Category: 4. Technology

  • Sony v Datel: IP Law vs Mods, Cheats And Hacks In Video Games – Copyright

    Sony v Datel: IP Law vs Mods, Cheats And Hacks In Video Games – Copyright

    The battle against cheats and hacks is a serious challenge
    for games companies. A recent study as reported in
    GamesIndustry.biz suggests that 80% of players across both the
    UK and the US have experienced cheating in online games. There have
    also been multiple reports of publishers acting against cheating
    activity to protect the integrity of their online
    experience.

    Our article (by Aaron Trebble, Adrian
    Aronsson-Storrier and Jemma Costin) on video game mods, hacks and
    cheats and the Sony v Datel dispute
    has just been
    published in the Interactive Entertainment Law Review (IELR).
    The IELR is the leading academic peer-reviewed journal for legal
    analysis of video games and digital interactive entertainment. This
    blogpost summarises the key takeaways from our article, provides
    guidance on the full range of legal tools that game developers can
    use to address cheats, and updates on recent related legal
    developments in Germany
    .

    Imagine that you are a games developer or publisher. After years
    of hard work and financial investment, your game – complete
    with original animation, music, artwork, code and mechanics –
    is ready for release. It gains traction and grows a loyal player
    base … and then player mods start to alter your designs; and
    cheats and hacks allow players to progress through your game in
    unintended ways or, worse, to disrupt the game’s online
    multiplayer experience.

    Whilst it is not always possible, or commercially desirable, to
    take action in the face of these activities, one option a gaming
    company might consider is intellectual property (IP) enforcement.
    The manufacture, distribution and use of mods, cheats and hacking
    software are likely to involve acts that may infringe copyright and
    will also often involve breach of the contractual terms set out in
    the game’s End-User Licence Agreement (EULA).

    The role of IP protection in addressing the risk of hacks and
    cheats was recently considered in the EU in the Court of Justice
    decision in the long running Sony v Datel dispute. This
    blog post considers the implications of the CJEU decision on the
    protection of video games under the Software Directive, as well as
    the other IP rights than can be used by a developer to protect
    their gameplay. For those who want a deeper dive into these issues,
    including a discussion of the two previous occasions where the UK
    High Court has considered the issue of copyright infringement in
    relation to mods, cheats and hacks, please read our longer article published in the
    IELR.

    Mods, cheats, hacking software … what is the difference?

    Mods, or modifications, are alterations of one or more elements
    of a video game in ways not intended or enabled by the original
    developer. Mods are software add-ons to the base game and can range
    from minor cosmetic changes to extensive overhauls that add new
    content or change the gameplay mechanics. Examples include
    enhancements to lighting or texture, convenience mods such as
    auto-loot, and new content like new characters, skins, quests or,
    famously in the case of Skyrim, a mod that replaces dragon enemies with Thomas the Tank
    Engine. Mods are usually created for personalisation or
    enhancement in a single-player game but are occasionally used in
    multiplayer games either on a private server or with the consent of
    the developer. Many developers actively encourage mods to foster
    community engagement, but only if they comply with a game’s
    EULA. Unauthorized mods that copy or redistribute game assets or
    code could be considered a breach of contract if contrary to the
    EULA and/or copyright infringement under the Copyright, Designs and
    Patents Act 1988 (CDPA 1988).

    Cheats and hacks are activities which interfere with the
    integrity of the video game or the experience of other players.
    This includes tools or software that give a player an unfair
    advantage in the game, often in a multiplayer environment. These
    are distinguished from in-built cheats that are intended for player
    use by the developer of a game, such as the famous Konami Code. Cheating can involve altering
    local files or running unauthorized tools, codes or software to
    provide benefits like unlimited health or resources, auto-aim
    software or revealing hidden items in the game. Cheating may give
    rise to a breach of contract claim if it violates the EULA. It can
    also result in a copyright infringement claim if the software
    copies part of the game’s code or other IP assets.

    Sony v Datel – hacks before the CJEU

    Following almost a decade of litigation in Germany, the CJEU in
    Sony v Datel was recently asked to consider whether, and
    in what circumstances, certain cheat tools can be used to
    circumvent game design without infringing copyright subsisting in
    computer programs under the EU’s Software Directive (which has
    been implemented in the UK in the CDPA 1988). The case concerned
    Datel’s ‘Action Replay’ software, which modified RAM
    variables in the PlayStation Portable console (PSP). The Action
    Replay software unlocked restricted features in PSP games that
    would otherwise only be accessible for players after obtaining a
    certain number of points. Rather than altering or reproducing the
    original game’s source or object code, the Action Replay
    manipulated variables transferred to the console’s RAM during
    gameplay.

    At first instance in Germany, Sony was partially successful in
    its claim for copyright infringement. That decision was reversed on
    appeal and, on further appeal to the Bundesgerichtshof (the German
    Federal Court of Justice), the proceedings were stayed while the
    Court referred questions of legal interpretation of the Software
    Directive to the CJEU. The key question that was referred to the
    CJEU was whether altering the value of a game variable without
    copying or changing the game code infringe copyright in the
    code?

    Under Article 1(3) of the Software Directive, the expression of
    a computer program (but not its underlying ideas and principles) is
    protected as a literary work if it is original in the sense that it
    is the author’s own intellectual creation. The CJEU recited
    previous case law confirming that it is the source code and the
    object code specifically which are protected, as it is the code
    that constitutes the expression of the computer program. Other
    elements of a computer program, such as the functionalities and its
    user interface, are not protected through the Software
    Directive.

    The CJEU decided that altering RAM variables does not involve
    copying or altering original elements of the game’s code and,
    as a result, such modifications fall outside the scope of copyright
    infringement under the Software Directive. As a result, the Action
    Replay tools marketed by Datel did not infringe.

    Implications of the CJEU decision

    While Sony v Datel establishes that copyright in video
    game code protected under the Software Directive may not extend to
    the values of variables, its potential impact on a games
    company’s ability to control hacks and cheats should not be
    overstated. For example, the CJEU did not resolve the question of
    whether a change to the value of variables, which causes copyright
    protected content to be temporarily instantiated in the
    cheater’s game, is infringing under the Copyright Directive
    – something which had arisen in earlier UK litigation in
    Take-Two v. James, discussed in our full article.

    Effective policing of cheats, hacks and mods requires a
    combination of technical, legal and community measures. The most
    successful strategies will involve robust anti-cheat systems,
    active monitoring of player activities to detect signs of
    third-party software, clearly drafted and enforceable EULAs and a
    comprehensive policy for identifying, protecting and enforcing
    intellectual property rights.

    Whilst identifying claims in breach of contract and copyright
    infringement will often be straightforward with cheats, hacks and
    mods (particularly in an online environment), it is important to be
    aware of the various potential claims, which may exist in a given
    case, including in respect of database rights and registered
    intellectual property rights such as patents and trade marks. Such
    rights may be helpful in a case where there is not a clearly
    identifiable infringement of copyright. It is also important to
    consider intellectual property infringement which may have occurred
    during the development of the cheat or hack, and not just that
    which occurs whilst it is being used with the video game.

    Our flowchart exploring the various legal tools available for a
    video game developer to take action against an unauthorised mod,
    hack or cheat is below. The considerations relevant to the
    deployment of each alternate legal remedy to combat hacks and
    cheats are discussed in our full article.

    Recent developments in Germany

    Following the finalisation of our article, the Sony v
    Datel
    dispute returned to the Bundesgerichtshof for further
    hearing and for the Court to apply the interpretation of the
    Software Directive which had been elaborated by the CJEU. In
    applying the CJEU’s decision, the Bundesgerichtshof confirmed
    that the action replay software only altered the values of variable
    data stored in the console’s RAM, and not the program commands
    of the game software. As a consequence the defendant’s
    activities were outside the scope of protection of Article 1 of the
    Software Directive (and domestic German legislation implementing
    the Directive in section 69a of the German Copyright Act),
    and Sony’s appeal was dismissed. This brought to an end the
    long running saga of this litigation, which had been commenced in
    2012.

    Some of the more complex and unresolved questions about the
    implications of the CJEU decision discussed in
    section 2.3.5 of our full article were sadly not addressed by
    the Bundesgerichtshof, and will need to wait to be clarified in a
    future decision. The German Courts may however soon have such an
    opportunity in the Adblocker IV litigation. The
    Bundesgerichtshof handed down a judgement in that dispute on the
    same day as the Sony v Datel dispute, overturning a
    decision of the Hamburg Higher Regional Court and referring the
    dispute back to the lower court to resolve.

    The Adblocker case similarly considers the scope of
    protection available under the Software Directive, and the decision
    explicitly refers to the CJEU decision in Sony v Datel. In
    the Adblocker dispute a German online media company Axel
    Springer brought action against the developer of ad blocker
    software “Adblock Plus”. The publisher claimed that the
    commands in the website HTML files used to give instructions to web
    browser on the display of their news websites are a computer
    programs within the meaning of the Software Directive. They argue
    that the modifications made by the ad blocker software on the data
    structures generated by a user’s browser when parsing the HTML
    code (carried out to prevent adverts from displaying) were unlawful
    modifications of their computer program. The Bundesgerichtshof
    considered that the factual findings previously made by the German
    Court of Appeal were insufficient for resolving the dispute, as it
    was unclear whether the ad blocker merely interfered with the
    execution of the HTML code or whether instead protected program
    commands were blocked and overwritten and the protected computer
    code was actively and directly changed. The eventual resolution of
    the Adblocker dispute may address some of the unresolved
    questions following the Sony v Datel CJEU decision, and
    will have implications for not only games companies, but more
    generally for the providers of cloud-based software.

    Conclusion

    As discussed above, while the CJEU and subsequent
    Bundesgerichtshof decisions in the Sony v Datel dispute
    establish that copyright in video game code protected under the
    Software Directive may not extend to the values of variables, the
    case’s potential impact on a games company’s ability to
    control hacks and cheats should not be overstated, given the range
    of other legal tools that a games developer can use to address
    hacks and cheats.

    A balanced approach to enforcement is also recommended.
    Developers should seek to maintain a dialogue with their player
    communities on modding and cheating issues. Permitting some
    activities, such as controlled modding within suitable
    single-player environments, may encourage a positive relationship
    with the player base that can enhance a game’s longevity and
    reputation. By balancing enforcement and engagement, developers can
    safeguard their IP whilst supporting the community and creativity
    that defines the gaming industry.

    The content of this article is intended to provide a general
    guide to the subject matter. Specialist advice should be sought
    about your specific circumstances.

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  • Frustrated Wall Street analysts want Apple to buy Perplexity. It’s reportedly planning to beef up Siri to beat it instead

    Frustrated Wall Street analysts want Apple to buy Perplexity. It’s reportedly planning to beef up Siri to beat it instead

    Apple finds itself at a critical crossroads in the AI race: The company is working on its own homegrown solutions, using both Siri, its smart assistant, and Apple Intelligence, its attempt to bake AI directly into the entire Apple ecosystem. But with analysts increasingly urging the tech giant to make bold acquisitions, Apple is reportedly working on its own AI-powered search solution for the web, like Perplexity or ChatGPT, that could launch as early as next March.

    According to Bloomberg‘s Mark Gurman, who has deep connections within Apple, the company plans to launch an AI-powered search feature called “World Knowledge Answers,” integrated into Siri, by early next year. This system will function as an “answer engine” similar to ChatGPT and Google’s AI overviews, providing summarized responses to search queries.

    The new Siri architecture represents a complete rebuild using large language models, moving away from the first-generation system that Apple couldn’t make work properly. The company has been testing partnerships with Google for AI models, while keeping its own models for processing user data to maintain privacy standards.

    Apple’s approach differs significantly from competitors who have invested tens of billions in AI cloud infrastructure. Instead, the company maintains its “asset-light strategy,” focusing on on-device processing and selective partnerships rather than massive data-center investments.

    Under (AI) pressure

    Apple’s struggles in AI have become painfully evident to Wall Street observers. While the company’s stock has rebounded recently, only down roughly 2.5% year-to-date, it’s the worst performer among all Magnificent Seven stocks and the only one with a negative return so far this year. This disappointing performance comes as competitors like Nvidia and Microsoft have surged to new highs, capitalizing on the AI boom that Apple has seemingly watched from the sidelines.

    Prominent analysts, led by Wedbush Securities’ Dan Ives, have repeatedly called for Apple to acquire Perplexity, the fast-growing AI search engine that has captured significant market attention. Ives described such a deal as a “no-brainer” that could cost Apple around $30 billion for a company currently valued at approximately $18-20 billion. The acquisition would provide Apple with an immediate AI search capability that could transform both Siri and Safari, giving the company a legitimate competitor to Google’s search dominance. Perplexity even has its own web browser now, called Comet, and it’s mighty impressive in its own right.

    “With the AI revolution, Apple is on the outside looking in,” Ives told Investor’s Business Daily, adding, “This is an F1 race at Monza in Italy, and [CEO Tim] Cook is watching it from the stands.”

    Perplexity has demonstrated remarkable growth, processing 780 million queries as of May with over 20% month-over-month growth. The company now boasts 22 million active users and has achieved $150 million in annual recurring revenue, up from just $35 million a year earlier. This trajectory has attracted significant investor interest, with backing from Nvidia, SoftBank, and Jeff Bezos.

    The broader AI search revolution

    The shift toward AI-powered search represents a fundamental change in how users find information online. Recent surveys indicate that 83% of users prefer AI search tools over traditional Google searches, citing efficiency and the ability to receive comprehensive answers without clicking through multiple links.

    This trend has created opportunities for companies like Perplexity and OpenAI, which recently announced plans to launch its own AI-powered browser to challenge Google Chrome. OpenAI’s browser is expected to leverage ChatGPT’s 500+ million weekly active users to pressure Google’s advertising revenue stream, which accounts for nearly 75% of Alphabet’s income.

    Google’s search market share has begun to show cracks, falling below 90% for the first time since 2015. While multiple factors contribute to this decline, the growing popularity of AI-driven search tools appears to be a significant driver of change.

    Getting Siri-ous about AI

    Apple has historically preferred organic growth and smaller, technology-focused acquisitions rather than large strategic purchases. Its largest acquisition to date remains the $3 billion purchase of Beats in 2014.

    However, the AI revolution may require Apple to abandon this cautious approach. With a market capitalization exceeding $3 trillion and annual share buybacks of $100 billion, the company certainly has the financial resources to make transformative acquisitions.

    The timeline for Apple’s internal AI search solution suggests the company believes it can compete without major acquisitions. If successful, the March 2026 launch of enhanced Siri capabilities could address many investor concerns and demonstrate that Apple’s patient approach to AI development can still yield competitive results.

    Fortune Global Forum returns Oct. 26–27, 2025 in Riyadh. CEOs and global leaders will gather for a dynamic, invitation-only event shaping the future of business. Apply for an invitation.

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  • the Deus Ex Medicina Speakers & Agenda for Sept. 9

    the Deus Ex Medicina Speakers & Agenda for Sept. 9

    Deus Ex Medicina, our first-ever AI health & longevity summit, is just around the corner.

    Founders of startups that have collectively raised over $5 billion will be gathering in San Francisco Tuesday to unpack how artificial intelligence and the longevity movement are rapidly changing healthcare. We’ll also discuss how the MAHA movement spearheaded by Robert F. Kennedy, Jr. and the Trump administration is reimagining American health policy.

    Together, these trends create an unprecedented moment for American healthcare.

    We’ll be looking for answers on stage from 19 of the people transforming the industry through startups, investing, and policy.

    We’re excited to announce three more speakers:

    • Zachary Ziegler, founder and CTO of OpenEvidence

    • Janice Chen, founder and CTO of Mammoth Biosciences

    • Ben Liu, founder and CEO of Formation Bio

    They join a loaded roster:

    • Jim O’Neill, Deputy Secretary of the U.S. Department of Health and Human Services and acting director of the CDC

    • Dr. Shiv Rao, founder and CEO of Abridge

    • Tom Hale, CEO of Oura

    • Vinod Khosla, founder of Khosla Ventures

    • Annie Lamont, founder and managing partner of Oak HC/FT

    • Saeju Jeong, founder and executive chairman of Noom

    • Kate Ryder, founder and CEO of Maven

    • Hon Pak, Head of Digital Health at Samsung

    • Celine Halioua, founder and CEO of Loyal

    • Bob Kocher, Partner at Venrock

    • Munjal Shah, founder and CEO of Hippocratic AI

    • Jake Becraft, founder and CEO of Strand Therapeutics

    • Sajith Wickramasekara, founder and CEO of Benchling

    • Prashant Samant, founder and CEO of Akido Labs

    • Daniel Cahn, founder and CEO of Slingshot AI

    • Dr. Robert Green, Professor of Medicine, Harvard Medical School

    Jim O’Neill will join the summit less than two weeks after being named acting director of the CDC. He’s one of the most senior Trump health officials and a figure in the MAHA movement.

    The full agenda and speaker list are below.

    We have a few spots left for great founders and investors in the space who would like to attend. You’d be joining 175+ of the startup world’s health leaders.

    Email riley@newcomer.co with questions.

    Apply to Attend

    One way we’ll be giving attendees the chance to meet is in curated conversations with the likes of Deena Shakir at Lux Capital, Othman Laraki at Color Health, Cathy O’Hare at NewLimit, Vishal Vasishth at Obvious Ventures, Bobby Samuels at Protege, and Andrei Georgescu at Vivodyne.

    Finally, we’d like to thank our sponsors who have made Deus Ex Medicina possible: Samsung Next, Akido Labs, Generation IM, Morrison Foerster, and Index Ventures.

    This is the last chance to apply. If you’re an elite founder or investor in AI health or biotech, join us on Tuesday by signing up here.

    Apply to Attend

    Check-in and welcome coffee

    11:00-11:05
    Opening Remarks

    11:05-11:25
    Munjal Shah (Hippocratic), Prashant Samant (Akido Labs), and Daniel Cahn (Slingshot) with Nayeema Raza

    11:25-11:45
    Annie Lamont (Oak HC/FT) and Bob Kocher (Venrock) with Eric Newcomer

    11:45-12:05
    Tom Hale (Oura) and Kate Ryder (Maven) with Nayeema Raza

    12:10-12:50
    Curated discussion groups led by health & longevity experts.

    Have thoughtful conversation with other leaders in the space and get to know our hand-picked summit attendees.

    1:45-2:00
    Hon Pak (Samsung) with Eric Newcomer

    2:00-2:20
    Jake Becraft (Strand Therapeutics) and Janice Chen (Mammoth Biosciences) with Nayeema Raza

    2:20-2:30
    A presentation from Dr. Robert Green (Harvard Medical School)

    2:35-2:55
    Sajith Wickramaskara (Benchling) and Ben Liu (Formation Bio) with Eric Newcomer

    2:55-3:10
    Zachary Ziegler (OpenEvidence) with Eric Newcomer

    3:10-3:30
    Vinod Khosla (Khosla Ventures) with Eric Newcomer and Nayeema Raza

    3:35-3:55
    Celine Halioua (Loyal) and Saeju Jeong (Noom) with Nayeema Raza

    3:50-4:20
    Jim O’Neill (U.S. Department of Health and Human Services) with Nayeema Raza

    4:20-4:45
    Shiv Rao (Abridge) with Eric Newcomer

    If you have questions about the event, want to sponsor next year, or are hoping to attend, reach out to newcomer@newcomer.co.

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  • SwitchBot launches three AI-powered smart home products — including a pair of robots

    SwitchBot launches three AI-powered smart home products — including a pair of robots

    It was inevitable that AI would be everywhere at IFA this year, but the smart home is where we’re really seeing action. SwitchBot, known for its quirky and clever home gadgets, launched three new AI-powered products this week: a smart home AI Hub, a colorful E Ink AI Art Frame, and two animated AI pets named Niko and Noa.

    The SwitchBot AI Hub is a souped-up version of SwitchBot’s existing smart home hubs, which are designed to connect and control its Bluetooth devices, such as smart shades, locks, and lights. This model adds both on-device and cloud-based AI, working with SwitchBot’s cameras and sensors to capture, process, and interpret what’s happening in your home.

    The SwitchBot AI Hub is the company’s fourth-gen hub for its Bluetooth-powered smart home system.
    IMAGE: SwitchBot

    For example, SwitchBot says the hub could detect an event like “an elderly person falling” and use that as a trigger for an automation. This “event comprehension” uses a vision language model (VLM), which requires a cloud connection and a subscription. Meanwhile, the on-device AI can identify faces, pets, vehicles, furniture, and more — helping you keep track of things. The company says you can even ask it things like, “Show me where I left my phone,” and it will pull up relevant footage.

    Specs-wise, the AI Hub is a big upgrade over the Hub 3, featuring dual-band Wi-Fi, extended Bluetooth, and 32GB of built-in storage (expandable to 1TB). It can manage up to eight 2K cameras, stream locally via RTSP, and display footage on a monitor. The hub can support more than 100 SwitchBot devices and bridges up to 30 products into a Matter ecosystem. It’s powered by a 6T AI chip.

    The AI Art Frame can display color E-ink photos and artwork.

    The AI Art Frame can display color E-ink photos and artwork.
    IMAGE: SwitchBot

    SwitchBot is also entering a new category with the AI Art Frame, a colorful E Ink Spectra 6 display that blends home decor with AI creativity. You can upload your own photos or generate artwork using prompts in the SwitchBot app, powered by the company’s locally trained AI model.

    Available in 7.3-, 13.3-, and 31.5-inch sizes, the frame fits into standard Ikea frames and runs on battery power, allowing for flexible placement. SwitchBot says it can last up to two years on a single charge.

    And finally, SwitchBot is bringing an actual robot to IFA — well, two.

    Noa and Niko are SwitchBot’s new AI pets, part of its Kata friends series. Described as soft-bodied household robots “designed for companionship,” videos of Noa and Niko show them flapping their arms and blinking their glowy blue eyes. They resemble fluffy penguins and, according to SwitchBot, they feature small wheels that allow them to move independently.

    The company also says that the AI-powered bots can “recognize family members, respond to gestures and emotions, and show feelings such as happiness, sadness, or jealousy,” as well as learn your household routines.

    SwitchBot has not announced pricing or a release date for any of these products. However, given the company’s track record of turning ambitious prototypes — such as its multitasking CES robot — into real products, these gadgets have a high likelihood of making it to market. I’ll be getting hands-on time with all of them at IFA this week.

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  • Google’s Circle to Search can now translate as you scroll

    Google’s Circle to Search can now translate as you scroll

    Google is bringing improved translation to Circle to Search, its feature that allows users to quickly search for any information on their screen by using gestures like circling, highlighting, scribbling, or tapping. The company announced on Thursday that users can now see translations as they scroll.

    “Translation is one of the most-used features in Circle to Search — you can get more context for social posts from creators who speak a different language, or browse menus when you’re booking restaurant reservations while traveling abroad,” Google wrote in a blog post. “But until now, you had to restart the translation process every time you scrolled or the content on the screen changed.”

    Now, users can get continuous translation as they scroll down a page or even switch apps. For example, if you’re scrolling through Instagram and come across a post that includes images featuring text in a different language, you can use the new feature to see continuous translations as you swipe through the photos.

    Image Credits:Google

    To access the new functionality, users need to long-press the home button or navigation bar to start Circle to Search, tap the “Translate” icon, and press “scroll and translate.” 

    Google says the new update will begin rolling out this week on Android, starting with select Samsung Galaxy devices.

    Since its launch last year, Google has been updating Circle to Search with more functionality.

    At Samsung Unpacked 2025 earlier this year, Google announced that it was updating Circle to Search to make it easier for users to find information and get things done. These changes included expanded AI Overviews for visual searches and one-tap actions for phone numbers, URLs, and email addresses shown on screen.

    A few months ago, the tech giant made it possible to use AI Mode, its feature that lets users dig into complex topics and ask follow-up questions, when starting a search with Circle to Search.

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  • Google’s Circle to Search can now translate as you scroll

    Google’s Circle to Search can now translate as you scroll

    Image Credits:Matthias Balk/picture alliance / Getty Images

    Google is bringing improved translation to Circle to Search, its feature that allows users to quickly search for any information on their screen by using gestures like circling, highlighting, scribbling, or tapping. The company announced on Thursday that users can now see translations as they scroll.

    “Translation is one of the most-used features in Circle to Search — you can get more context for social posts from creators who speak a different language, or browse menus when you’re booking restaurant reservations while traveling abroad,” Google wrote in a blog post. “But until now, you had to restart the translation process every time you scrolled or the content on the screen changed.”

    Now, users can get continuous translation as they scroll down a page or even switch apps. For example, if you’re scrolling through Instagram and come across a post that includes images featuring text in a different language, you can use the new feature to see continuous translations as you swipe through the photos.

    <span class="wp-block-image__credits"><strong>Image Credits:</strong>Google</span>
    Image Credits:Google

    To access the new functionality, users need to long-press the home button or navigation bar to start Circle to Search, tap the “Translate” icon, and press “scroll and translate.”

    Google says the new update will begin rolling out this week on Android, starting with select Samsung Galaxy devices.

    Since its launch last year, Google has been updating Circle to Search with more functionality.

    At Samsung Unpacked 2025 earlier this year, Google announced that it was updating Circle to Search to make it easier for users to find information and get things done. These changes included expanded AI Overviews for visual searches and one-tap actions for phone numbers, URLs, and email addresses shown on screen.

    A few months ago, the tech giant made it possible to use AI Mode, its feature that lets users dig into complex topics and ask follow-up questions, when starting a search with Circle to Search.

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  • Six years after launch, Apple Arcade is striving for a bigger audience

    Six years after launch, Apple Arcade is striving for a bigger audience

    In 2019, Apple Arcade launched with roughly 70 premium mobile games that had no ads, no in-app purchases, and no sex or violence. Some of the games in the initial launch period, like What the Golf?, were praised for their innovation and depth beyond what’s typically expected of mobile games. In the six years since, Apple Arcade has grown its game offerings, and while it maintains its credo of family-friendly content, its library no longer garners the same critical praise.

    Alongside Netflix’s mobile games subscription service, it seems that Apple Arcade has shifted its focus toward titles that offer endless engagement with little depth. However, Apple Arcade senior director Alex Rofman doesn’t necessarily see that as the case. Instead, he says the shift has come from trying to satisfy such a varied audience.

    “Apple has a very large customer base,” said Rofman. “There’s no narrow lane that we can operate in and satisfy the broad base of Apple users.” That broad base has led to a multifaceted strategy of game acquisitions for the service. In response to player feedback, in 2021 Arcade expanded beyond exclusive titles and started bringing in classic games like sudoku, chess, and more. Then it took the games already popular on the App Store, like Fruit Ninja and Stardew Valley, and brought them to Arcade with their ads and in-app purchases removed.

    “Today, we offer a pretty broad and deep catalog of more than 250 family-friendly games from across genres,” Rofman said. Arcade continues to grow and add games every month, and works on supporting the games already within the service. Apple also connects its partner developers with big IP holders for collaboration opportunities. That’s how Hello Kitty Island Adventure got made.

    Hello Kitty Island Adventure is one of Apple Arcade’s most popular games.
    Image: Sunblink

    “I think Hello Kitty is an interesting story,” Rofman said. He detailed how the indie developer Sunblink first launched a game called Heroish on Apple Arcade in 2022. Rofman said that Heroish was “very high quality” and thought Sunblink would make a great partner to bring a Hello Kitty game to Arcade. “We were able to put Sunblink together with Sanrio to do something really special,” Rofman said. “There have been many attempts at creating Hello Kitty games over the years, none of which were really very successful until we matched Sunblink with [Sanrio].”

    And while Hello Kitty Island Adventure has enjoyed great success, winning Apple Arcade Game of the Year in the App Store Awards in 2023 and being ported to consoles earlier this year, its existence is also part of a growing shift toward games attached to big, attention-drawing IP. On September 4th, Apple is launching NFL Retro Bowl ’26, a game that came about by connecting indie studio New Star R&D with the NFL. Earlier releases this year include titles from Play-Doh, the PGA Tour, Angry Birds, Lego, and Uno.

    “By no means are we going all into only IP,” Rofman said. “It’s a broad mix, because we have a broad player base.” And while Rofman understands the criticisms Arcade has faced, he says Apple is invested in Arcade for the long haul. “We care very deeply about games,” he said. “Not just the Arcade team, it’s across the company.”

    Apple Arcade was once seen as a home for premium mobile games that no longer had a place in the App Store. And while some indie darlings still come to the platform, overall the focus on a broader audience has meant a big change in the kinds of experiences released on Arcade compared to when it first launched. Apple may not only want recognizable properties and family-friendly games, but they are the kinds of experiences that dominate the service right now. However, there may be reason to be excited for the future.

    Rofman says Apple is selective and exacting in its selection of games to add to Arcade, and notes that the games coming later in the year are something to look out for. “Keep your eyes peeled,” he says, “because there’s lots of great stuff coming.”

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  • TCL NxtPaper 60 Ultra debuts with 7.2” NxtPaper 4.0 display, stylus support and a 50MP telephoto

    TCL NxtPaper 60 Ultra debuts with 7.2” NxtPaper 4.0 display, stylus support and a 50MP telephoto

    TCL’s latest smartphone entry comes with some ambitious claims. The NxtPaper 60 Ultra is built around a 7.2” IPS LCD with FHD+ resolution and a 120Hz refresh rate. But as the name suggests, this is no ordinary display, it brings TCL’s NxtPaper 4.0 screen technology, which offers updated blue light filtering and a new nano-matrix lithography technology for the screen etching process.

    TCL is also proud to claim that NxtPaper 4.0 completely eliminates screen reflection and minimizes glare for a paper-like reading experience. It offers wider viewing angles compared to conventional IPS LCDs and completely eliminates screen flickering.

    The display on the NxtPaper 60 also supports stylus input. TCL’s T-Pen Magic offers pressure sensitivity and low latency, but since there’s no built-in slot, you’ll need a special case (€70) sold by TCL.

    Around the back, NxtPaper 60 Ultra features a 50MP main camera with OIS and a 50MP periscope telephoto with 3x optical zoom. The third module is an 8MP ultrawide lens.

    You also get a Dimensity 7400 chipset paired with 12GB RAM, up to 512GB storage and a 5,200mAh battery. The device boots Android 15 and brings NFC and eSIM support. It’s also IP68 rated and packs a side-mounted fingerprint scanner.

    TCL NxtPaper 60 Ultra will be available across Europe, LATAM and APAC regions. The 12/256GB version will go for €449, while the 12/512GB model will retail for €499.

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  • How Often Should You Vacuum to Get Rid of Microplastics and Other Particulates? (2025)

    How Often Should You Vacuum to Get Rid of Microplastics and Other Particulates? (2025)

    Global Earth Day published studies that found pets and babies are especially at risk for microplastic exposure from household dust. Both household members stay low to the ground—closer to dust, microplastics, and particulates that are invisible to the naked eye on carpets and floors—and put everything in their mouths, making it easier for them to ingest microplastic dust that could be on those objects.

    While that household dust could be anywhere in your home, carpet turns out to have its own issues. My fellow WIRED reviewer Lisa Wood Shapiro discovered her carpet was harboring PM 2.5 while testing air quality monitors. Never heard of PM 2.5? It’s particulate matter small enough to enter the lungs and bloodstream, contributing to health problems like heart attacks, hypertension, and respiratory issues. Shapiro found that simply walking across her carpet caused spikes in PM 2.5 readings on her air quality monitors, as the matter stored in the carpet was released back into the air—and potentially into her lungs —by her footfalls.

    Photograph: Lisa Wood Shapiro

    IQAir

    AirVisual Pro Indoor Monitor

    The Simple Solution

    How Often Should You Vacuum to Get Rid of Microplastics and Other Particulates

    Photograph: Nena Farrell

    The same thing can solve both of these issues: more frequent vacuuming.

    Aidan Charron, an associate director at EarthDay.org, recommends vacuuming daily, along with avoiding polyester rugs and carpets in your home. Polyester is a plastic-based textile, so having that fabric in your living spaces could introduce more microplastics into your home and dust. You might want to consider a wool rug, like one of our favorites, below, or even a washable rug like this one from Revival, recommended by WIRED’s air quality expert, Lisa Wood Shapiro.

    Image may contain: Home Decor, Rug, and Blackboard

    Courtesy of Rejuvenation

    Rejuvenation

    Sumaru Hand-Knotted Rug

    When it comes to mitigating indoor PM 2.5, Shapiro specifically recommends vacuuming with a HEPA-filter-equipped vacuum (like our favorite stick vacuum, below) to prevent those particles from escaping into the air as even smaller particles.

    • Image may contain: Smoke Pipe, Electrical Device, and Microphone
    • Image may contain: Indoors, Interior Design, Cleaning, Person, and Handle

      Photograph: Nena Farrell

    Bissell

    PowerClean Fur Finder

    Whether or not you’re worried about general dirt or these particles, you should be vacuuming carpet daily or close to daily. That’s especially true in high-traffic areas that are both getting the most dirt exposure from people walking on them, and which are exposing your family to whatever is stored in that carpet. If you’re on that carpet every day, try to vacuum it a few times a week at least. It’s also good for the carpet’s longevity to vacuum frequently.

    • Image may contain: Appliance, Device, Electrical Device, and Vacuum Cleaner

      Photograph: Louryn Strampe

    • Image may contain: Device, Appliance, Electrical Device, Indoors, and Interior Design

      Photograph: Louryn Strampe

    Shark

    Steam Pickup 3-in-1 Hard Floor Cleaner (SD201)

    Hard floors can be vacuumed closer to once a week; I’m partial to at least a weekly vacuum-and-mopping session. Hard floors won’t store particulate matter like carpet can, but they can still accumulate plenty of dust. Steam mops (like our favorite, above) are another great way to really clean a hard floor. If you find yourself dreading how often you might need to vacuum, grab a robot vacuum that can do some of the work for you.


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  • Govee’s new TV backlight uses a triple camera

    Govee’s new TV backlight uses a triple camera

    Govee has launched a new TV backlight kit for folks who like to add immersive lighting that syncs with whatever is playing on the display. The Govee TV Backlight 3 Pro features an “industry-first HDR triple-camera wide-area color matching system,” according to Govee, which is designed to capture the colors on your TV screen with greater accuracy than other cameras in the smart-lighting company’s older kits.

    “For the first time, this innovative system integrates a groundbreaking image sensor that features HDR capture capability, delivering high-fidelity 105dB dynamic range imaging for superior signal-to-noise performance,” Govee said in its press release. The TV Backlight 3 Pro light strip that attaches to the back of displays has also been upgraded to be 30 percent brighter than its predecessors, and it uses an “AI intelligent color mixing system” that automatically adjusts the backlight’s white balance and saturation settings.

    The Govee TV Backlight 3 Pro will be available sometime in September, with the price and size models to be announced later. Pricing for the Lite version of the Govee TV Backlight 3 started at $90 when it launched in 2024, so we’ll have to see how the Pro model stacks up in comparison.

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