This LiDAR-guided mosquito air defense system may seem like overkill, but with how annoying those little bloodsuckers can be during the summer, you won’t catch me complaining.
That’s the pitch behind the “World’s First Portable Mosquito Air Defense,” dubbed the Photonmatrix, a crowdfunded gadget from Changzhou, China. It uses a LiDAR scanner to track any mosquito buzzing in a 6m (19.7 ft) radius and zaps them with a galvanometer-directed laser before they can bite. The Photonmatrix can be powered by a smartphone power bank for up to 16 hours and even works in the dark.
According to its IndieGogo campaign page, the Photonmatrix can seek and destroy up to 30 mosquitoes per second. The campaign’s picked up steam in recent weeks (as more people start taking advantage of the warmer weather), raising over $400,000 in crowdfunding on an initial $19,874 goal.
A video demonstration of the Photonmatrix has gone viral on TikTok as well. You can check it out below. It’s satisfying to watch mosquitoes disappear in a puff of smoke as the Photonmatrix seeks and destroys. Like schadenfreude for anyone who’s scratched themselves bloody from mosquito bites before.
The pint-size kill dome relies on LiDAR, the same laser ranging technology that guides self-driving car, to scan the air with one laser to detect mosquitoes. Once spotted, a second laser, steered by a galvanometer mirror, shoots them out of the air like a heat-seeking bug zapper. Creator Jim Wong compares it to a sort of air defense battery for mosquitoes.
Wong’s mosquito-neutralizing gadget comes in two editions: the Basic model with a smaller active radius of 3m (9.8ft) max and the Pro edition with a 6m (19.7 ft) kill zone. But a skeeter defense matrix comes with a pretty hefty price tag. The basic Photonmatrix will set you back $498, while the Photonmatrix Pro is $698. That being said, there are still available rewards for Basic-Earlybird backers, which can save you $40 off the Basic price. Once the crowdfunding campaign is over, the price of the Basic and Pro products will rise to $698 and $898, respectively, according to the campaign’s page.
(Image credit: Jim Wong | Indiegogo)
All told, the Photon Matrix looks like an ideal solution for tropical nights or camping trips. With the six-meter range on the Pro model, that’s enough to keep a patio or the inside of a tent mosquito-free. If the technology performs as advertised, it could be a stress-free alternative to nets in sprays in areas where mosquitoes transmit serious illnesses like malaria.
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That’s all on paper, however. Turning a prototype into a reliable, widely available product is rarely straightforward. Even assuming the Photon Matrix works, important questions still remain, like whether its lasers could unintentionally hurt other insects or hold up to real-world conditions. As with any crowdfunded gadget, especially one promising something that seems almost too good to be true, a healthy dose of skepticism is wise. Still, it does sound impressive.
Well well well — one month with the Switch 2, and we’re still swimming in eShop games. Yep, it’s time for eShop Selects for June 2025!
Who needs Mario Kart World when you’ve got backwards compatibility, eh? Just because we have a new console, doesn’t mean we’re just looking at Switch 2 games. And going forward, eShop Selects will be looking at eShop games on both consoles.
So, let’s run down the rules quickly; Game Key-Card and Code In Box releases won’t be included here, only eShop exclusives (at least in the West). Where a digital-only game has a Switch 1 and Switch 2 version, we’ll be focusing on the Switch 2 version. And we know some of these are and might get a limited physical down the line, but for now, they’re digital only, so they do count.
Okay. Other than that, things are basically the same — we ask our writers and contributors to pick their top three eShop games from June 2025 from what we reviewed, and the games with the highest total scores will make our top three. It’s a strong month this time around, too.
Windows Terminal is a modern replacement for the classic PowerShell and Command Prompt consoles, offering features that significantly enhance the command-line experience. Unlike the standard PowerShell console, which was quite limited in both interface and functionality, Windows Terminal provides a more advanced, customizable, and feature-rich environment.
Microsoft introduced Windows Terminal as a terminal emulator in 2019, during the Windows 10 era. It can emulate the behavior and functionality of command-line shells, including Command Prompt and PowerShell, while offering features that make it superior to both.
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5
Work in multiple tabs
No more juggling multiple windows
One of the most useful upgrades in Windows Terminal is its support for multiple tabs within a single window. In standard PowerShell, you’re limited to one session per window. If you need multiple sessions, you have to juggle several separate windows. Windows Terminal addresses this by allowing you to open new tabs for different sessions within the same window, much like a browser.
For example, you can run multiple instances of Command Prompt alongside PowerShell, Bash, or Azure CLI, all within the same window. This level of flexibility simply isn’t possible with the classic PowerShell console.
4
Split panes for side-by-side tasks
See beyond tabs
Beyond tabs, Windows Terminal also introduces split pane functionality, which the standard PowerShell interface lacks. Split panes allow you to view multiple console instances side by side within the same window.
This is especially useful for real-time comparisons and monitoring. For example, a developer might run a build process in one pane while tailing a log file in another. Similarly, a system administrator could run PowerShell in one pane and Bash in another to execute commands simultaneously.
Instead of manually resizing and arranging separate windows, as you would with the classic console, you can split the Terminal screen using a simple keyboard shortcut.
3
Multiple profiles
Windows Terminal is a central hub for all command-line tools
Windows Terminal works like a central hub for all your command-line tools. You can set up different profiles for different shells and launch them easily in the same window. Right out of the box, it supports PowerShell, Command Prompt, and any WSL distributions you have installed. So you can open an Ubuntu Bash session, fire up Azure Cloud Shell, or even connect over SSH in new tabs without ever leaving Windows Terminal.
The old PowerShell console, on the other hand, is pretty limited. It mostly sticks to just PowerShell or cmd, with no real way to bring in other environments easily. Switching between setups in Windows Terminal is super simple, and you can even give each profile its own color scheme or icon so you can tell them apart at a glance.
2
Better customization and theming options
Take full control over how things look and feel
No one really asked for themes and customization in command-line tools, but that doesn’t mean it’s not worth having. Windows Terminal gives you full control over how things look and feel. You can change the color scheme, pick custom fonts, adjust text size using Ctrl plus scroll, and even set background images or transparent acrylic effects.
Standard PowerShell is pretty barebones in comparison. You’re stuck with basic colors and a fixed font. Windows Terminal, on the other hand, makes it easy to create or import clean, polished themes. All the settings are stored in a JSON file, so you can tweak things exactly the way you want, and it’s not just about looks. Customization can help with usability, too. For instance, you can assign a specific color profile to admin sessions to avoid mixing them up with your regular ones.
1
You get Unicode support and other handy features
UTF support, Quake mode, and more
Windows Terminal has strong Unicode and UTF-8 support, which means it is much better at handling international text and special symbols. PowerShell also has Unicode and UTF support, but you may run into problems with encoding issues, such as bugs and limitations with specific characters.
Windows Terminal handles Unicode by default, so scripts like Chinese or Arabic, mathematical symbols, and emoji display properly without any extra setup. This is especially helpful if you work with non-English data or use cross-platform tools that output Unicode.
Plus, Windows Terminal introduces several conveniences that the standard PowerShell does not offer. One popular feature is Quake mode. Inspired by the drop-down console in games like Quake, it lets you pull down a terminal window from the top of your screen with a single key press.
It also includes a command palette that allows you to search and run commands from a simple pop-up, similar to what you find in Visual Studio Code. There is also a focus mode that hides the title bar and tabs for a cleaner, distraction-free workspace.
Embrace the command-line
Command-line tools like Command Prompt and PowerShell can help you get more done in less time. For example, these six PowerShell commands are useful for troubleshooting Windows issues, while others can help automate tasks and speed up your workflow.
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July’s gadget lineup spotlights tools that sharpen performance and elevate everyday well-being. This month’s releases blend precision engineering with compact convenience, catering to both gaming setups and personal spaces.
The Lemokey L1 HE wireless keyboard uses magnetic Gateron switches and Hall effect sensors for actuation points adjustable between 0.2 mm and 3.8 mm. Rapid Trigger tech boosts response times, and QMK firmware lets you map up to four commands per key on its durable metal frame.
Coway’s Airmega 50 air purifier cleans rooms up to 500 sq ft in an hour with 360° intake vents that capture dust and allergens. It runs whisper-quiet at 18.4 dB in Sleep Mode and offers a gentle nightlight that can be switched off for total darkness.
These gadgets prove that smart design can enhance both your hardware precision and home comfort—demonstrating how focused innovation improves the way we play and breathe.
Amazon has the AirPods Pro 2 for $169.99 ahead of Prime Day, down from $249.00. Free delivery options provide an estimated delivery date of around July 11, while Prime members should get the headphones sooner in most cases.
Note: MacRumors is an affiliate partner with Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
Compared to past sales, this is a match of the best price we’ve tracked so far in 2025 and it’s an overall solid second-best price on the AirPods Pro 2. Amazon also has the AirPods 4 available for $99.99 during this sale, an all-time low price.
We’ve begun tracking all of the best early Prime Day deals in our dedicated post, and it also includes every color of the USB-C AirPods Max on sale at $479.99, down from $549.00. If you’re on the hunt for more discounts, be sure to visit our Apple Deals roundup where we recap the best Apple-related bargains of the past week.
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At the best of times, manufacturer participation in motorsport remains a fickle thing. Companies dip in and out of racing categories on a whim, citing vague and incredulous excuses such as “objectives reached” or “changes in corporate strategy”, which is really just corporate code for “after years of trying and billions spent, our empty trophy cabinet has forced a shareholder-pleasing retreat from factory-level racing”.
Trunk Volume
35.5 cu.ft.
Roadside Warranty
48 month/unlimited
Corrosion Perforation Warranty
144 month/unlimited
Powertrain Warranty
48 month/50,000 miles
There was a time, though, that the flipside also rang true. In Formula One’s pre-ban-hammer days of the 1970s, when innovation was still revered as opposed to being reviled today – and technology was still in its infancy – nearly anything went and everyone wanted in. Think back to the Tyrell P34 six-wheeler, the first ground effect cars and, indeed, turbocharging.
Renault pioneered forced induction into the sport in 1977, followed by Ferrari in 1981, BMW in 1982 and TAG-Porsche the next year.
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Using road car engine blocks is a common, cost-efficient occurrence in grassroots motorsport. Further up the competitive ladder, it’s less likely: such engines are bespoke and designed from scratch to deliver ultimate performance and reliability. That BMW looked towards such an unlikely source to serve in racing’s highest tier is already unusual. That this production-based engine evolved to the highest-powered F1 engine in history almost defies belief.
The BMW 1500 Engine Developed Just 80 hp, But In F1 Spec Had 17 Times That
The BMW 1500 Neue Klasse was produced between 1961 and 1965. As a keystone entrant in its history, apart from saving BMW from financial ruin, it’s the car that took post-war BMW into a new era and established the brand as a pre-eminent manufacturer of luxury sports sedans.
The 1500’s engine capacity was just that: 1.5 liters, distributed between four cylinders in a bulletproof cast-iron block and producing 80 hp; the former being strong, cheap and bearing excellent resistance against wear.
Over time, the engine – codenamed M10 – would undergo several upgrades and be featured in successive models such as the 1600, 2002 and E21-gen 3 Series, as well as being homologated for racing in up to Formula 3 and Formula 2.
Paul Rosche, BMW’s engine doyenne for more than 40 years and responsible for the piston power of all M-branded models up until 1999, including that of the McLaren F1 supercar, chose this engine for its familiarity, lightness, compactness, simplicity and durability.
A more compact engine would also deliver secondary benefits in F1, such as less weight and better weight distribution, ease of packaging, cooling and installation, the latter assisting the rear aerodynamics to work harder. Durability was enforced with titanium conrods and gear-driven camshafts.
With a KKK turbocharger fitted and fuel injection controlled by electronic management as an F1-first, in debut form the engine – now christened M12/13 – first appeared in 1982 with the Brabham F1 team, with a peak capability of 800 hp. It was naturally disposed to high-revving, being well oversquare. The latter is a preferable trait in racing engines where long, low-rev torque-producing strokes are undesirable. The downside was ridiculous turbo lag demanding a change of driving style and perfect throttle timing between corner entry and exit, to have the steering wheel straight just at the moment the turbine unleashed its tar-tearing terror.
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It is alleged that Rosche had a preference for using engine blocks from the 1500 roadcars that had already covered 100 000 kilometers (62 000 miles) for the F1 application, as it was reasoned these would have been proven not to have suffered from any casting imperfections.
By 1982, the M12/13’s power could be reliably upped to 640 hp for races – a number set to skyrocket in the coming years. In fact, that was nothing against its full destructive capability when set to qualifying mode, where it developed a still-standing record 1,400 hp.
Or more.
Because nobody knows precisely how much.
BMW M12/13/1
Displacement
1,496 cubic centimeters
Cylinders
Inline-4, turbocharged
Construction
Grey iron block, light-alloy cylinder head
Bore and Stroke
89.0 mm x 60.0 mm
Valves Per Cylinder
4
Maximum Power
1,400 hp @ 11,500 rpm
Maximum Torque
Approximately 1,106 lb-ft
Boosted Beyond Breaking Point
Paul Rosche’s timeless quote is a perfect postcard of that era’s mechanical mayhem: “It must have been 1,400 bhp, but we don’t know the exact figure since the engine didn’t go beyond 1,280 hp.”
The only way to achieve such monstrous power, was for BMW to have wound the boost up to 80 PSI and revving the engine beyond its 11,500 rpm limit, at the cost of already-laughable reliability.
Understandably, F1’s special qualifying-only engines of that period were called “grenade” engines.
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These were F1’s true days of thunder, as mechanics regularly suffered constant burns from contact with red-hot exhausts and fatigue from an incessant number of engine changes over each race weekend. Spare a thought for the cars, too, that regularly suffered bent chassis tubing from wrestling the engines’ twisting forces.
It was not in vain, though, as Nelson Piquet powered to the 1983 F1 crown in the Gordon Murray-designed BT52, with BMW becoming F1’s first-ever championship-winning turbo engine just 630 days after the company entered the sport as an engine supplier. As a bonus, they’d beat Renault at their own game despite the French company enjoying a five-year head start.
The BMW M12/13 Engine Was Far More Than Just The Sum Of Its Parts
It’s easy to look back and reduce the M12/13 and its successor, the M12/13/1’s esteem to the sole value of its admittedly ludicrous four-digit power output.
Beyond that, though, the creation of the Brabham BT52 necessitated innovation. The car’s arrow shape originated as a result of moving all the available mass to the rear to aid traction, just weeks after a ban on ground effect cars for the 1983 season was instituted and rendering the convention of mounting the radiators alongside the driver useless.
Furthermore, gearbox internals would have had to be significantly beefed up, and aerodynamics adapted accordingly around optimized engine packaging. So, too, were the drivers, who had to man-handle the 1,000-hp beasts without the aid of power steering with nothing but anticipatory alertness and gladiatorial bravery to deal with the sudden onslaught of boost.
BMW Quit F1 While It Was Still Ahead
To prevent dominance by turbocharged cars, from 1984 onwards, F1’s governing body, the FIA, implemented a gradually increasing fuel capacity limit. Along with a mandated reduction in boost pressure that would start in 1987, the resultant need to save fuel hampered the turbo cars’ performance as intended.
All too aware of the M12/13/1’s vicious power resulting from a ferocious appetite for octane, BMW foresaw that these interventions would curtail future success, and withdrew from the sport at the end of 1986.
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By that time, the humble 1500 sedan would have turned a full 21 years old, its creators blissfully unaware of the stratospheric heights the offspring of its M10 engine would reach in F1 – and later leaving the sport with not a whimper, but an indelible bang that still continues to inspire awe today.
After the initial setup, most people rarely engage directly with their smart TV. With wireless connectivity, phone apps, and remote controls, there’s little need to. Tucked next to the essential HDMI ports, a USB 2.0 port — likely sitting unnoticed on the back or side panel — offers more potential than you might expect.
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USB ports are easy to overlook, but they’re a standard feature on most TVs — and more useful than you might think. Here are five clever ways to make the most of them.
1. Turn your TV into a slideshow or media player
Most new TV models come with a pair of USB 2.0 ports, and often a 3.0 port for faster data transfer. Your TV screen is likely bigger than your computer monitor, so why not use it to carousel a gallery of images or play videos?
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I attended a family gathering recently, and the host used a 65-inch TV to do that very thing. The scanned pictures and videos looked and sounded great — all accessed by simply plugging in a USB flash drive.
Just about any type of external hard drive, thumb drive, or data stick will function as if you plugged it into a laptop. Your TV will immediately recognize a connected device and offer you a means for accessing and navigating your media files.
If you want to program your TV to play a slideshow when idle, there’s a major benefit to keeping a flash drive attached just for that purpose. That benefit? Your media will not be automatically transferred to the TV’s cache or internal storage because it will read files directly from the flash drive.
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By keeping the files stored only on the drive, you won’t need to spend time duplicating and uploading them to the TV. Moreover, your TV will thank you for performing better since you’re not clogging up its cache.
2. Transform your TV into a workstation
Kerry Wan/ZDNET
Ever find yourself with spreadsheets, documents, vector graphics, videos, and web pages crowding your computer monitor? That makes two of us.
The most common monitor size for creatives and professionals is 27 inches. Purchasing multiple high-quality monitors (or oversized 32-inch panels) can be extremely expensive. But if you’re willing to sacrifice a bit of color accuracy and resolution for more real estate on, say, a 55-inch TV screen, you can employ a Bluetooth adapter to connect wireless peripherals like a mouse or keyboard.
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A larger display allows for more space to multitask, work on complex designs, and view your discombobulating number of open windows simultaneously. You’ll need those peripheral tools to be connected by USB to get the work done.
3. Make your aging TV stream-worthy
The seven-year-old TCL TV in my bedroom requires a streaming device to access Prime Video, HBO Max, and other platforms. Many streaming devices, especially newer ones, require a connection to an A/C outlet for power. But some, such as earlier-generation Amazon Fire Sticks and Google Chromecasts, can be powered by the TV while making it smarter.
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All streaming devices connect directly to TVs via HDMI ports to function, but some can be powered by USB. My TCL, for example, has a Roku Streaming Stick attached by a short HDMI cable for data transfer and a short USB 2.0 cable for power. The streaming gadget that allows me to access the internet and watch Jordan Peele’s Twilight Zone at night is not plugged into the wall at all. It is being fed by — and feeding — the TV all at once.
I should note that this is a less-than-ideal scenario because powering a device with its own CPU and quad-core processor can lead to issues like overheating, interruptions, and underperformance. But it does work.
4. Charge USB devices if you’re in a pinch
Maria Diaz/ZDNET
In fact, you can charge just about any device through your TV’s USB port with the appropriate cable. Have you ever had to charge your phone by plugging it into a USB port on your laptop? I’ve been there, too. You can do the same with your TV.
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The downside is that most TV USB ports are designed for data transfer and powering low-energy devices, so they don’t pull a lot of juice. This means using a TV as a charging hub will be relatively slow, even for something like a console gaming controller. But again, if you’re in a real bind, it’s an option.
So try to remember that your TV’s USB ports are back there for a reason. You might as well use them to access media, increase the utility of your TV, and supply power to external devices.
5. Bonus: Updating software
It doesn’t sound as flashy as the other benefits on this list, but if your smart TV doesn’t have internet or you’re on a non-smart TV, it’s critical that you keep the software updated via a USB upload.
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Manufacturers often introduce upgraded features and functionality, improved performance, and bug fixes with the occasional update, and you can download the latest software through dedicated support pages. Here’s Samsung’s, for example.
Search for your model or product name, download the latest software file onto your USB drive, and plug the drive into your TV to upload it. You may need to restart your TV when all is said and done.
Companies have struggled to adopt the right AI tools as the technology evolves at a far faster pace than their slow sales cycles.
Corporate credit card company Brex is no different. The startup found itself facing the same issue as its enterprise counterparts. The upshot: Brex completely changed its approach to software procurement to ensure it wouldn’t get left behind.
At the HumanX AI conference in March, Brex CTO James Reggio told TechCrunch that the company initially tried to assess these software tools through its usual procurement strategy. The startup quickly discovered its months-long piloting process was just not going to work.
“In the first year following ChatGPT, when all these new tools were coming on the scene, the procurement process itself would actually run so long that the teams that were asking to procure a tool lost interest in the tool by the time that we actually got through all of the necessary internal controls,” Reggio said.
That’s when Brex realized it had to completely rethink its procurement process.
The company started by coming up with a new framework for data processing agreements and legal validations for bringing on AI tools, Reggio said. This allowed Brex to vet potential AI tools more quickly and get them into the hands of testers faster.
Reggio said the company uses a “superhuman product-market-fit test” to figure out what tools are worth investing in beyond the pilot program. This approach gives employees a much larger role in deciding what tools the company should adopt based on where they are finding value, he added.
“We go deep with the folks who are getting the most value out of the tool to figure out whether it is actually unique enough to retain,” Reggio said. “We’re basically, I would say, about two years into this new era where there’s 1,000 AI tools within our company. And we’ve definitely canceled and not renewed maybe five to 10 different larger deployments.”
Brex gives its engineers a monthly budget of $50 to license whichever software tools they want from an approved list.
“By delegating that spending authority to the individuals who are going to be leveraging this, they make the optimal decisions for optimizing their workflows,” Reggio said. “It’s actually really interesting and we haven’t seen a convergence. I think that that has also validated the decision to make it easy to try a bunch of different tools, is that we haven’t seen everybody just rush in and say, ‘I want Cursor.’”
This approach has helped the company figure out where it needs broader licensing deals for software too based on a more accurate headcount of how many engineers are using what.
Overall, Reggio said the best way for enterprises to approach the current AI innovation cycle, in his opinion, is to “embrace the messiness” and accept that figuring out which tools to adopt will be a bumpy process and that’s okay.
“Knowing that you’re not going to always make the right decision out of the gate is just like paramount to making sure that you don’t get left behind,” Reggio said. “I think the one mistake that we could make is to overthink this and spend six to nine months evaluating everything very carefully before we deploy it. And you don’t know what the world is going to look like nine months from now.”
Sony and Microsoft don’t sweat Nintendo. At least, that’s the corporate line — they still might be coming for Nintendo’s ass.
Sony has shrugged off the notion that the PlayStation brand, with high-end graphics and adult-friendly play, could be considered in the same market as Nintendo’s Switch. Meanwhile, Microsoft Gaming CEO Phil Spencer openly dreamt of porting games to Switch and intends to support the Switch 2 through his expansive (while consolidated) hopes for Xbox. Nintendo pioneer Shigeru Miyamoto is happy to “not get involved in what is sometimes called the ‘game war.’“ Companies to gamers: ✌️❤️
But for all the tunnel vision, everyone looks ready to rumble. The Switch 2’s specs inch Nintendo closer to offering the current-gen experience of the PlayStation 5 and Xbox Series X in handheld form. PlayStation has responded with murmurs of its own handheld plans, while Xbox hopes to turn every device into an Xbox. But the counter to Nintendo isn’t all a hardware game. At this year’s Summer Game Fest, a slew of games played like legit competition to the first-party games that have remained under Nintendo’s lock and key.
No, you won’t play the next 3D Mario game on a PlayStation without hacking your console… but you may come close?
There has been no shortage of Nintendo clones over the last 40 years, but rarely does, say, a DreamWorks All-Star Kart Racing hit like the real Nintendo first-party equivalent. Case in point: Astro Bot, such a revelation in terms of letting a platformer team cook with the time and standards of a Nintendo game that it easily swept up Game of the Year awards throughout 2024. At this year’s Game Developers Conference, Team Asobi studio head Nicolas Doucet attributed the success to a small team (60 people), compact gameplay (around 12 hours) and constant review process that meant Asobi was never “compromising the players’ happiness.”
Nintendo’s Shinya Takahashi has agonized in public over a dream to condense the development cycle of the company’s games, but doesn’t waver on a need for quality. It is the same Takahashi who, after all, scrapped all of Metroid Prime 4 in 2019 in favor of rebooting it (with shipping planned for fall 2025). Maybe a little competition in the software department between the home of Zelda and the other titan video game publishers would be a good thing.
Sonic Racing: CrossworldsGIF: Sega via Polygon
Takashi Iizuka, the head of Sega’s Sonic Team, is reaching for that level of precision with Sonic Racing: CrossWorlds. After just an hour of racing — and during the launch week of Mario Kart World nonetheless! — CrossWorlds played like a true high-speed alternative to the Nintendo franchise. The races moved at a clip, the PS5-level graphics were crisp and kinetic, and while the course designers throw racers a curveball with the addition of ring portals that transport you to a new track mid-race, the cups I was able to play were traditional lap-style experiences (which may speak to a select perturbed Mario Kart racer right now).
CrossWorlds, which is out Sept. 25 across all consoles, can’t match the sheer number of available racers packed into Mario Kart World — and announced additions like Hatsune Miku, Minecraft, and SpongeBob feel more like cheap Fortnite season skins than an expansion of the Sega pantheon — but as a racing game, it’s as good as what Nintendo can do with a modern racer, minus the need to own a Switch 2. And as Iizuka has boasted, it actually has cross-play.
A single game summoning the non-Nintendo Nintendo spirit of Astro Bot wouldn’t be a trend, but then I played Lego Party. Developer SMG Studios is really not hiding anything with the title: The multiplayer game, due out later this year across all consoles, is just Mario Party with Legos. Maybe that’s creatively bankrupt, but it’s also a hoot.
Staged on a Lego-constructed game board— which the team at SMG Studios says was fully “constructed” using scanned bricks — players take turns spinning for spaces, navigating multiple paths, springing booby traps, matching reflexes in an array of minigames, and trading smack-talk (this is not built into the game, but inevitable as competitors swing in and out of first place). SMG puts the full Lego twist on every aspect of the game, including decisions on which parts of the board to even construct mid-play. Some minigames rely heavily on builds, while others rely solely on Lego Movie energy to create humorous frenzy. I laughed out loud several times in my 30-minute, six-turn run, running in both directions around a pirate-themed board — opposed to screaming in agony like I do during any Mario Party bonus star round.
This month’s Donkey Kong Bananza is likely to remind players why Nintendo, Astro Bot be damned, is in its own AAA platformer/adventure lane — the Super Mario Odyssey team goes big. But for all the promised scope, I couldn’t help but think the sicko energy of Super Meat Boy 3D, which premiered first-look footage on June’s Xbox Showcase stream, might be what retro-platformer heads (who complained about Astro Boy’s easy challenges) are actually craving.
Team Meat’s 2026 release promises to bring the velocity and difficulty of the original 2010 Super Meat Boy to an isometric 3D world. The stages gush with color — and an excessive number of razor-edged traps should add an extra coat of Meat Boy-red to the backgrounds. Simple, and if the physics have been meticulously perfected, effective platforming entertainment.
New first-party releases have always been half of the pleasure of owning a Switch, with the deep well of NES, SNES, Game Boy Advance, and N64 releases turning the console into the ultimate easy-emulation machine. With the addition of GameCube games to Switch 2, I have already found myself drifting from Mario Kart World to the pleasures of Nintendo history. I didn’t need upgraded hardware to play The Legend of Zelda: The Minish Cap, Soulcalibur 2, and Donkey Kong Country, but Switch 2 does make classics look and play better than ever.
But even Nintendo’s exclusive archives face competition from indie studios that are pushing retro history with modern sensibilities. This July’s Ninja Gaiden: Ragebound is an immaculate recreation of the franchise’s side-scroller NES trilogy with variable difficulties and loads of action. Like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder’s Revenge before it, Tribute Games’ upcoming beat-’em-up Marvel Cosmic Invasion feels recovered from the mid-1990s, but takes full advantage of movesets that make each playable hero unique and tag-team combo systems that feel more like Marvel vs. Capcom than a brawler.
Mina the HollowerImage: Yacht Club Games
Moonlighter 2, which pivots from the first game’s 2D look to 3D, served Zelda-but-make-it-roguelike on the SGF floor, with some unique shopkeeper mechanics that made it more than a Hades riff. Meanwhile, Mina the Hollower, from Shovel Knight developer Yacht Club Games, played like an actual 2D Zelda game I somehow never got around to (and with one phenomenal twist: You can burrow underground to assist in combat and puzzles).
I know we’re not supposed to compare Digimon and Pokémon, but when the upcoming Time Stranger has RPG fans who never gave the virtual pets the time of day shaking with excitement, while Pokémon devotees are simply praying this fall’s PokémonLegends: Z-A runs smoother than Scarlet and Violet, I can only wonder if Nintendo is feeling the heat. Or if Sony, Microsoft, and the major publishers think they can finally take on the monolithic family-friendly brand. They should. With all due respect to Miyamoto, the “game war” raises the bar for everyone. Imagine what a Nintendo that faced true competition would come up with next.
The latest firmware for the OnePlus 13 enables remote control support for Windows PCs, allowing users to access files and control their computer from their OnePlus 13.
The handset users also gain a Game Camera for live screenshots and flashback recording during gameplay.
The update also includes a Speaker Cleaner for optimal audio performance, and a Drag & drop feature for images and text in third-party apps, along with a “reduce white points” option for color sensitivity.
With a new OnePlus event just around the corner, the company, on the other hand, has started rolling out updates to its prominent flagship, the OnePlus 13. It is a sizable update that has begun rolling out in the U.S.
The latest firmware bears the CPH2655_15.0.0.832(EX01) build number, which includes the latest June Android security patch. As mentioned, it is a notable update that features 7.47GB and brings some new features, numerous bug fixes, and improvements.
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(Image credit: Android Central)
(Image credit: Android Central)
(Image credit: Android Central)
(Image credit: Android Central)
The latest update helps its users gain remote control support for Windows PC. They can control their PC and access its files remotely on their Android handset. Plus, the update also includes improvements across cellular network algorithms to ensure users have smoother network connections.
The other new addition with the update is a Game Camera, with which users can have Live screenshots and Flashback recordings — that further help users to capture their favorite gaming moments.
The OnePlus 13 also gains a Speaker cleaner feature, which, as the name suggests, helps clean the phone speakers to ensure users have optimal speaker performance. The new feature can be handled by navigating to Phone Manager> Tools> More> Accessibility & convenience> Speaker cleaner.
The update also incorporates a Drag & drop feature that lets users utilize gestures “to perform actions” on images and text in third-party apps. Another option also for users to reduce white points allows users to have some comfort for those with color sensitivity issues. Both these come under “Accessibility & convenience” settings on the OnePlus 13.
More improvements
Here are some of the other new system-wide improvements from the changelog:
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You can now search for app names in Settings to quickly view app details or manage apps.
You can now perform fuzzy searches with spaces in Settings.
Improves the floating bar responsiveness of floating windows.
Improves the animation when exiting Quick Settings and the Notification drawer for better responsiveness and smoother transitions.
You can now seamlessly open an app from Quick Functions when the screen is locked.
When notifications are stacked, the latest notification will now display a summary showing the number of undisplayed notifications and their sources.
Improves the color effect of the navigation bar background and app icons in some scenarios for better consistency of colors.
Improves the Recent Tasks feature, which now supports more apps to run in the background.
Optimizes the display order of search results in Settings.
The latest OnePlus community page post from early this month also indicates that a similar update including the June security patch has also started rolling out to the flagship’s sibling, the OnePlus 13R, and it bears the OxygenOS 15.0.0.832 version.