WhatsApp has released a new beta update for iOS (version 25.19.10.74) through the TestFlight program, revealing ongoing development of a multi-account switching feature. This highly anticipated update will allow users to manage and switch between multiple WhatsApp accounts directly from the app—without needing WhatsApp Business or multiple devices.
The multi-account functionality was first spotted in version 25.9.10.70 and has since been refined. Although it is still under development and not yet accessible to beta testers, the feature is expected in a future update. Once released, users will be able to add a second account from the settings page either by registering a new number or linking an existing account using a QR code.
The multi-account feature is still under development. (Image: WABetaInfo)
Each account will retain separate settings, chat history, and notification preferences, offering clear distinctions between personal and professional use. A new section in the settings will display all registered accounts, including profile pictures and names, allowing users to easily identify and switch between them. Switching accounts will be instantaneous, without requiring logouts or app restarts, and a confirmation banner will briefly appear to confirm the switch.
In addition to streamlined account switching, WhatsApp is also working on a new notification system for multi-account users. When a message arrives on a secondary account, a specially formatted notification will show the sender’s name and the account name, minimizing confusion. Tapping the notification will immediately switch the user to the correct account and open the message thread.
This feature will be particularly useful for users managing multiple phone numbers or using eSIM-capable iPhones, which can store and activate multiple phone lines. It removes the need to juggle multiple devices or rely on the Business version of WhatsApp for multi-account access.
While a release date hasn’t been confirmed, WhatsApp is actively refining this feature to offer a seamless, efficient experience for users with multiple accounts. Updates on its availability will continue to be shared as development progresses.
As a parent, it can be daunting to hand over a smart device to their tween when a myriad of online dangers exist. Pinwheel, a kid-friendly tech company, is introducing a new solution for parents who want to stay connected with their children without giving them a phone.
The Pinwheel Watch is a recently launched smartwatch designed specifically for kids aged 7 to 14, offering a child-safe alternative that prevents access to social media and the internet. It features parental management tools, GPS tracking, a camera, voice-to-text messaging, fun mini-games, and — here’s a surprise — an AI chatbot.
The smartwatch itself features a sleek black design and a screen that is slightly larger than that of an Apple Watch. It’s currently priced at $160, with a $15 monthly subscription. It became available for purchase on Pinwheel.com last week, and we’ve been testing it over the past few days.
In addition to a more standard set of parental controls, the feature some parents might be wary of is the watch’s AI assistant, “PinwheelGPT.”
PinwheelGPT is designed as a safer alternative to typical AI chatbots, enabling kids to ask questions about various topics, including everyday curiosities, social interactions, and homework-related questions, the company claims.
However, parents may already be cautious about AI chatbots, as they can produce misinformation. Parents could also argue that the friendly nature of chatbots can lead to unhealthy patterns, where children rely on these digital companions for interaction instead of engaging in face-to-face interactions with family and friends.
Image Credits:Pinwheel
The company explained to us that safeguards are in place; the AI is trained to recognize topics that may be sensitive or inappropriate for children, opting out of these conversations and encouraging kids to discuss such matters with a trusted adult instead. During our limited testing, we confirmed that PinwheelGPT successfully avoided answering inappropriate or violent questions.
Additionally, parents have full visibility into all interactions with the chatbot, including both current and previously deleted chats, so they can step in if any red flags arise.
“We have not received any pushback from parents because it’s possible, if they are concerned, to remove the PinwheelGPT from the watch or turn it off via your own controls,” said founder Dane Witbeck, who is a father of four. “We do not use any personal data provided by any users, minors, or adults, in training AI models,” he noted.
Witbeck’s company launched its first child-safe phone in 2020 and, four years later, ranked No. 212 on the Inc. 5000 list of the fastest-growing companies in America for 2024.
Entering the smartwatch market seems like a natural progression, allowing the company to better compete in the approximately $100 billion smart wearable market against major brands like Apple and Fitbit. Pinwheel believes it’s strategically positioning itself by focusing specifically on the kids category.
It also differentiates itself from other similar devices, such as Fitbit’s Ace LTE, which focuses more on tracking location and health metrics.
Image Credits:Pinwheel
In addition to the AI feature, kids and tweens can make calls and send texts on the watch by using voice commands or a keyboard. There’s also a camera for video calls and selfies, along with a voice recorder app. Other apps include an alarm, calendar, calculator, and mini-games, such as a Tetris-like game.
The parent monitoring features are available through the “Caregiver” app. This allows parents to create a “Safelist” of contacts that their children are permitted to talk to, as well as reject certain phone numbers from being added to the list.
Additionally, a Schedule tab lets parents set up different modes to ensure that kids stay off their devices during specific times, like when they’re at school or summer camp. For instance, they can choose to limit contacts to only emergency numbers during the day and switch to “All mode” later in the day, allowing their kids to access everything freely.
If desired, parents have the option to monitor text messages, which could be particularly useful for those with younger children. Here, an AI text summary feature offers parents concise overviews of kids’ text message threads.
The Pinwheel Watch is available now in the U.S., Australia, Canada, and the U.K., with plans to expand into additional markets soon. It will be available on Amazon later this summer, though the company has not provided a specific date.
The EU now requires smartphone makers to include easy to read labels that indicate battery life and longevity, an IP rating, plus drop resistance and repairability scores for each new model. Those are great for consumers and, as it turns out, great for leaks – here is the label for the Samsung Galaxy Z Fold7.
The Z Fold7 will have a 4,400mAh battery, the same as its predecessor. The exact capacity is not on the label, but the expected battery life on a single charge is – 40 hours and 28 minutes. Additionally, the battery is rated for 2,000 charge cycles (while retaining at least 80% of its original capacity).
EPREL label for the Samsung Galaxy Z Fold7
The phone is rated IP48 for water resistance. That is no longer the top rating for foldables as newer models already offer IP59. The Galaxy foldable did score a perfect A for drop resistance, though. As for its repairability rating, it got an average C.
How to read an EPREL label
Note the QR code in the top right corner. That leads to a more detailed page, though in this particular case there is nothing – here is the link. The page explains that there may be a “delay up to 72 hours between the date the model is placed on the market and its information being accessible in this site.”
For an example of what the page should look like, here is the Galaxy S25 Edge information page. It lists the battery (3,786mAh rated capacity) and battery life per charge – 40 hours and 5 minutes, or just a bit less than the Z Fold7.
There are additional details like repairability information, submersion depth for the water resistance rating and even a Mohs hardness scale for the glass.
Premium German AV brand Loewe has announced the latest addition to its luxury OLED TV lineup, and it’s a spin on a TV trend we are seeing more and more these days.
Introducing the 97-inch Stellar, a new screen size for the company’s existing flagship TV range. It joins the already available 42-, 48-, 55-, 65-, 77- and 83-inch versions of the Stellar, which we called “one of the most unusual TVs we’ve seen” when it was unveiled last year, on account of its unique concrete rear panel.
Loewe’s new flagship TV is engineered and assembled at its manufacturing plant in its home town of Kronach. It has a premium aluminium chassis and brushed aluminium bezel for a stylish look and solid build.
It also features the magic.light system that launched with the Stellar. This light bar runs along the bottom edge of the TV for an ambient glow, and it can be customised with a range of different colours. Unlike Philips’ Ambilight system, it does not react to what’s happening on screen, but it does offer a pleasing welcome and goodbye animation.
Other design-led features include a concealed connection panel with cable management built in, and a hidden wall-mounting bracket which allows users to mount their TV flush against a wall for a sleek and modern look.
Unlike the core sizes in this range, the 97-inch Stellar does not sport a Micro Lens Array panel. Instead, it uses a 4K WOLED display – to be expected at this size. Loewe boasts of a strong relationship with LG Display, as it purchases the open-cell OLED panels in order to adjust the manufacturing process to suit its high standards.
The 97-inch Stellar is set to deliver “an exceptional visual performance with peak brightness, extraordinary contrast, and astonishing detail” with support for Dolby Vision IQ also on board.
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It appears to be powered by Hisense’s Vidaa smart platform, with Loewe’s os9 platform running on top. It supports a wide range of streaming services, including Netflix, Disney Plus and Apple TV+, as well as cloud gaming applications such as Blacknut and Boosteroid. There is also an art mode for displaying artwork, and Loewe is proud of the customisability of this operating system.
AI is even mentioned, with AI-backed content recommendations and AI comfort features also referenced, though we’re not entirely sure what they do quite yet.
As this is a premium OLED TV from Loewe, we expect a substantial price tag to match. While we don’t have UK pricing quite yet, the 97-inch Stellar will be officially priced at a whopping €29,999 when it launches later this month.
Using the power of currency conversion, we make that out to be approximately £26,000 / $35,000 / AU$54,000. Better get saving.
Just as we start off a new month, Nvidia has a fresh GeForce NOW announcement for subscribers. The newly published blog post by the company details 21 games that are gaining support for the cloud gaming service in July, with some highlights including Killing Floor 3, Little Nightmares II, Schedule I,RoboCop: Rogue City – Unfinished Business, and more.
Just this week alone, Nvidia is adding support for the following seven games for GeForce NOW subscribers:
Little Nightmares II (New release on Xbox, available on PC Game Pass, July 1)
Figment (New release on Epic Games Store, free, July 3)
Path of Exile 2 (Kakao Games)
Clicker Heroes (Steam)
Fabledom (Steam)
Rogue: Genesia (Steam)
Schedule I (Steam)
Nvidia also has plans to add a bunch more games during the rest of the month, which is when most of the biggest new releases are coming:
The Ascent (New release on Xbox, PC Game Pass, July 8)
Every Day We Fight (New release on Steam, July 10)
Mycopunk (New release on Steam, July 10)
Brickadia (New release on Steam, July 11)
HUNTER×HUNTER NEN×IMPACT (New release on Steam, July 15)
Stronghold Crusader: Definitive Edition (New release on Steam, July 15)
DREADZONE (New release on Steam, July 17)
The Drifter (New release on Steam, July 17)
He Is Coming (New release on Steam, July 17)
Killing Floor 3 (New release on Steam, July 24)
RoboCop: Rogue City – Unfinished Business (New release on Steam, July 17)
Wildgate (New release on Steam, July 22)
Wuchang: Fallen Feathers (New release on Steam and Epic Games Store, July 23)
Battle Brothers (Steam)
The company tends to add many more games to its cloud gaming service outside of these early announcements, so check back as weeks go by to see what’s new. As always, though, keep in mind that, unlike subscription services like Game Pass, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia’s cloud servers.
Four more games were added to Apple Arcade today, including a new Angry Birds title.
Angry Birds Bounce is a new take on the iconic Angry Birds game, which has received more than a billion downloads over the years. The new edition combines classic Angry Birds slingshot gameplay with arcade-style brick-breaker mechanics.
Here is how Apple describes Angry Birds Bounce:
Join Red, Chuck, Bomb, and the rest of the gang on a brand-new adventure. Angry Birds Bounce combines the classic charm of Angry Birds with an innovative arcade brick-breaker twist. When the pigs take over their islands, the birds must bounce back — literally — combining into powerful flocks and launching themselves to defeat an army of piggies and reclaim their home. With strategic rogue-lite gameplay, each level is a new challenge where players will master precision shots, unlock exciting power-ups, and build unique combos during each run.
The other three games added to Apple Arcade today:
More details about those games were outlined in Apple’s announcement last month.
Apple Arcade is a subscription service that provides access to hundreds of games across the iPhone, iPad, Mac, Apple TV, and Apple Vision Pro. All of the games are free of ads and in-app purchases. In the U.S., Apple Arcade costs $6.99 per month, and it is bundled with other Apple services in all Apple One plans.
Apple Arcade can be accessed through the App Store and the new Apple Games app.
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RESEARCHERS at Massachusetts Institute of Technology (MIT) have developed a membrane they believe could replace energy-intensive distillation processes to fractionate crude oil in refineries.
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Andrew Livingston, a chemical engineering professor at Queen Mary University of London, who was not involved in the study, said the research was “an important step toward reducing industrial energy consumption”.
Zachary Smith, an associate professor of chemical engineering at MIT and a senior author on the study, said they had developed “a whole new way of envisioning a separation process”. He believes a series of their membranes could one day be used to remove the heat-intensive fractionation process in a refinery. “You can imagine that with a membrane like this, you could have an initial stage that replaces a crude oil fractionation column. You could partition heavy and light molecules and then you could use different membranes in a cascade to purify complex mixtures to isolate the chemicals that you need.”
No swell
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The team believes their process can become a commercially viable way of fractionating oil in refineries. Taehoon Lee, who led the study as a postdoctoral researcher at MIT and is now an assistant professor at Sungkyunkwan University in South Korea, said: “The main advantage of interfacial polymerisation is it’s already a well-established method to prepare membranes for water purification,” adding that the “existing scale of manufacturing lines” was already set up to produce MPD-TMC-based membranes.
Call of Duty HQ is the default launcher or hub app for the modern CoD titles in the market right now. As of now, this app features Black Ops 6, Modern Warfare II & III, and Warzone altogether, under the same roof.This approach was taken by Activision to make everything seamless for the fans, as players will be able to access all the recent Call of Duty games at one place. However, things didn’t go the way it was supposed to as the app is hugely infested with bugs, ads, and UI issues. And that is why, Activision might be omitting some modern CoD titles from the app to make it clutter-free.
Call of Duty HQ app is reportedly excluding two popular titles
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Google’s Veo 3 enables Middle East creators to generate hyper-realistic AI videos from text prompts on the Gemini platform./ Image: GoogleArabia/X
Google has officially rolled out Veo 3, its latest AI-powered video creation tool, to Gemini users across the Middle East, marking a major expansion in the region for its generative media technology. Now available to paying users of Gemini, Veo 3 allows people to generate cinematic video clips from simple text prompts, complete with synchronized sound, music, dialogue, and realistic visuals.
Veo 3: From Prompt to Production
Initially unveiled at Google I/O 2024, the company’s annual developer conference in May, Veo 3 has quickly drawn attention for its high realism, advanced physics simulation, and precise lip-syncing capabilities.“From prompt to production, Veo 3 delivers best-in-class realism, physics, and lip syncing,” said Eli Collins, Vice President of Product at Google DeepMind, during the launch event at Google I/O.Users can input a short description of a scene, such as “a foggy street in old Tokyo with neon lights and light rain,” and Veo 3 responds by generating an eight-second, 720p video that integrates ambient sound, spoken dialogue, realistic effects, and visual elements that closely mirror the input description.According to Collins, Veo 3 not only performs standard text-to-video generation, but also supports image prompting and introduces a new benchmark in responsive AI video design. He wrote in a blog post:“Veo 3 excels from text and image prompting to real-world physics and accurate lip syncing,” highlighting its strengths in realism, responsiveness, and user control.
Competing with Sora and Raising the Bar
With its ability to generate native audio, including background noise, soundtracks, and voiceovers, Veo 3 positions itself as a direct rival to OpenAI’s Sora, which is also in the race to dominate the generative video space.What sets Veo 3 apart is the combination of multi-modal generation (text, image, sound) and its physics-aware rendering, making it capable of crafting scenes that feel lifelike and cinematic, whether it’s for a dreamlike short film, a product concept, or even a viral meme.One example that gained popularity on social media involved a surreal AI-generated clip of Will Smith eating spaghetti, which drew attention across platforms like X (formerly Twitter).
Transparency Through Watermarking
To ensure content authenticity, all Veo 3 videos come with an embedded SynthID watermark, Google’s invisible digital signature designed to label AI-generated content. This helps in tracing and verifying the origin of synthetic media, particularly in an era of increasing deepfake risks.In addition to the hidden watermark, Veo-generated videos, except those created by Ultra-tier members using Google’s new Flow filmmaking platform, will also carry a visible watermark to clearly indicate that the video was AI-generated. Google is also testing a SynthID Detector tool to help individuals and platforms identify synthetic media with greater ease.
Expanding Global Access
Having made its debut in other markets earlier this year, Veo 3’s launch in the Middle East opens the door for regional creators, filmmakers, marketers, and digital storytellers to explore high-end AI video creation without the need for traditional equipment or editing tools.The rollout is part of Google’s broader strategy to integrate generative AI into everyday creative workflows, especially through its Gemini platform, which continues to gain traction among professionals and hobbyists alike.
Irish studio Romero Games has seemingly laid off a number of employees after suddenly losing project funding.
Notably, a number of Romero Games workers claim the cutbacks at Romero are a direct result of Microsoft’s latest layoff spree—which saw the company make significant redundancies across its video game division.
Romero Games detailed the situation in a post on Bluesky but didn’t name Microsoft directly.
“We have some difficult news to share. Last night, we learned that our publisher has cancelled funding for our game along with several other unannounced projects at other studios,” reads the post.
“This was a strategic decision made at a high level within the publisher, well above our visibility or control. We deeply wish there had been something, anything, we could have done to prevent this outcome.”
Romero Games working to support employees after publisher pulls funding
Studio CEO Brenda Romero explained the company is currently evaluating next steps and working to support its team. “Many of us have worked together for more than a decade, some for over 20 years,” she added. “It’s an extremely difficult day.”
It’s currently unclear how many people have been impacted by the cuts. According to job listings posted online, Romero Games had been working on a brand new shooter featuring an original IP.
Related:Xbox closes The Initiative and cancels its Perfect Dark reboot
A number of employees impacted by the layoffs shared the news on Linkedin and laid the blame firmly at Microsoft’s door.
“Unfortunately, I was affected by the recent layoffs from Microsoft and have lost my role as a material and texture artist at Romero Games, a studio full of incredibly kind, talented, and inspiring people,” reads one post.
“With a heavy heart, my time at Romero Games has come to an end as a result of our publisher’s layoffs,” reads another, this time from a producer and project manager.
One environment artist claimed Romero Games is “closing down,” but it’s unclear whether that statement is accurate at the time of writing. Meanwhile, another environment artist stated their time at the studio ended “due to the recent layoffs that happened within Microsoft.”
Game Developer reached out to Romero Games for comment and was referred back to the public statement shared online. We have also reached out to Microsoft for more information on the status of the company’s publishing operations.