealed that they had initially identified the victims while travelling in an auto-rickshaw. After spotting the women walking alone, they planned and executed the snatching using a motorcycle.Police said the case has since been updated to include Sections 309(4) and 317(2) of the BNS based on further investigation. The trio are now in police custody, and further interrogation is underway to determine their involvement in other similar crimes. MSID:: 122185760 413 |
Automattic CEO Matt Mullenweg confirmed that the company is no longer working on migrating its Tumblr blogging platform to WordPress, as previously announced. The exec shared the news on The Verge’s Decoder podcast, published on Monday, saying that the project is “on hold” for an indefinite period.
“What we decided is that we want to focus as much on the things that are going to be noticeable to users and that users are asking for,” he told the site. “This was more like an infrastructure thing, kind of like any big re-architecture. I still want to do it. It’s just cleaner. But right now, we’re not working on it.”
The announcement also raises questions about what this means for Tumblr’s integration with the open social web, known as the fediverse. By migrating its infrastructure to WordPress, it would have become a federated app. Mullenweg admits that was one of the arguments for making the move, but hints that it’s no longer a priority.
“…in the meantime, I think if there was a big push to implement fediverse, we would just do it on the Tumblr code base,” he said.
Mullenweg also reiterated that Tumblr is not profitable, and is sustained from the profits of other Automattic products. Still, he said he believed in Tumblr’s future and plans to give it the runway it needs to figure things out.
SIM swapping is a popular type of fraud in which someone transfers your mobile number to a SIM in their own device. By intercepting any messages or phone calls sent to you, they’re able to access your two-factor authentication codes and other sensitive information. Now, AT&T is offering customers a way to combat this kind of crime.
Available starting today, Wireless Account Lock is an option for AT&T subscribers with postpaid or prepaid wireless accounts. Simply by turning on a switch in the myAT&T app, you can enable Account Lock to prevent unauthorized changes to your account and phone lines.
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Wireless Account Lock prevents a variety of actions, including:
Upgrading your device to a new one
Changing a SIM card or eSIM
Changing a phone number
Transferring a phone number to a different device
Changing your billing information
Changing the authorized users for your account
Certain actions are still allowed with Wireless Account Lock turned on. These include:
Making a payment
Setting up payment arrangements
Enrolling in AutoPay
Making changes to your plans and add-ons
Suspending your service
Unlocking a device
Managing NumberSync
Changing your E911 address
Changing your voicemail password
You can apply Wireless Account Lock to any device on your postpaid or prepaid mobile account with AT&T, including smartphones, tablets, smartwatches, hotspots, and laptops. You need to be the account owner or have primary or secondary access to the account to do this.
To get started, download the myAT&T app for iOS or Android if you don’t already have it.
Sign in to the app and select the number that you want to lock.
Tap Continue, select Profile & Settings, and then tap Account Info & Preferences.
Under Wireless Account Lock, turn on the switch to enable it. Here, you can also disable it when you want to make any otherwise blocked changes to your account.
In response, AT&T will send a confirmation email to your email address and a text to your mobile device.
Also: 7 ways to lock down your phone’s security – before it’s too late
Wireless Account Lock isn’t just for consumers. AT&T offers the same feature for business accounts. Like the consumer version, the business variant will prevent device upgrades, SIM or eSIM changes, number transfers, and other actions.
To enable or disable Account Lock in this instance, sign in to your AT&T business account. Select Account lock settings and turn on Account lock. Here, you’re also able to include or exclude specific features when Account Lock is enabled.
AT&T now joins the other two major US mobile carriers in trying to help customers combat SIM swapping attacks.
T-Mobile offers a SIM Protection feature for both postpaid and prepaid accounts. Using the T-Mobile website or the T-Life app for iOS or Android, you’re able to flip the switch to enable this protection.
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Verizon’s SIM Protection and Number Lock features are also accessible to postpaid and prepaid subscribers. Instructions and controls for enabling both options are available on the My Verizon website and the My Verizon app.
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When Linus Torvalds posted his now-legendary 1991 announcement about a “hobby” operating system kernel, no one would have predicted that Linux would become the backbone of modern computing. In a speech at the Open-Source Summit, North America, Jonathan Corbet, executive editor of LWN and longtime kernel developer, recounted the Linux kernel’s remarkable journey, highlighting its disruptive beginnings, its unique development model, and the challenges that have shaped its evolution.
Linux just keeps growing
Today, as Corbet said, “We are up to just over 40 million lines of code at this point. It’s fair to say that, indeed, Linux has become big and professional.” The first thing he noted was that, no matter what else was happening in the world, Linux had just kept growing.
Also: 7 things every Linux beginner should know – before downloading their first distro
In a graph of Linux kernel growth, Corbet observed, “If you look at this line, it’s really monotonically upward. It’s always increasing. We’re always building on the kernel, despite the fact that a lot of things were happening in the world over these three decades. We had the dotcom crash in 2000. We had the SCO lawsuit. In 2008, there was the global economic crisis. And of course, we had the COVID pandemic. But you don’t really see an effect on the development speed of Linux from any of these events. We have somehow managed to sustain everything we can do despite all the stuff that has happened in the world.”
How has Linux managed this?
Corbet believed that what has set Linux apart is its radical openness.
Unlike the centralized, exclusive development of other Unix-like systems, now largely forgotten, Linux welcomed contributions from anyone willing to submit code. This openness, combined with the GNU General Public License (GPL) 2.0, fostered a unified codebase and prevented fragmentation. “Anybody could be a part of it,” Corbet emphasized, “and as a result, Linux developed a community that you didn’t find in other open projects at that time.” You really won’t find it anywhere else, even now.
Also: This city is dumping Microsoft Office and Windows for OnlyOffice and Linux – here’s why
Of course, for years, no one took Linux seriously. It was dismissed as a toy in an era when Unix fragmentation and the rise of Windows NT dominated industry thinking. The prevailing wisdom held that only large corporations could build operating system kernels, leaving little attention for a community-driven initiative. Yet, as Corbet noted, Linux exemplified Clayton Christensen’s concept of disruptive innovation: a technology dismissed as inferior that quietly matures until it overtakes established players.
Another factor, Corbet explained, was that in the early 1990s, the BSD Unix systems were much more mature than Linux; they were capable of doing more and were more usable. Still, their permissive BSD license model led to a whole bunch of forks. None of them gained the critical mass in terms of either the development community or adoption to dominate Linux.
Instead, the Linux kernel stayed one thing. It stayed together, in part because its GPLv2 copyright policy meant everybody retains their copyright under the same license. It means that nobody owns Linux, or everybody owns Linux. It is not a company project. It’s not something somebody can pull out from under you, and that makes a huge difference.
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Linux was also successful, Corbet believes, because “Linus had no pride. He threw open the door to everybody, and anybody who could send him a patch could participate. And so we’d take it; we’d throw away a lot of stuff. It didn’t work. It seemed wasteful in ways, but there were no boundaries. Anybody could be a part of it. It was a lot more fun, and it was a lot more open.”
You can see how that approach was successful, he added, after the late 1990s when “Linux caught the attention of industry giants. IBM’s 2001 billion-dollar investment marked a turning point, shifting perceptions from skepticism to serious engagement. The dot-com boom fueled a Linux bubble, with startups and venture capital flooding the ecosystem. Yet, when the bubble burst, kernel development continued unabated, underscoring Linux’s independence from any single corporate patron.”
Corbet continued, “Much of the commercial structure around Linux self-destructed over the course of about a month in 2000, but development of the Linux kernel did not slow down. Nothing really changed there, which was perhaps the first object lesson that Linux is truly independent of its corporate patrons.”
Linux’s modular approach
Another reason Linux has been successful is its modular approach. By focusing solely on the kernel while leaving user-space utilities and distributions to others, it accelerated innovation and allowed parallel experimentation. Corbet cited the emergence of Beowulf clusters in the late 1990s. By stringing together commodity PCs running Linux to create supercomputers, Linux began its rise as the only supercomputer operating system and the dominant operating system of today’s data centers and clouds.
Also: I put Linux on this 8-inch mini laptop, and unlocked a new way of computing
Corbet remembered, “I worked in a supercomputing center when this was happening, and I went to them and I said, ‘Hey, we should really be looking at this.’ And they said, “No, no, we have these Crays over here, and that’s all that we’re ever going to need.” That really didn’t age very well. Now, people don’t really talk about Beowulf clusters anymore, for a simple reason. We just call them data centers.”
All of this development was happening over e-mail lists. Today, almost all of Linux’s key development occurs over the Linux Kernel Mailing List (LKML). Sometimes old technology is the best technology.
Beginning with the first Linux Kernel Summit in San Jose, California, on March 30 to March 31, 2001, developers began meeting face-to-face. That was when it became clear that while mailing lists are invaluable, personal connections are still vital. However, Corbet worries that current US visa policies will hamper such gatherings going forward.
A major shift
Corbet then turned his attention to the technical side of the Linux kernel. The Linux kernel’s development model underwent a major shift. “At the 2004 Kernel Summit. We adopted what was called, what we called the new kernel development model. Now it’s just the kernel development model where the first two weeks of every development cycle are what’s called the merge window, where all the new code, new features go in, then for the following weeks we fix the problems. This works well enough at this point that every release takes nine or 10 weeks in total. You can set your clock by the last 15 years; there have been exactly two exceptions.”
Also: The Linux 6.15 kernel arrives – and it’s big a victory for Rust fans
As Linux scaled, its development process faced bottlenecks. The biggest was the reliance on Torvalds to manually apply every patch. The adoption of BitKeeper, a proprietary source code management tool, temporarily alleviated these issues but introduced new dependencies.
Then, in April 2005, things went badly wrong. The “BitKeeper license was abruptly withdrawn, and overnight, we found ourselves without the software tool on which we had built the entire development process. So this brought everything to a halt. We were all kind of sitting there looking at each other, saying, ‘Now what?’ So Torvalds responded by creating Git in 10 days. Today this free and open source version control manager has revolutionized not only Linux development but software collaboration worldwide.
Also: I’ve used virtually every Linux distro, but this one has a fresh perspective
This approach, now used by many projects, enables rapid innovation without sacrificing reliability. Each year, 4,000 to 5,000 developers contribute over 80,000 commits, supported by a diverse array of companies, none of which dominate the project.
Corbet also highlighted the importance of embracing new technologies, such as the Rust programming language, to ensure the kernel’s long-term health and attract new contributors. “If you come back in five or ten years,” he predicted, “you’re going to see a very different looking kernel source base, and I think that’s really important for our sustainability.”
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Microsoft Intune administrators may face a few days of stress after Redmond acknowledged a problem with security baseline customizations.
The problem? Those customizations might not be saved during the update process, and the current workaround is to manually reapply customizations after updating baseline policies.
Microsoft Intune is a cloud-based endpoint management service that allows organizations to manage fleets of devices, including configuration and updates. Many admins use Intune for patch and policy management as an alternative to on-premises tools like Windows Server Update Services (WSUS), which was noted as being “no longer in development” with the release of Windows Server 2025.
The biz also has Microsoft Configuration Manager, which has its roots in the venerable Systems Management Server of the 1990s and is an on-premises product to manage a wide variety of products, including servers. The two are sometimes used together.
A security baseline in Intune is a template consisting of configuration settings. Microsoft generally issues a default baseline with recommended values, and an administrator can then tweak those values (or not) depending on the needs of their organization. However, those values not being maintained during the update process is less than ideal, particularly if there are a lot of customizations.
The new problem occurs if an administrator customizes the security baseline, and “affects customers who are updating their baseline version to a more recent version. For example, updating the security baseline from version 23H2 to version 24H2.” Microsoft, it appears, knows best, and the changes will be discarded in favor of the Microsoft-recommended defaults. This is fine for administrators who are happy to blithely accept whatever Microsoft sets as a default, but it is not so good for organizations that want to make their own tweaks.
The current workaround is also a pain – “While we work on the fix,” said the Redmond gang, “we recommend that admins manually reapply their customizations after updating their baseline policies.”
Reports of administrators rolling their eyes so hard that the Earth has shifted slightly on its axis are likely exaggerated. ®
But wait, we’re getting ahead of ourselves. Nintendo Switch 2 Welcome Tour is an interactive experience packed with trivia, design secrets, and minigames that show off the new system features. If you’re the type of person who is curious about technology, product design, and all the little details that go into making something, this might be a tour for you!
Go over the system’s features…literally
Welcome to the exhibition hall…which happens to look like a GIANT Nintendo Switch 2 system. As your character walks on top of the system (and eventually inside it), you can access fun little facts and secrets. For example, did you know:
That the rumble in your controller is created when magnets and electromagnets shift a little weight around? This is similar to how some trains use magnets to levitate, allowing them to move at extremely high speeds.
The mouse sensor is a black-and-white camera with a resolution of a handful of pixels…which is even fewer than the old Game Boy™ Camera! These sensors check the surface they’re on to see the direction and distance they’ve moved. This is then translated into mouse movement.
Some Nintendo Switch 2 games support a process called super resolution. This is when the Nintendo Switch 2 console’s main computer performs machine-learning calculations and predicts what kind of detailed picture it should draw. This results in a clearer, more detailed picture.
The Nintendo Switch 2 dock has rounded edges for a reason! It’s so the release buttons on the Joy-Con 2™ controllers are easier to reach.
If you enjoy reading these little nuggets of knowledge, there are plenty more facts like these in the full game.
Minigames and experiences
Sometimes the best way of learning is by doing, err, playing. There are several minigames that relate to the tech that you explore in the exhibits. These minigames include guiding a UFO through spiked balls with mouse controls, trying to guess shapes by using HD rumble 2, and more. And if you’re not one to back down from a challenge, some minigames have multiple difficulties that change up the conditions. Think you can guide a UFO through spiked balls while catching stars? It’s gonna take some quick reflexes!
Finally, there are other experiences called tech demos. For example, you can test out the noise reduction features of the system microphone or experience 3D spatial sound capabilities. There’s even one demo where you gently shake the Joy-Con 2 controllers like maracas and have the rumble feature simulate the feeling of beads inside. You’re never quite sure what you’ll find next!
Nintendo Switch 2 Welcome Tour is out now—if you’d like to learn more about the game, please visit the link below to learn more.
The nights surrounding the first quarter moon phase on June 2 present a good opportunity to spot colossal ‘X’ and ‘V’ features emblazoned on the lunar surface.
This month’s first quarter phase occurs at 11:41 p.m. EDT on June 2 (0341 GMT on June 3), at which time the right side of the half-lit lunar disk will be illuminated by direct sunlight from the perspective of viewers in the northern hemisphere on Earth.
At this time, the sun shines at such an angle to make it appear as if there is a gigantic ‘V’ and ‘X’ marking the barren lunar surface. This kind of phenomenon is referred to as a ‘clair-obscur’ effect and occurs when the interplay between light and shadow leads to the chance formation of familiar shapes on the moon’s craggy terrain.
How to spot the letters ‘X’ and ‘V’ marking the lunar surface
The lunar letters are visible for roughly four hours in the run-up to each first quarter moon phase and are at their most impressive when seen just on the ‘night’ side of the terminator, with their upper reaches kissed by the sun’s light. Try and find the lunar ‘X’ and ‘V’ on the lunar disk at sunset on June 2 and be sure to keep checking back to see how these shapes evolve over time.
If you miss the letters on the night side of the terminator, there’s no need to lose hope, as they’ll continue to be visible for a brief period after they pass to the ‘day side’ of the moon.
The lunar ‘X’ becomes visible for a brief period around the moon’s first quarter phase. (Image credit: Photo by Ding Yi/VCG via Getty Images, annotations by Anthony Wood)
The lunar X is an optical effect formed when sunlight strikes elevated rim sections of the Bianchini, Purbach and La Caille Craters around the first quarter moon phase, according to stargazing website EarthSky.org. The feature can be found around 25 degrees south of the lunar equator close to the terminator, which is the line separating the dayside and nightside of the moon, close to the prominent Werner and Aliacensis Craters.
The lunar ‘X’ and ‘V’ are briefly visible in the hours preceding the moon’s first quarter phase. (Image credit: Photo by: Alan Dyer/VWPics/Universal Images Group via Getty Images, annotations by Anthony Wood)
To find the lunar ‘V’, moongazers must follow the line of the terminator up to a point less than 10 degrees above the lunar equator to find the partially shadowed form of the Ukert Crater. Both objects can be spotted through a small backyard telescope with a 6-inch aperture, though a larger scope will help resolve detail in the myriad craters and broken terrain dotting the surrounding moonscapes.
Breaking space news, the latest updates on rocket launches, skywatching events and more!
TOP TELESCOPE PICK
(Image credit: Amazon)
Want to see the lunar X and V? The Celestron NexStar 4SE is ideal for beginners wanting quality, reliable and quick views of celestial objects. For a more in-depth look at our Celestron NexStar 4SE review.
Stargazers interested in exploring the lunar surface should check out our guides to the best telescopes and binoculars available in 2025. Photographers interested in capturing the moon’s surface should also read our roundup of the best cameras and lenses for astrophotography.
Editor’s Note: If you capture a picture of the letters on the moon and want to share it with Space.com’s readers, then please send your photo(s), comments, and your name and location to spacephotos@space.com.
If you listen to audio using Beats or AirPods when going to bed, iOS 26 has a useful new feature for you. The update adds a “Pause Media When Falling Asleep” option that is designed to shut off your earbuds when you’re no longer awake to listen.
Apple mentioned the feature during its Worldwide Developers Conference, but it was highlighted as an AirPods feature. Code discovered by MacRumors contributor Steve Moser suggests that the option is also available for Beats headphones.
The option to pause audio when asleep will save your spot in an audiobook or a podcast, but it should also preserve battery life by preventing your earbuds from staying on all night.
Pausing audio should be on by default when you install iOS 26, but it can be enabled by connecting your headphones to your iPhone and then tapping on them in the Settings app. Apple has not explained how the Beats or AirPods detect that you’ve fallen asleep.
You’ll need iOS 26 to use the option, plus updated firmware that Apple is beta testing. iOS 26 is limited to developers, but a public beta is coming soon. The update will launch this September.
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