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  • Argentina v England: George Ford to win 100th cap

    Argentina v England: George Ford to win 100th cap

    “It is not something you think about at the start of your career,” Ford told BBC Sport of his milestone.

    “You dream of playing for England, and when you get to do it once it is an unbelievably special moment – to achieve that was the proudest memory of my career.

    “Then I suppose you get your head down to work as hard as you can and improve so you might gather a few caps together – that is all I have tried to do really, take each year and campaign as it comes, try to improve, develop and do the right thing for the team.

    “I have the opportunity to hit quite a big milestone and it is something I will be very proud of.”

    Scrum-half Ben Youngs, who retired from international rugby at the end of the 2023 Rugby World Cup, won 127 caps for his country, the most of any man.

    Dan Cole, Jason Leonard, Owen Farrell, Courtney Lawes, Danny Care and co-captain George have also passed the 100-Test mark for England.

    Sarah Hunter retired in March 2023 having won 141 caps for England’s women’s team.

    “George has been a standout player for over a decade,” said head coach Steve Borthwick.

    “Reaching 100 caps is a remarkable achievement, and it speaks volumes about both the professional and the person he is.

    “Everyone in the squad is incredibly proud to share this moment with him.”

    Borthwick has said that Argentina will be favourites across the two-Test series after the Pumas’ victory over the British and Irish Lions in Dublin last month continued their fine run of form.

    Argentina are ranked fifth in the world, one place above England.

    The second meeting between the two teams takes place in San Juan on 12 July.

    England: Steward; Roebuck, Slade, S Atkinson, Muir; Ford, Spencer; Baxter, George, Heyes, Ewels, Coles, B Curry, Underhill, Willis.

    Replacements: Dan, Rodd, Opoku-Fordjour, Cunningham-South, Pepper, Dombrandt, Van Poortvliet, Murley

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  • All eyes on Silverstone for another title twist?

    All eyes on Silverstone for another title twist?

    We are rattling through the European rounds, and we head to Silverstone for Round 7 of the 2025 campaign and another stern test for the teams and drivers.

    With the prospect of changeable weather and the circuit layout promoting great wheel-to-wheel racing, this weekend’s action is sure to be spectacular.

    Here are the main areas you’ll want to keep an eye on.

    BRITISH SUMMER

    After weeks of sunshine, the standard Silverstone affair is back on the menu, with a chance of rain on both Saturday and Sunday.

    It could make for a lively Sprint and Feature Race, though it will have some time measuring up to the unpredictability of last season, when Arvid Lindblad managed the conditions best to become the first driver to win both races on an F3 weekend.

    With the weather radars indicating the threat of rain throughout both days, drivers and teams will need to be at their sharpest to manage conditions as best they can.

    We saw in 2024 just how important it was to be on the right tyre at the right time, and the judgement call to come into the pits and make a pitstop is always a tough one to weigh up.

    Get it right though, and a difficult weekend could just turn into a memorable day out in Northamptonshire. Get it wrong, and it’ll be a tough debrief.

    READ MORE: Hitech TGR confirms Nikita Johnson at Silverstone round

    PUSHING TO THE TRACK LIMITS

    The super-fast layout of the Silverstone circuit encourages drivers to push to the maximum in order to extract the best laptime possible, but the white line could make or break a driver’s weekend.

    Specifically, Copse and Stowe are both some of the most spectacular corners on the circuit, and reward those getting right up to the edge of the track to carry the speed through both corners. But go just over the track limits and that laptime is gone.

    It could be a very interesting Qualifying session if drivers can’t get a provisional time on the board or lose an earlier effort to a track limits deletion. The pressure will only ramp up from there, and ending up outside the top 12 will leave an uphill struggle for the remainder of the weekend.

    Keep an eye on these two corners in particular, as they are the most likely areas a driver will fall foul of those limits.

    LOCAL KNOWLEDGE

    Three drivers on the 2025 grid call Silverstone their home event, with Callum Voisin, Roman Bilinski and James Hedley preparing for a raucous welcome from the British fans.

    All three have raced here before, though each of them will be seeking out a first victory on home soil after taking to the podium previously.

    Their experience around the British circuit could pay dividends with the limited track time in Practice ahead of the grid-setting Qualifying session.

    With a packed out attendance expected across the weekend, and with the home crowd huge fans of racing no matter what championship, all three can expect plenty of support across the entire event.

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  • Olympic Day 2025 unites millions in global celebration of sport and community

    Olympic Day 2025 unites millions in global celebration of sport and community

    In India, the Abhinav Bindra Foundation hosted a variety of sports and movement activities for young people to participate in on Olympic Day – including skipping, football, cricket, volleyball and kho-kho – together with Olympic-themed arts and crafts. The activity is part of the Olympic Values Education Programme (OVEP), implemented in collaboration with the IOC and the governments of Odisha, Assam and Chandigarh, and has already engaged 10 million schoolchildren

    The Reliance Foundation marked Olympic Day 2025 with a vibrant celebration featuring 1,450 school children and a line-up of Olympians and national champions at the Reliance Foundation School in Navi Mumbai. Olympic archers Atanu Das and Deepika Kumari, alongside athletic stars Ancy Sojan, Tejas Shirse and Sakshi Chavan, inspired young students to embrace sports and embody the core Olympic values of excellence, respect and friendship.

    In China, table tennis player Sun Yingsha, swimmer Pan Zhanle and shooter Sheng Lihao championed Olympic Day 2025 through a series of videos, calling on the public to take on the “Let’s Move +1” challenge – a fun and accessible way to get people moving and ignite passion for physical activity in daily life. More than 13,000 people have participated in the “Let’s Move +1” themed Olympic Mini Program on WeChat, through which they could compete with friends, complete daily challenges, and practise sport together. Worldwide Olympic Partner Allianz held a mini marathon at the company’s Hangzhou headquarters, including online fitness challenges and AI-powered engagement initiatives; whilst Mengniu promoted mass sports, and released an Olympic themed short film, encouraging people to move and “give everyone the strength to power on”.

    Over 350,000 people have already participated in Worldwide Olympic Partner Samsung’s “Let’s Move?” challenge to walk 260,000 steps between 23 June and 21 July. The IOC marked the day in the Olympic Capital, including the traditional Olympic Day run – a 5km public event around Olympic House in Lausanne.

    The theme of this year’s Olympic Day, “Let’s Move?”, shone a light on the benefits of playing sport and working out together, celebrating the motivation, community and joy that movement with others brings. As part of this, everyone was encouraged to invite a “+1” to walk, run, dance, skip and move with them. People were invited to ask a friend to join their team or workout, and could use specially created “Let’s Move?” digital tools. More than 35,000 posts have been shared on social media in relation to Olympic Day.

    “Let’s Move” launched in 2023 in collaboration with the World Health Organization (WHO), following its research that alarming numbers of people across the world are not meeting the minimum activity level required for optimal health: one in three adults and 81 per cent of young people (WHO, 2024). Rallying the power and inspiration of the Olympic Movement to highlight this worrying trend, while aiming to encourage and create opportunities for everyone to move more, “Let’s Move” is part of the Olympic Movement’s mission to make the world a better place through sport and will continue beyond Olympic Day, with the ambition, and the support of the Olympic Movement, to keep inspiring and enabling people to move and enjoy physical activity through resources, activations and content.

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  • Call of Duty HQ reportedly leaving two modern titles behind | Esports News

    Call of Duty HQ reportedly leaving two modern titles behind | Esports News

    Call of Duty HQ is the default launcher or hub app for the modern CoD titles in the market right now. As of now, this app features Black Ops 6, Modern Warfare II & III, and Warzone altogether, under the same roof.This approach was taken by Activision to make everything seamless for the fans, as players will be able to access all the recent Call of Duty games at one place. However, things didn’t go the way it was supposed to as the app is hugely infested with bugs, ads, and UI issues. And that is why, Activision might be omitting some modern CoD titles from the app to make it clutter-free.

    Call of Duty HQ app is reportedly excluding two popular titles

    According to credible gaming insider Reality, Call of Duty Modern Warfare II and Modern Warfare III are available outside the main Call of Duty HQ app. Initially, it was mandatory to install that app because from there, those two titles would launch. But the insider has claimed that if players redownload those two games, then they can be played directly, without the help of any launcher.However, this potential from Activision was quite evident, keeping in mind Call of Duty HQ’s poor reception among the fans. First of all, the app is a huge storage-junker, and when someone downloads all the games in this launcher, then it gets out of hand. Secondly, the HQ app is clubbed with so many titles that its complex UI makes everything confusing for the fans.Not only that, because of the huge load on the single app, the server of Call of Duty HQ often finds it tough to maintain all the games at once, often resulting in server outages. On June 25, fans faced a similar situation where servers of several titles went down and out. Another reason for this chaos is because of different developers for different sub-series in Call of Duty. For example, Warzone and the Modern Warfare series are mainly developed by Infinity Ward. On the other hand, the Black Ops series is taken care of by Treyarch. So, it is obviously going to be tough to stick all the items in a single place by different development teams. Opening a game from a certain launcher is itself a tedious job. First, you have to open the Call of Duty HQ app, then load a list of the available games and find the one you want to play from there. At last, launching the desired one. All of these could have been done in just a double-click on a separate icon on the desktop.So, now it’s clearly understood why Activision is taking this potential approach to remove two of the most popular games from the Call of Duty HQ app. However, it can go the other way around too. Recently, many classic CoD titles got updates out of nowhere after more than a decade. So, were those updates implemented to club those titles in the HQ app? Only time will give the answer.Read More: Call of Duty Black Ops 7 leaks suggest a new team-based game mode might be coming


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  • Israeli forces martyred 118 Palestinians in unprovoked firing incidents in Gaza – RADIO PAKISTAN

    1. Israeli forces martyred 118 Palestinians in unprovoked firing incidents in Gaza  RADIO PAKISTAN
    2. Israel kills more than 300 in Gaza in 48 hours as focus intensifies on GHF  Al Jazeera
    3. 95 Palestinians martyred amidst continued Israeli aggression  Ptv.com.pk
    4. 12 killed in Israeli strike on shelter for displaced: Gaza rescuers  Dawn
    5. ‘Beyond anything imaginable’: dozens killed at busy Gaza seafront cafe  The Guardian

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  • Brain Changes Linked to Dementia Found in Ex-Rugby Players

    Brain Changes Linked to Dementia Found in Ex-Rugby Players

    Two studies led by researchers at Imperial College London (ICL) have identified structural brain changes and blood biomarkers linked to dementia in former professional rugby players. 

    The findings provide the first prospective evidence of physical brain and blood abnormalities in this group. 

    Previous research had already shown that elite rugby players face a higher risk of neurodegenerative diseases later in life. The studies examined links between repeated head impacts in rugby and conditions such as Alzheimer’s disease and chronic traumatic encephalopathy (CTE).

    Post-mortem examinations of former players have shown neuropathologies consistent with repetitive brain trauma.

    Traumatic brain injury, already a known risk factor for neurodegeneration, contributes to an estimated 3%-15% of dementia cases in the general population.

    While recent advances in fluid and imaging biomarkers have transformed dementia diagnosis, these techniques have not been systematically applied to rugby players previously exposed to multiple head impacts.

    Study Cohort and Methods

    The research involved 200 ex-professional rugby players aged 30 to 61 (median age, 44), all of whom had self-referred with brain health concerns but had no dementia diagnosis at baseline. At least one previous concussion while playing was reported by 193 (96.5%) of the former players, with a median of seven concussions.

    The rugby group was compared with 33 age- and sex-matched healthy controls with no evidence of previous head trauma or dementia onset. 

    Participants were 90% male. The median rugby career lasted 10.5 years, with 63% playing as forwards and 37% as backs.

    Mental Health and Behavioural Symptoms

    The former players scored higher on self-rated scales of depression, anxiety, and post-concussion symptoms than those in the control group, though not on sleep quality.

    These symptoms, along with behaviour ratings of executive dysfunction and neuropsychiatric symptom severity, were more prevalent among individuals who had experienced a greater number of self-reported concussions. However, this was unrelated to the number of years played, or position of play. 

    Despite frequent subjective memory complaints, the performance of players in cognitive testing did not differ significantly from that of the control group. However, 24 former players, particularly those who had played as forwards and those who had reported more concussions, met the research criteria for CTE syndrome based on neurobehavioural disturbance. This was determined with low provisional levels of certainty: 21 were classed as ‘suggestive’, three as ‘possible’, and none as ‘probable/definite’. Seven of the 24 had cognitive impairment, 12 had neurobehavioral dysregulation, and five had both.

    Imaging Findings

    3T MRI imaging showed the presence of cavum septum pellucidum in 24% of players, compared with 12% of controls. This was more common in those who had experienced more concussions. They also showed reduced volumes in the frontal and cingulate cortices, with reduced white matter and lower hippocampal volume associated with longer career durations. 

    Only 4.6% showed trauma-associated white matter changes on diffusion tensor imaging.

    Elevated Blood Biomarkers

    Using ultrasensitive digital enzyme-linked immunosorbent assays, researchers analysed fluid biomarkers associated with neurodegeneration. 

    Key findings included:

    • Phospho-tau217 levels were 17.6% higher in former players
    • 23.1% had elevated phospho-tau217
    • 9.0% had raised plasma neurofilament light

    While levels were lower than in late-onset Alzheimer’s patients, players with elevated markers had more severe neuropsychiatric symptoms, including depression and anxiety.

    Frontal brain volumes correlated negatively with neurofilament light, and hippocampal volumes correlated negatively with phospho-tau217.

    The findings were published simultaneously in two papers in the journal Brain.

    Professor David Sharp, director of the UK Dementia Research Institute Centre for Care Research & Technology at ICL, who co-led the work, said: “We didn’t see any cases of early dementia in this group of former players, which is reassuring. However, the changes in blood biomarkers and brain imaging abnormalities show some long-term effects of repeated head impacts on the brain.”

    The studies are set to continue for a further 4 years.

    Calls for Action on Player Safety

    “Nearly half of dementia cases are linked to known health and lifestyle risk factors, including traumatic brain injury from contact sports like rugby,” said Dr Jacqui Hanley, head of research at Alzheimer’s Research UK. While not much is known about how such injuries cause changes to the brain, “deepening our understanding could ultimately help lower dementia risk for professional sportspeople”.

    Hanley called for stronger efforts to reduce head injury in contact sports, stating: “Reducing traumatic brain injury in contact sports is critical to help prevent brain damage and minimise dementia risk for the players.”

    The Alzheimer’s Society echoed the concern, noting that professional rugby players face approximately twice the risk of dementia. They called for accurate data on injury patterns and their long-term effects. However, they also stressed that physical activity remains one of the most effective ways to reduce dementia risk.

    The Dementia Trust has warned that repeated tackles, scrums, and collisions can contribute to CTE among rugby players, and noted a rise in early-onset dementia among retired professional players. 

    In 2023, a group of 260 former professionals launched a lawsuit against World Rugby, the Welsh Rugby Union, and the Rugby Football Union. They alleged negligence in failing to protect players from the risk of neurodegenerative diseases. 

    Dr Sheena Meredith is an established medical writer, editor, and consultant in healthcare communications, with extensive experience writing for medical professionals and the general public. She is qualified in medicine and in law and medical ethics. 

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  • Romero Games makes layoffs after Microsoft cancels project funding

    Romero Games makes layoffs after Microsoft cancels project funding

    Irish studio Romero Games has seemingly laid off a number of employees after suddenly losing project funding.

    Notably, a number of Romero Games workers claim the cutbacks at Romero are a direct result of Microsoft’s latest layoff spree—which saw the company make significant redundancies across its video game division.

    Romero Games detailed the situation in a post on Bluesky but didn’t name Microsoft directly.

    “We have some difficult news to share. Last night, we learned that our publisher has cancelled funding for our game along with several other unannounced projects at other studios,” reads the post.

    “This was a strategic decision made at a high level within the publisher, well above our visibility or control. We deeply wish there had been something, anything, we could have done to prevent this outcome.”

    Romero Games working to support employees after publisher pulls funding

    Studio CEO Brenda Romero explained the company is currently evaluating next steps and working to support its team. “Many of us have worked together for more than a decade, some for over 20 years,” she added. “It’s an extremely difficult day.”

    It’s currently unclear how many people have been impacted by the cuts. According to job listings posted online, Romero Games had been working on a brand new shooter featuring an original IP. 

    Related:Xbox closes The Initiative and cancels its Perfect Dark reboot

    A number of employees impacted by the layoffs shared the news on Linkedin and laid the blame firmly at Microsoft’s door.

    “Unfortunately, I was affected by the recent layoffs from Microsoft and have lost my role as a material and texture artist at Romero Games, a studio full of incredibly kind, talented, and inspiring people,” reads one post

    “With a heavy heart, my time at Romero Games has come to an end as a result of our publisher’s layoffs,” reads another, this time from a producer and project manager. 

    One environment artist claimed Romero Games is “closing down,” but it’s unclear whether that statement is accurate at the time of writing. Meanwhile, another environment artist stated their time at the studio ended “due to the recent layoffs that happened within Microsoft.”

    Game Developer reached out to Romero Games for comment and was referred back to the public statement shared online. We have also reached out to Microsoft for more information on the status of the company’s publishing operations. 


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  • Smartphones Passively Detect Mental Disorders

    Smartphones Passively Detect Mental Disorders

    Credit: Tom Merton/Getty Images

    Smartphones sensors can detect major forms of psychopathology and could provide a promising way to identify early symptom deterioration and deliver “just-in-time” tailored interventions, research suggests.

    The findings, in the journal JAMA Network Open, provide further evidence that passively collected information from these devices can relate to transdiagnostic dimensions of these mental disorders.

    The study further suggests that the devices could one day be used as symptom monitoring tools and lead to more precise and effective treatment.

    In an editorial accompanying the study, Massachusetts-based researchers Christian Webb, PhD, from McLean Hospital in Belmont, and Hadar Fisher, PhD, from Harvard Medical School in Boston, suggest that smartphones and wearables could provide low-burden support aligned to a person’s real-time state.

    “Passive sensing via smartphones and wearables offers a powerful lens on individuals’ lives beyond the research laboratory and clinic walls,” they maintained.

    “When used wisely, it may augment our understanding of psychopathology—capturing aspects of functioning that matter for mental health, enabling personalized monitoring, and potentially prompting earlier interventions.”

    For example, smartphone sensors that detected a notable increase in time spent at home, decreased physical activity, and reduced initiation and response to communication could trigger a brief assessment of either depressive symptoms or a lack of appreciation for activities typically enjoyed.

    The researchers note that current, in-person clinical observation provides only a narrow snapshot of a patient’s status, with lengthy patient-reported outcome measures only administered episodically.

    Digital phenotyping using mobile sensing could address these limitations, collecting key information on symptoms and daily functioning that occur in the days and weeks between clinical encounters that is missed in current monitoring practices.

    To investigate further, Whitney Ringwald, PhD, from the University of Minnesota at Minneapolis, and co-workers examined which forms of psychopathology relate to behavior that can be assessed through smartphone sensors.

    The team continuously collected data from 557 adults using smartphone sensors for 15 days, following baseline assessments of psychopathology.

    The study used six types of smartphone sensors: global positioning system (GPS); accelerometer; motion; screen on/off; battery; and call logs. These were used to derive 27 behavioral metrics.

    Results showed that passively sensed behaviors were associated with all six major transdiagnostic psychopathology domains, with the strongest associations for detachment and somatoform symptoms.

    Even after accounting for shared variance across domains, all but one domain—thought disorder—retained unique associations with smartphone-derived variables. For example, detachment was linked with lower physical mobility and disinhibition to lower telephone battery charge.

    The p-factor, which reflects general impairment and is a general psychopathology dimension, was associated with a distinctive cluster of behaviors that included later bedtimes, reduced physical mobility, more time spent at home, and less telephone charge.

    “These findings suggest that smartphone sensors can detect not only domain-specific behavioral patterns but also broad behavioral signatures of general psychopathology, with potential applications for monitoring and intervention,” the editorialists noted.

    Ringwald and team concluded: “These results suggest that the findings from this study may advance research on day-to-day maintenance mechanisms of psychopathology and inform development of symptom monitoring tools.”

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  • Google’s most advanced AI video model, Veo 3, is now available in the Middle East | World News

    Google’s most advanced AI video model, Veo 3, is now available in the Middle East | World News

    Google’s Veo 3 enables Middle East creators to generate hyper-realistic AI videos from text prompts on the Gemini platform./ Image: GoogleArabia/X

    Google has officially rolled out Veo 3, its latest AI-powered video creation tool, to Gemini users across the Middle East, marking a major expansion in the region for its generative media technology. Now available to paying users of Gemini, Veo 3 allows people to generate cinematic video clips from simple text prompts, complete with synchronized sound, music, dialogue, and realistic visuals.

    Veo 3: From Prompt to Production

    Initially unveiled at Google I/O 2024, the company’s annual developer conference in May, Veo 3 has quickly drawn attention for its high realism, advanced physics simulation, and precise lip-syncing capabilities.“From prompt to production, Veo 3 delivers best-in-class realism, physics, and lip syncing,” said Eli Collins, Vice President of Product at Google DeepMind, during the launch event at Google I/O.Users can input a short description of a scene, such as “a foggy street in old Tokyo with neon lights and light rain,” and Veo 3 responds by generating an eight-second, 720p video that integrates ambient sound, spoken dialogue, realistic effects, and visual elements that closely mirror the input description.According to Collins, Veo 3 not only performs standard text-to-video generation, but also supports image prompting and introduces a new benchmark in responsive AI video design. He wrote in a blog post:“Veo 3 excels from text and image prompting to real-world physics and accurate lip syncing,” highlighting its strengths in realism, responsiveness, and user control.

    Competing with Sora and Raising the Bar

    With its ability to generate native audio, including background noise, soundtracks, and voiceovers, Veo 3 positions itself as a direct rival to OpenAI’s Sora, which is also in the race to dominate the generative video space.What sets Veo 3 apart is the combination of multi-modal generation (text, image, sound) and its physics-aware rendering, making it capable of crafting scenes that feel lifelike and cinematic, whether it’s for a dreamlike short film, a product concept, or even a viral meme.One example that gained popularity on social media involved a surreal AI-generated clip of Will Smith eating spaghetti, which drew attention across platforms like X (formerly Twitter).

    Transparency Through Watermarking

    To ensure content authenticity, all Veo 3 videos come with an embedded SynthID watermark, Google’s invisible digital signature designed to label AI-generated content. This helps in tracing and verifying the origin of synthetic media, particularly in an era of increasing deepfake risks.In addition to the hidden watermark, Veo-generated videos, except those created by Ultra-tier members using Google’s new Flow filmmaking platform, will also carry a visible watermark to clearly indicate that the video was AI-generated. Google is also testing a SynthID Detector tool to help individuals and platforms identify synthetic media with greater ease.

    Expanding Global Access

    Having made its debut in other markets earlier this year, Veo 3’s launch in the Middle East opens the door for regional creators, filmmakers, marketers, and digital storytellers to explore high-end AI video creation without the need for traditional equipment or editing tools.The rollout is part of Google’s broader strategy to integrate generative AI into everyday creative workflows, especially through its Gemini platform, which continues to gain traction among professionals and hobbyists alike.


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  • Explainer: Why are farm goods holding up the India-U.S. trade deal? – Reuters

    1. Explainer: Why are farm goods holding up the India-U.S. trade deal?  Reuters
    2. India Steps Up US Crude Buying on Eve of Tariff Deadline  energyintel.com
    3. Refrain from signing trade pact with US: Kerala to Centre  The Economic Times
    4. India is an essential partner, we want fair and reciprocal trade: US State Department’s Mingon Houston  ANI News
    5. Top 10@10 | India, US inch closer to interim trade deal, defence, RDI push, and key industry shake-ups in focus  LinkedIn

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